Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+5 -4
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_fan.h"
#include "d/res/res_yaflw00.h"
#include "f_op/f_op_kankyo_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_level_se.h"
@@ -75,23 +76,23 @@ int daFan_c::CreateHeap() {
return FALSE;
mModel->setUserArea((u32)this);
modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname2, 0x08);
modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname2, YAFLW00_BDL_YAFLW00);
JUT_ASSERT(0x17f, modelData != 0);
mWindModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000222);
if (mWindModel == NULL)
return FALSE;
J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(m_arcname2, 0x0B);
J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(m_arcname2, YAFLW00_BTK_YAFLW00_01);
JUT_ASSERT(400, pbtk != 0);
if (!mWindBtkAnm0.init(modelData, pbtk, TRUE, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0,-1, false, 0))
return FALSE;
pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(m_arcname2, 0x0C);
pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(m_arcname2, YAFLW00_BTK_YAFLW00_02);
JUT_ASSERT(0x19c, pbtk != 0);
if (!mWindBtkAnm1.init(modelData, pbtk, TRUE, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0,-1, false, 0))
return FALSE;
J3DAnmTransform* pbck = (J3DAnmTransform*)dComIfG_getObjectRes(m_arcname2, 0x05);
J3DAnmTransform* pbck = (J3DAnmTransform*)dComIfG_getObjectRes(m_arcname2, YAFLW00_BCK_YAFLW00);
JUT_ASSERT(0x1a9, pbck != 0);
if (!mWindBckAnm.init(modelData, pbck, TRUE, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0,-1, false))
return FALSE;