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Started using resource enums for old actors
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_lamp.h"
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#include "d/res/res_lamp.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "m_Do/m_Do_mtx.h"
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@@ -159,7 +160,7 @@ static BOOL daLamp_Delete(lamp_class* i_this) {
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/* 00000678-0000073C .text useHeapInit__FP10lamp_class */
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static BOOL useHeapInit(lamp_class* i_this) {
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J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("Lamp", 3));
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J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("Lamp", LAMP_BMD_LAMP_00));
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JUT_ASSERT(0x170, modelData != 0);
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i_this->mModel = mDoExt_J3DModel__create(modelData, 0, 0x11020203);
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