add default params to a lot more functions

This commit is contained in:
LagoLunatic
2023-12-08 16:25:12 -05:00
parent 009b4fb35e
commit a3170e5d69
59 changed files with 241 additions and 248 deletions
+3 -3
View File
@@ -481,7 +481,7 @@ void dComIfG_inf_c::ct() {
int dComIfG_changeOpeningScene(scene_class* i_scene, s16 i_procName) {
dComIfGp_offEnableNextStage();
dComIfGp_setNextStage("sea_T", 0, 44, 0, 0.0f, 0, 1, 0);
dComIfGp_setNextStage("sea_T", 0, 44, 0);
mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(),
dComIfGp_getNextStageLayer());
dComIfGs_setRestartRoomParam(0);
@@ -641,7 +641,7 @@ stage_arrow_class* dComIfGp_getRoomArrow(int i_roomNo) {
/* 800537C8-8005388C .text dComIfGp_setNextStage__FPCcsScScfUliSc */
void dComIfGp_setNextStage(const char* i_stageName, s16 i_point, s8 i_roomNo, s8 i_layer,
f32 i_lastSpeed, u32 i_lastMode, int i_setPoint, s8 i_wipe) {
f32 i_lastSpeed, u32 i_lastMode, BOOL i_setPoint, s8 i_wipe) {
g_dComIfG_gameInfo.play.setNextStage(i_stageName, i_roomNo, i_point, i_layer, i_wipe);
if (daPy_getPlayerLinkActorClass() != NULL) {
@@ -1213,7 +1213,7 @@ void dComIfGs_gameStart() {
s8 roomNo = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getRoomNo();
s16 point = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getPoint();
char* name = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getName();
dComIfGp_setNextStage(name, point, roomNo, -1, 0.0f, 0, 1, 0);
dComIfGp_setNextStage(name, point, roomNo);
}
/* 80054CC0-80054E9C .text dComIfGs_copyPlayerRecollectionData__Fv */