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d_a_player_main cleanup and some demo matches (#1016)
* d_a_player_main cleanup and some demo matches * Add unions for player_main procvars * Make d_a_player_main fields private
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@@ -960,14 +960,14 @@ int daNpc_Fa1_c::CreateHeap() {
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0x11020203);
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if (mpMorf == NULL) {
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return false;
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} else if (mpMorf->getModel() == NULL) {
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}
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if (mpMorf->getModel() == NULL) {
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mpMorf = NULL;
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return false;
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} else {
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mMcaMorfCallback1.setNeckJoint(pModelData->getJointName()->getIndex("neck"));
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mMcaMorfCallback1.setNeckAngle(0);
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return true;
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}
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mMcaMorfCallback1.setNeckJoint(pModelData->getJointName()->getIndex("neck"));
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mMcaMorfCallback1.setNeckAngle(0);
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return true;
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}
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/* 800FD61C-800FD6DC .text setMtx__11daNpc_Fa1_cFv */
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