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Refactor d_a_am2 to use composition
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@@ -8,8 +8,8 @@
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#include "c/c_damagereaction.h"
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#include "SSystem/SComponent/c_phase.h"
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class am2_class : public fopEn_enemy_c {
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public:
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struct am2_class {
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/* 0x000 */ fopEn_enemy_c actor;
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/* 0x2AC */ request_of_phase_process_class mPhase;
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/* 0x2B4 */ JntHit_c* mEyeJntHit;
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/* 0x2B8 */ mDoExt_McaMorf* mpMorf;
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