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https://github.com/zeldaret/tww.git
synced 2026-08-20 05:37:03 -04:00
add default params to a lot more functions
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@@ -481,7 +481,7 @@ void dComIfG_inf_c::ct() {
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int dComIfG_changeOpeningScene(scene_class* i_scene, s16 i_procName) {
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dComIfGp_offEnableNextStage();
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dComIfGp_setNextStage("sea_T", 0, 44, 0, 0.0f, 0, 1, 0);
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dComIfGp_setNextStage("sea_T", 0, 44, 0);
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mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(),
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dComIfGp_getNextStageLayer());
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dComIfGs_setRestartRoomParam(0);
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@@ -641,7 +641,7 @@ stage_arrow_class* dComIfGp_getRoomArrow(int i_roomNo) {
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/* 800537C8-8005388C .text dComIfGp_setNextStage__FPCcsScScfUliSc */
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void dComIfGp_setNextStage(const char* i_stageName, s16 i_point, s8 i_roomNo, s8 i_layer,
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f32 i_lastSpeed, u32 i_lastMode, int i_setPoint, s8 i_wipe) {
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f32 i_lastSpeed, u32 i_lastMode, BOOL i_setPoint, s8 i_wipe) {
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g_dComIfG_gameInfo.play.setNextStage(i_stageName, i_roomNo, i_point, i_layer, i_wipe);
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if (daPy_getPlayerLinkActorClass() != NULL) {
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@@ -1213,7 +1213,7 @@ void dComIfGs_gameStart() {
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s8 roomNo = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getRoomNo();
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s16 point = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getPoint();
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char* name = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getName();
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dComIfGp_setNextStage(name, point, roomNo, -1, 0.0f, 0, 1, 0);
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dComIfGp_setNextStage(name, point, roomNo);
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}
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/* 80054CC0-80054E9C .text dComIfGs_copyPlayerRecollectionData__Fv */
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