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d_a_player_main cleanup and some demo matches (#1016)
* d_a_player_main cleanup and some demo matches * Add unions for player_main procvars * Make d_a_player_main fields private
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@@ -20,7 +20,7 @@ public:
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public:
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cBgS_LinChk() { ct(); }
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void ct();
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void Set2(cXyz* pStart, cXyz* pEnd, fpc_ProcID actorPid);
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void Set2(cXyz* pi_start, cXyz* pi_end, fpc_ProcID pi_actor);
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virtual ~cBgS_LinChk() {}
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