mirror of
https://github.com/zeldaret/tww.git
synced 2026-07-28 07:08:12 -04:00
d_save fixes, d_a_andsw dComIfGp fix
This commit is contained in:
+10
-10
@@ -97,7 +97,7 @@ BOOL daAndsw2_c::chkAllSw2() {
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return false;
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}
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for (int i = 0; i < num; i++) {
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if (!g_dComIfG_gameInfo.info.isSwitch(topSw+i, getRoomNo())) {
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if (!dComIfGs_isSwitch(topSw+i, getRoomNo())) {
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return false;
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}
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}
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@@ -115,7 +115,7 @@ static s32 daAndsw2_actionOnAll(daAndsw2_c* i_this) {
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} else {
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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dComIfGs_onSwitch(sw, room);
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_OFF;
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@@ -138,7 +138,7 @@ static s32 daAndsw2_actionTimer(daAndsw2_c* i_this) {
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} else {
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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dComIfGs_onSwitch(sw, room);
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_WAIT;
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@@ -153,7 +153,7 @@ static s32 daAndsw2_actionOrder(daAndsw2_c* i_this) {
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i_this->mAction = ACT_EVENT;
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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dComIfGs_onSwitch(sw, room);
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} else if (i_this->getType() == TYPE_CONTINUOUS && !i_this->chkAllSw2()) {
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i_this->mAction = ACT_ON_ALL;
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} else {
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@@ -165,7 +165,7 @@ static s32 daAndsw2_actionOrder(daAndsw2_c* i_this) {
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/* 00000438-000004BC .text daAndsw2_actionEvent__FP10daAndsw2_c */
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static s32 daAndsw2_actionEvent(daAndsw2_c* i_this) {
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dComIfG_play_c* play = &g_dComIfG_gameInfo.play;
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if (play->mEventMgr.endCheck(i_this->mEventIdx)) {
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if (dComIfGp_evmng_endCheck(i_this->mEventIdx)) {
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_OFF;
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} else {
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@@ -182,7 +182,7 @@ static s32 daAndsw2_actionOff(daAndsw2_c* i_this) {
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i_this->mAction = ACT_ON_ALL;
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.offSwitch(sw, room);
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dComIfGs_offSwitch(sw, room);
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}
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return 1;
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}
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@@ -212,27 +212,27 @@ s32 daAndsw2_c::create() {
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switch (getType()) {
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case TYPE_ONE_OFF:
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if (sw == 0xFF || g_dComIfG_gameInfo.info.isSwitch(sw, getRoomNo())) {
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if (sw == 0xFF || dComIfGs_isSwitch(sw, getRoomNo())) {
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// Switch invalid or already set.
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mAction = ACT_WAIT;
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} else {
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// Switch not yet set, check for the condition to be met.
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mAction = ACT_ON_ALL;
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}
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mEventIdx = g_dComIfG_gameInfo.play.mEventMgr.getEventIdx(NULL, getEventNo());
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mEventIdx = dComIfGp_evmng_getEventIdx(NULL, getEventNo());
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break;
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case TYPE_CONTINUOUS:
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if (sw == 0xFF) {
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// Switch invalid.
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mAction = ACT_WAIT;
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} else if (g_dComIfG_gameInfo.info.isSwitch(sw, getRoomNo())) {
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} else if (dComIfGs_isSwitch(sw, getRoomNo())) {
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// Switch already set, wait for the condition to no longer be met.
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mAction = ACT_OFF;
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} else {
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// Switch not yet set, check for the condition to be met.
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mAction = ACT_ON_ALL;
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}
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mEventIdx = g_dComIfG_gameInfo.play.mEventMgr.getEventIdx(NULL, getEventNo());
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mEventIdx = dComIfGp_evmng_getEventIdx(NULL, getEventNo());
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break;
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default:
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// Invalid type, do nothing.
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+24
-14
@@ -6,7 +6,10 @@
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#include "d/d_save.h"
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#include "d/d_save_init.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_item_data.h"
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#include "d/d_stage.h"
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#include "JSystem/JUtility/JUTAssert.h"
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "MSL_C/string.h"
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#include "SSystem/SComponent/c_lib.h"
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#include "SSystem/SComponent/c_math.h"
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@@ -67,7 +70,7 @@ void dSv_player_status_a_c::init() {
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case 29:
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case 30:
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case 31:
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item = g_dComIfG_gameInfo.info.getPlayer().mGetItem.mItemFlags[item_idx + 13];
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item = g_dComIfG_gameInfo.save.getPlayer().mGetItem.mItemFlags[item_idx + 13];
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break;
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case 32:
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case 33:
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@@ -82,7 +85,7 @@ void dSv_player_status_a_c::init() {
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case 41:
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case 42:
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case 43:
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item = g_dComIfG_gameInfo.info.getPlayer().mGetItem.mItemFlags[item_idx + 9];
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item = g_dComIfG_gameInfo.save.getPlayer().mGetItem.mItemFlags[item_idx + 9];
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break;
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case 44:
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case 45:
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@@ -97,7 +100,7 @@ void dSv_player_status_a_c::init() {
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case 53:
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case 54:
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case 55:
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item = g_dComIfG_gameInfo.info.getPlayer().mGetItem.mItemFlags[item_idx + 5];
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item = g_dComIfG_gameInfo.save.getPlayer().mGetItem.mItemFlags[item_idx + 5];
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break;
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}
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@@ -352,13 +355,23 @@ void dSv_player_item_record_c::init() {
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}
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/* 8005987C-80059894 .text resetTimer__24dSv_player_item_record_cFUs */
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void dSv_player_item_record_c::resetTimer(u16) {
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/* Nonmatching */
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void dSv_player_item_record_c::resetTimer(u16 timer) {
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mTimer = timer;
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g_dComIfG_gameInfo.play.field_0x4956 = 0;
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}
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/* 80059894-800598D0 .text decTimer__24dSv_player_item_record_cFv */
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void dSv_player_item_record_c::decTimer() {
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/* Nonmatching */
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if (g_dComIfG_gameInfo.play.field_0x4956 != 1)
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return;
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if (mTimer != 0) {
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mTimer--;
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return;
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}
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mTimer = 0;
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g_dComIfG_gameInfo.play.field_0x4956 = 0;
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}
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/* 800598D0-800598D8 .text getTimer__24dSv_player_item_record_cFv */
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@@ -815,8 +828,11 @@ void dSv_player_config_c::init() {
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}
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/* 8005BFA4-8005BFC8 .text checkVibration__19dSv_player_config_cFv */
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void dSv_player_config_c::checkVibration() {
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/* Nonmatching */
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s32 dSv_player_config_c::checkVibration() {
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if (JUTGamePad::sRumbleSupported)
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return g_dComIfG_gameInfo.play.field_0x4963;
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return 0;
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}
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/* 8005BFC8-8005BFD4 .text init__19dSv_player_priest_cFv */
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@@ -867,7 +883,6 @@ void dSv_memBit_c::init() {
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mVisitedRoom[i] = 0;
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}
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field_0x20 = 0;
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mDungeonItem = 0;
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}
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@@ -1265,11 +1280,6 @@ void dSv_info_c::onSwitch(int i_no, int i_roomNo) {
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}
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}
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/* 8005DCD0-8005DCEC .text getZoneNo__20dStage_roomControl_cFi */
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int dStage_roomControl_c::getZoneNo(int param_0) {
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/* Nonmatching */
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}
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/* 8005DCEC-8005DE98 .text offSwitch__10dSv_info_cFii */
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void dSv_info_c::offSwitch(int i_no, int i_roomNo) {
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JUT_ASSERT(3448,
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