Work on d_a_bk, c_damagereaction

This commit is contained in:
LagoLunatic
2025-03-12 22:30:10 -04:00
parent f5e7395ddd
commit a9e1527253
23 changed files with 654 additions and 271 deletions
+4 -2
View File
@@ -3380,8 +3380,10 @@ inline void dComIfGp_particle_setStripes(u16 particleID, const cXyz* pos, const
pParticle->setNormalStripes(particleID, pos, angle, scale, param_4, param_5);
}
inline void dComIfGp_particle_setSimple(u16 particleID, cXyz* pos, u8 alpha, GXColor& prmColor,
GXColor& envColor, int param_6) {
inline void dComIfGp_particle_setSimple(u16 particleID, cXyz* pos, u8 alpha = 0xFF,
GXColor& prmColor = g_whiteColor,
GXColor& envColor = g_whiteColor,
int param_6 = 0) {
dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle();
pParticle->setSimple(particleID, pos, alpha, prmColor, envColor, param_6);
}