Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+4 -3
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_kaji.h"
#include "d/res/res_kaji.h"
#include "f_op/f_op_actor_mng.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "m_Do/m_Do_mtx.h"
@@ -23,15 +24,15 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
/* 00000098-000001F4 .text CreateHeap__8daKaji_cFv */
BOOL daKaji_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, 0x11); // asoda.bdl
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, KAJI_INDEX_BDL_ASODA);
JUT_ASSERT(0x55, modelData != 0);
mpMorf = new mDoExt_McaMorf(
modelData,
NULL, NULL,
(J3DAnmTransformKey*)dComIfG_getObjectRes("Kaji", 0xE), // kj_wait.bck
(J3DAnmTransformKey*)dComIfG_getObjectRes("Kaji", KAJI_INDEX_BCK_KJ_WAIT),
J3DFrameCtrl::LOOP_REPEAT_e, 0.0f, 0, -1, 1,
dComIfG_getObjectRes("Kaji", 0x8), // kj_wait.bas
dComIfG_getObjectRes("Kaji", KAJI_INDEX_BAS_KJ_WAIT),
0x00080000,
0x11000002
);