Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+2 -1
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_lamp.h"
#include "d/res/res_lamp.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "m_Do/m_Do_mtx.h"
@@ -159,7 +160,7 @@ static BOOL daLamp_Delete(lamp_class* i_this) {
/* 00000678-0000073C .text useHeapInit__FP10lamp_class */
static BOOL useHeapInit(lamp_class* i_this) {
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("Lamp", 3));
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("Lamp", LAMP_BMD_LAMP_00));
JUT_ASSERT(0x170, modelData != 0);
i_this->mModel = mDoExt_J3DModel__create(modelData, 0, 0x11020203);