diff --git a/include/d/actor/d_a_gy_ctrl.h b/include/d/actor/d_a_gy_ctrl.h index 8f2686498..3c3a0331c 100644 --- a/include/d/actor/d_a_gy_ctrl.h +++ b/include/d/actor/d_a_gy_ctrl.h @@ -2,7 +2,6 @@ #define D_A_GY_CTRL_H #include "f_op/f_op_actor.h" -#include "d/d_cc_d.h" #include "d/d_bg_s_lin_chk.h" class daGy_Ctrl_c : public fopAc_ac_c { diff --git a/src/d/actor/d_a_gy_ctrl.cpp b/src/d/actor/d_a_gy_ctrl.cpp index 1ea13e3aa..1b1048bdd 100644 --- a/src/d/actor/d_a_gy_ctrl.cpp +++ b/src/d/actor/d_a_gy_ctrl.cpp @@ -6,10 +6,8 @@ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_gy_ctrl.h" #include "d/actor/d_a_ship.h" -#include "d/actor/d_a_gy.h" #include "d/d_procname.h" #include "d/d_priority.h" -#include "d/d_s_play.h" #include "d/d_com_inf_game.h" #include "d/d_bg_s_func.h" #include "d/d_camera.h" @@ -172,7 +170,7 @@ bool daGy_Ctrl_c::setPathTargetPos() { /* 00000674-000006AC .text getWaterY__11daGy_Ctrl_cFR4cXyz */ f32 daGy_Ctrl_c::getWaterY(cXyz& arg1) { arg1.y += 1000.0f; - dBgS_GetWaterHeight(arg1); + return dBgS_GetWaterHeight(arg1); } /* 000006AC-0000072C .text lineCheck__11daGy_Ctrl_cFP4cXyzP4cXyz */ @@ -202,7 +200,6 @@ bool daGy_Ctrl_c::checkPath() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::YrotM(tmp2); mDoMtx_stack_c::transM(sp14.x, sp14.y, sp14.z); - mDoMtx_stack_c::multVecZero(&m3EC[i]); #if VERSION == VERSION_DEMO @@ -239,7 +236,6 @@ void daGy_Ctrl_c::setPathPos() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::YrotM(uVar1); mDoMtx_stack_c::transM(sp14.x, sp14.y, sp14.z); - mDoMtx_stack_c::multVecZero(&m290[i]); m290[i].y = getWaterY(m290[i]); @@ -248,7 +244,6 @@ void daGy_Ctrl_c::setPathPos() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::YrotM(uVar2); mDoMtx_stack_c::transM(sp14.x, sp14.y, sp14.z); - mDoMtx_stack_c::multVecZero(&m2CC[i]); cXyz sp08 = m2CC[i];