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d_a_andsw2 OK
This commit is contained in:
+237
-39
@@ -3,101 +3,299 @@
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// Translation Unit: d_a_andsw2.cpp
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//
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#include "d_a_andsw2.h"
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#include "f_op/f_op_actor_mng.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "dolphin/types.h"
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enum {
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ACT_ON_ALL,
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ACT_TIMER,
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ACT_ORDER,
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ACT_EVENT,
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ACT_OFF,
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ACT_WAIT,
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};
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enum {
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TYPE_ONE_OFF,
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TYPE_CONTINUOUS,
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};
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struct daAndsw2_c : public fopAc_ac_c {
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public:
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u8 getEventNo();
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u8 getSwbit();
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u8 getSwbit2();
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u8 getType();
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u8 getTimer();
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u8 getNum();
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u8 getTopSw();
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BOOL chkAllSw2();
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inline s32 execute();
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inline s32 create();
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public:
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u8 mAction;
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s16 mTimer;
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s16 mEventIdx;
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};
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/* 00000078-00000084 .text getEventNo__10daAndsw2_cFv */
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void daAndsw2_c::getEventNo() {
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/* Nonmatching */
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u8 daAndsw2_c::getEventNo() {
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return (orig.angle.x & 0x00FF) >> 0;
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}
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/* 00000084-00000090 .text getSwbit__10daAndsw2_cFv */
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void daAndsw2_c::getSwbit() {
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/* Nonmatching */
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u8 daAndsw2_c::getSwbit() {
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// Switch to set.
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return (mBase.mParameters & 0x00FF0000) >> 16;
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}
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/* 00000090-0000009C .text getSwbit2__10daAndsw2_cFv */
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void daAndsw2_c::getSwbit2() {
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/* Nonmatching */
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u8 daAndsw2_c::getSwbit2() {
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// First switch to check.
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return (mBase.mParameters & 0xFF000000) >> 24;
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}
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/* 0000009C-000000A8 .text getType__10daAndsw2_cFv */
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void daAndsw2_c::getType() {
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/* Nonmatching */
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u8 daAndsw2_c::getType() {
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return (mBase.mParameters & 0x0000FF00) >> 8;
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}
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/* 000000A8-000000B4 .text getTimer__10daAndsw2_cFv */
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void daAndsw2_c::getTimer() {
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/* Nonmatching */
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u8 daAndsw2_c::getTimer() {
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return (orig.angle.z & 0x00FF) >> 0;
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}
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/* 000000B4-000000C0 .text getNum__10daAndsw2_cFv */
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void daAndsw2_c::getNum() {
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/* Nonmatching */
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u8 daAndsw2_c::getNum() {
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// Number of switches to check.
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return (mBase.mParameters & 0x000000FF) >> 0;
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}
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/* 000000C0-00000130 .text getTopSw__10daAndsw2_cFv */
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void daAndsw2_c::getTopSw() {
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/* Nonmatching */
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u8 daAndsw2_c::getTopSw() {
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// Swbit2 is the first switch to check.
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// If unspecified, start checking from the next switch after the switch to set (Swbit) instead.
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if (getSwbit2() != 0xFF) {
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return getSwbit2();
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}
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if (getSwbit() != 0xFF) {
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return getSwbit() + 1;
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}
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return 0xFF;
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}
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/* 00000130-000001D8 .text chkAllSw2__10daAndsw2_cFv */
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void daAndsw2_c::chkAllSw2() {
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/* Nonmatching */
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BOOL daAndsw2_c::chkAllSw2() {
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int topSw = getTopSw();
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int num = getNum();
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if (num == 0xFF || num == 0 || topSw == 0xFF) {
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return false;
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}
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for (int i = 0; i < num; i++) {
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if (!g_dComIfG_gameInfo.info.isSwitch(topSw+i, getRoomNo())) {
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return false;
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}
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}
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return true;
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}
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/* 000001D8-000002B0 .text daAndsw2_actionOnAll__FP10daAndsw2_c */
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void daAndsw2_actionOnAll(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_actionOnAll(daAndsw2_c* i_this) {
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if (i_this->chkAllSw2()) {
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if (i_this->getTimer() != 0xFF) {
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i_this->mTimer = i_this->getTimer()*15;
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i_this->mAction = ACT_TIMER;
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} else if (i_this->mEventIdx != -1) {
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i_this->mAction = ACT_ORDER;
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} else {
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_OFF;
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} else {
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i_this->mAction = ACT_WAIT;
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}
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}
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}
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return 1;
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}
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/* 000002B0-00000380 .text daAndsw2_actionTimer__FP10daAndsw2_c */
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void daAndsw2_actionTimer(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_actionTimer(daAndsw2_c* i_this) {
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if (i_this->getType() == TYPE_CONTINUOUS && !i_this->chkAllSw2()) {
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i_this->mAction = ACT_ON_ALL;
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} else if (i_this->mTimer > 0) {
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i_this->mTimer -= 1;
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} else if (i_this->mEventIdx != -1) {
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i_this->mAction = ACT_ORDER;
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} else {
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_WAIT;
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}
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}
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return 1;
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}
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/* 00000380-00000438 .text daAndsw2_actionOrder__FP10daAndsw2_c */
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void daAndsw2_actionOrder(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_actionOrder(daAndsw2_c* i_this) {
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if (i_this->mEvtInfo.checkCommandDemoAccrpt()) {
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i_this->mAction = ACT_EVENT;
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.onSwitch(sw, room);
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} else if (i_this->getType() == TYPE_CONTINUOUS && !i_this->chkAllSw2()) {
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i_this->mAction = ACT_ON_ALL;
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} else {
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fopAcM_orderOtherEventId(i_this, i_this->mEventIdx, i_this->getEventNo(), 0xFFFF, 0, 1);
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}
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return 1;
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}
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/* 00000438-000004BC .text daAndsw2_actionEvent__FP10daAndsw2_c */
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void daAndsw2_actionEvent(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_actionEvent(daAndsw2_c* i_this) {
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dComIfG_play_c* play = &g_dComIfG_gameInfo.play;
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if (play->mEventMgr.endCheck(i_this->mEventIdx)) {
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if (i_this->getType() == TYPE_CONTINUOUS) {
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i_this->mAction = ACT_OFF;
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} else {
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i_this->mAction = ACT_WAIT;
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}
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play->mEvtCtrl.mStateFlags |= 8;
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}
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return 1;
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}
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/* 000004BC-00000528 .text daAndsw2_actionOff__FP10daAndsw2_c */
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void daAndsw2_actionOff(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_actionOff(daAndsw2_c* i_this) {
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if (!i_this->chkAllSw2()) {
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i_this->mAction = ACT_ON_ALL;
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int room = i_this->getRoomNo();
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int sw = i_this->getSwbit();
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g_dComIfG_gameInfo.info.offSwitch(sw, room);
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}
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return 1;
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}
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/* 00000528-00000530 .text daAndsw2_actionWait__FP10daAndsw2_c */
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void daAndsw2_actionWait(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_actionWait(daAndsw2_c* i_this) {
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return 1;
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}
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s32 daAndsw2_c::execute() {
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static s32 (*l_action[6])(daAndsw2_c*) = {
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daAndsw2_actionOnAll,
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daAndsw2_actionTimer,
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daAndsw2_actionOrder,
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daAndsw2_actionEvent,
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daAndsw2_actionOff,
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daAndsw2_actionWait,
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};
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l_action[mAction](this);
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return 1;
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}
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s32 daAndsw2_c::create() {
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int sw = getSwbit();
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fopAcM_SetupActor(this, daAndsw2_c);
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switch (getType()) {
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case TYPE_ONE_OFF:
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if (sw == 0xFF || g_dComIfG_gameInfo.info.isSwitch(sw, getRoomNo())) {
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// Switch invalid or already set.
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mAction = ACT_WAIT;
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} else {
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// Switch not yet set, check for the condition to be met.
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mAction = ACT_ON_ALL;
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}
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mEventIdx = g_dComIfG_gameInfo.play.mEventMgr.getEventIdx(NULL, getEventNo());
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break;
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case TYPE_CONTINUOUS:
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if (sw == 0xFF) {
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// Switch invalid.
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mAction = ACT_WAIT;
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} else if (g_dComIfG_gameInfo.info.isSwitch(sw, getRoomNo())) {
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// Switch already set, wait for the condition to no longer be met.
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mAction = ACT_OFF;
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} else {
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// Switch not yet set, check for the condition to be met.
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mAction = ACT_ON_ALL;
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}
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mEventIdx = g_dComIfG_gameInfo.play.mEventMgr.getEventIdx(NULL, getEventNo());
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break;
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default:
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// Invalid type, do nothing.
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mAction = ACT_WAIT;
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break;
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}
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// Clear the parameters out of the current rotation.
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shape_angle.z = 0;
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shape_angle.x = 0;
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current.angle.z = 0;
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current.angle.x = 0;
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return 4;
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}
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/* 00000530-00000538 .text daAndsw2_Draw__FP10daAndsw2_c */
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void daAndsw2_Draw(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_Draw(daAndsw2_c* i_this) {
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return 1;
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}
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/* 00000538-00000574 .text daAndsw2_Execute__FP10daAndsw2_c */
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void daAndsw2_Execute(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_Execute(daAndsw2_c* i_this) {
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return i_this->execute();
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}
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/* 00000574-0000057C .text daAndsw2_IsDelete__FP10daAndsw2_c */
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void daAndsw2_IsDelete(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_IsDelete(daAndsw2_c* i_this) {
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return 1;
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}
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/* 0000057C-000005AC .text daAndsw2_Delete__FP10daAndsw2_c */
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void daAndsw2_Delete(daAndsw2_c*) {
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/* Nonmatching */
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s32 daAndsw2_Delete(daAndsw2_c* i_this) {
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i_this->~daAndsw2_c();
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return 1;
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}
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/* 000005AC-00000724 .text daAndsw2_Create__FP10fopAc_ac_c */
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void daAndsw2_Create(fopAc_ac_c*) {
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/* Nonmatching */
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s32 daAndsw2_Create(fopAc_ac_c* ac) {
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return ((daAndsw2_c*)ac)->create();
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}
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static actor_method_class l_daAndsw2_Method = {
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(process_method_func)daAndsw2_Create,
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(process_method_func)daAndsw2_Delete,
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(process_method_func)daAndsw2_Execute,
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(process_method_func)daAndsw2_IsDelete,
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(process_method_func)daAndsw2_Draw,
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};
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extern actor_process_profile_definition g_profile_ANDSW2 = {
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-3,
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7,
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0xFFFD,
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PROC_ANDSW2,
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&g_fpcLf_Method.mBase,
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sizeof(daAndsw2_c),
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0,
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0,
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&g_fopAc_Method.base,
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0x0136,
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&l_daAndsw2_Method,
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0x00044000,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_6_e,
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};
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@@ -97,7 +97,7 @@ void dEvent_manager_c::getEventData(short) {
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}
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/* 800743AC-800744AC .text getEventIdx__16dEvent_manager_cFPCcUc */
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void dEvent_manager_c::getEventIdx(const char*, unsigned char) {
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s16 dEvent_manager_c::getEventIdx(const char*, unsigned char) {
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/* Nonmatching */
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}
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@@ -117,7 +117,7 @@ void dEvent_manager_c::startCheckOld(const char*) {
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}
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/* 80074564-800745A4 .text endCheck__16dEvent_manager_cFs */
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void dEvent_manager_c::endCheck(short) {
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BOOL dEvent_manager_c::endCheck(short) {
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/* Nonmatching */
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}
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