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Add save stage table, stage type, and event bit enums
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@@ -180,7 +180,7 @@ static void move(dr_class* i_this) {
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break;
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}
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if (!dComIfGs_isStageBossEnemy(3)) {
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if (!dComIfGs_isStageBossEnemy(dSv_save_c::STAGE_DRC)) {
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if ((isIdle && (l_HIO.m0C || dComIfGp_getVibration().CheckQuake())) || i_this->m2C8 != 0) {
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l_HIO.m0C = false;
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i_this->m2C8 = 0;
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