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d_a_player_main cleanup and some demo matches (#1016)
* d_a_player_main cleanup and some demo matches * Add unions for player_main procvars * Make d_a_player_main fields private
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@@ -1624,7 +1624,7 @@ void dMsg_tactInput(sub_msg_class* i_Msg) {
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dMsg_tactGuideShow(i_Msg, mBeatNum[melody_no]);
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}
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if (daPy_getPlayerActorClass()->checkTactInput()) {
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sVar1 = daPy_getPlayerLinkActorClass()->m34D6;
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sVar1 = daPy_getPlayerLinkActorClass()->getTactLeftHandPos();
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mDoAud_tact_getMelodyPattern(melody_no, i_Msg->m1100, &local_38);
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i_Msg->m1100++;
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if ((sVar1 == local_38) && (mBeatNum[melody_no] == mDoAud_tact_getBeat())) {
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