mirror of
https://github.com/zeldaret/tww.git
synced 2026-07-26 22:32:07 -04:00
@@ -20,6 +20,7 @@
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#include "JSystem/JKernel/JKRExpHeap.h"
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#include "JSystem/JKernel/JKRSolidHeap.h"
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#include "JSystem/JUtility/JUTAssert.h"
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#include "printf.h"
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/* 800D8434-800D8478 .text setArcName__6daBg_cFv */
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const char* daBg_c::setArcName() {
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@@ -5,7 +5,7 @@
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#include "d/d_com_inf_game.h"
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#include "JSystem/JUtility/JUTAssert.h"
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#include "MSL_C/string.h"
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#include "string.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_com_lib_game.h"
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+1
-1
@@ -21,7 +21,7 @@
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#include "m_Do/m_Do_lib.h"
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#include "m_Do/m_Do_mtx.h"
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#include "m_Do/m_Do_printf.h"
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#include "MSL_C/math.h"
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#include "math.h"
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class sub_kankyo__class : public kankyo_class {
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};
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@@ -17,6 +17,7 @@
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#include "JSystem/J2DGraph/J2DOrthoGraph.h"
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#include "JSystem/J2DGraph/J2DPane.h"
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#include "JSystem/J2DGraph/J2DScreen.h"
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#include "printf.h"
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enum { dPn_stage_max_e = 19 };
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+2
-2
@@ -19,8 +19,8 @@
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#include "JSystem/JKernel/JKRSolidHeap.h"
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#include "JSystem/JUtility/JUTConsole.h"
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#include "JSystem/JUtility/JUTTexture.h"
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#include "MSL_C/stdio.h"
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#include "MSL_C/string.h"
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#include "stdio.h"
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#include "string.h"
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#include "dolphin/os/OSCache.h"
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/* 8006D804-8006D824 .text __ct__11dRes_info_cFv */
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+2
-1
@@ -24,7 +24,8 @@
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#include "JSystem/JKernel/JKRAramHeap.h"
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#include "dolphin/vi/vi.h"
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#include "dolphin/os/OS.h"
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#include "MSL_C/string.h"
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#include "string.h"
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#include "printf.h"
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class dScnLogo_c : public scene_class {
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public:
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+1
-1
@@ -8,7 +8,7 @@
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#include "JSystem/JUtility/JUTAssert.h"
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#include "JSystem/JUtility/JUTConsole.h"
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#include "JSystem/JUtility/JUTReport.h"
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#include "MSL_C/string.h"
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#include "string.h"
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#include "SSystem/SComponent/c_counter.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/actor/d_a_title.h"
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+2
-1
@@ -19,7 +19,8 @@
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#include "m_Do/m_Do_dvd_thread.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JKernel/JKRExpHeap.h"
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#include "MSL_C/string.h"
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#include "string.h"
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#include "printf.h"
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class room_of_scene_class : public scene_class {
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public:
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+2
-2
@@ -13,8 +13,8 @@
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "SSystem/SComponent/c_lib.h"
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#include "SSystem/SComponent/c_math.h"
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#include "MSL_C/string.h"
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#include "MSL_C/stdio.h"
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#include "string.h"
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#include "stdio.h"
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struct daNpc_Sarace_c {
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static int ship_race_rupee;
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+1
-1
@@ -6,7 +6,7 @@
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#include "d/d_stage.h"
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#include "JSystem/JKernel/JKRExpHeap.h"
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#include "JSystem/JUtility/JUTAssert.h"
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#include "MSL_C/string.h"
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#include "string.h"
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#include "SSystem/SComponent/c_malloc.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/actor/d_a_ship.h"
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