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//
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// Generated by dtk
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// Translation Unit: d_com_lib_game.cpp
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//
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#include "d/d_com_lib_game.h"
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#include "SSystem/SComponent/c_phase.h"
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/* 800565CC-8005662C .text dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv */
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int dComLbG_PhaseHandler(request_of_phase_process_class* i_phaseReq, cPhs__Handler* i_handler,
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void* i_data) {
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int phase = cPhs_Handler(i_phaseReq, i_handler, i_data);
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switch (phase) {
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case cPhs_NEXT_e:
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phase = dComLbG_PhaseHandler(i_phaseReq, i_handler, i_data);
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break;
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case cPhs_LOADING_e:
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case cPhs_UNK3_e:
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break;
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}
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return phase;
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}
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