Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+2 -1
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_floor.h"
#include "d/res/res_hhyu1.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
@@ -34,7 +35,7 @@ BOOL daFloor_c::Delete() {
/* 0000012C-000001E8 .text CreateHeap__9daFloor_cFv */
int daFloor_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, 0x04);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, HHYU1_BDL_HHYU1);
JUT_ASSERT(0xc1, modelData != 0);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);
if (mpModel == NULL)