Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+3 -2
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_obj_bscurtain.h"
#include "d/res/res_ptc.h"
#include "f_op/f_op_actor_mng.h"
#include "JSystem/JParticle/JPAParticle.h"
#include "JSystem/JUtility/JUTAssert.h"
@@ -43,9 +44,9 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
BOOL daObj_Bscurtain_c::CreateHeap() {
J3DModelData* modelData;
if ((fpcM_GetParam(this) & 0xFF) != 1 || dComIfGs_isEventBit(0x1F08) != 0) {
modelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, 0x03);
modelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, PTC_INDEX_BDL_PTCO);
} else {
modelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, 0x04);
modelData = (J3DModelData*)dComIfG_getObjectRes(M_arcname, PTC_INDEX_BDL_PTCU);
}
JUT_ASSERT(0xa9, modelData != 0);