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Minor include cleanup in actor headers
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@@ -4,13 +4,14 @@
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*/
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#include "d/actor/d_a_npc_os.h"
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#include "d/res/res_os.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/actor/d_a_pedestal.h"
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#include "d/res/res_os.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "d/actor/d_a_player_main.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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#include "weak_data_1811.h" // IWYU pragma: keep
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@@ -4,16 +4,17 @@
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*/
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#include "d/actor/d_a_shop_item.h"
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#include "d/res/res_fdai.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "d/d_item.h"
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#include "d/d_item_data.h"
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#include "d/d_cloth_packet.h"
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#include "d/res/res_fdai.h"
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#include "d/res/res_cloth.h"
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#include "m_Do/m_Do_mtx.h"
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#include "m_Do/m_Do_lib.h"
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#include "d/res/res_cloth.h"
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const char daShopItem_c::m_cloth_arcname[] = "Cloth";
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const f32 daShopItem_c::m_cullfar_max = 5000.0f;
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