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Started using resource enums for old actors
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_floor.h"
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#include "d/res/res_hhyu1.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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@@ -34,7 +35,7 @@ BOOL daFloor_c::Delete() {
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/* 0000012C-000001E8 .text CreateHeap__9daFloor_cFv */
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int daFloor_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, 0x04);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, HHYU1_BDL_HHYU1);
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JUT_ASSERT(0xc1, modelData != 0);
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);
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if (mpModel == NULL)
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