mirror of
https://github.com/zeldaret/tww.git
synced 2026-08-18 13:13:29 -04:00
d_save fixes, d_a_andsw dComIfGp fix
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+10
-10
@@ -97,7 +97,7 @@ BOOL daAndsw2_c::chkAllSw2() {
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return false;
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}
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for (int i = 0; i < num; i++) {
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if (!g_dComIfG_gameInfo.info.isSwitch(topSw+i, getRoomNo())) {
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if (!dComIfGs_isSwitch(topSw+i, getRoomNo())) {
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return false;
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}
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}
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@@ -115,7 +115,7 @@ static s32 daAndsw2_actionOnAll(daAndsw2_c* i_this) {
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} else {
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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dComIfGs_onSwitch(sw, room);
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_OFF;
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@@ -138,7 +138,7 @@ static s32 daAndsw2_actionTimer(daAndsw2_c* i_this) {
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} else {
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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dComIfGs_onSwitch(sw, room);
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_WAIT;
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@@ -153,7 +153,7 @@ static s32 daAndsw2_actionOrder(daAndsw2_c* i_this) {
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i_this->mAction = ACT_EVENT;
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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dComIfGs_onSwitch(sw, room);
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} else if (i_this->getType() == TYPE_CONTINUOUS && !i_this->chkAllSw2()) {
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i_this->mAction = ACT_ON_ALL;
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} else {
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@@ -165,7 +165,7 @@ static s32 daAndsw2_actionOrder(daAndsw2_c* i_this) {
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/* 00000438-000004BC .text daAndsw2_actionEvent__FP10daAndsw2_c */
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static s32 daAndsw2_actionEvent(daAndsw2_c* i_this) {
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dComIfG_play_c* play = &g_dComIfG_gameInfo.play;
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if (play->mEventMgr.endCheck(i_this->mEventIdx)) {
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if (dComIfGp_evmng_endCheck(i_this->mEventIdx)) {
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_OFF;
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} else {
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@@ -182,7 +182,7 @@ static s32 daAndsw2_actionOff(daAndsw2_c* i_this) {
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i_this->mAction = ACT_ON_ALL;
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.offSwitch(sw, room);
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dComIfGs_offSwitch(sw, room);
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}
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return 1;
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}
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@@ -212,27 +212,27 @@ s32 daAndsw2_c::create() {
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switch (getType()) {
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case TYPE_ONE_OFF:
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if (sw == 0xFF || g_dComIfG_gameInfo.info.isSwitch(sw, getRoomNo())) {
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if (sw == 0xFF || dComIfGs_isSwitch(sw, getRoomNo())) {
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// Switch invalid or already set.
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mAction = ACT_WAIT;
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} else {
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// Switch not yet set, check for the condition to be met.
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mAction = ACT_ON_ALL;
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}
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mEventIdx = g_dComIfG_gameInfo.play.mEventMgr.getEventIdx(NULL, getEventNo());
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mEventIdx = dComIfGp_evmng_getEventIdx(NULL, getEventNo());
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break;
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case TYPE_CONTINUOUS:
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if (sw == 0xFF) {
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// Switch invalid.
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mAction = ACT_WAIT;
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} else if (g_dComIfG_gameInfo.info.isSwitch(sw, getRoomNo())) {
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} else if (dComIfGs_isSwitch(sw, getRoomNo())) {
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// Switch already set, wait for the condition to no longer be met.
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mAction = ACT_OFF;
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} else {
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// Switch not yet set, check for the condition to be met.
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mAction = ACT_ON_ALL;
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}
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mEventIdx = g_dComIfG_gameInfo.play.mEventMgr.getEventIdx(NULL, getEventNo());
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mEventIdx = dComIfGp_evmng_getEventIdx(NULL, getEventNo());
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break;
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default:
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// Invalid type, do nothing.
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