Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+4 -2
View File
@@ -4,6 +4,8 @@
//
#include "d/actor/d_a_npc_nz.h"
#include "d/res/res_nz.h"
#include "d/res/res_npcnz.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_lib.h"
@@ -145,7 +147,7 @@ static BOOL createHeap_CB(fopAc_ac_c* i_this) {
/* 00000D18-00000F98 .text _createHeap__10daNpc_Nz_cFv */
BOOL daNpc_Nz_c::_createHeap() {
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(m_bdl_arc_name, 3));
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(m_bdl_arc_name, NPCNZ_BDL_NZ));
JUT_ASSERT(0xD0, modelData != 0);
mpMorf = new mDoExt_McaMorf(
@@ -179,7 +181,7 @@ BOOL daNpc_Nz_c::_createHeap() {
}
}
if (field_0x934.init(1, 10, static_cast<ResTIMG*>(dComIfG_getObjectRes(m_arc_name, 0x2E)), 0)) {
if (field_0x934.init(1, 10, static_cast<ResTIMG*>(dComIfG_getObjectRes(m_arc_name, NZ_BTI_SIPPO)), 0)) {
return TRUE;
} else {
return FALSE;