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Started using resource enums for old actors
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_obj_vfan.h"
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#include "d/res/res_vfan.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "m_Do/m_Do_mtx.h"
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@@ -47,7 +48,7 @@ static dCcD_SrcCyl cyl_check_src = {
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/* 00000078-00000134 .text CreateHeap__Q29daObjVfan5Act_cFv */
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int daObjVfan::Act_c::CreateHeap() {
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J3DModelData* model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, 4));
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J3DModelData* model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, VFAN_BDL_V_FAN_00));
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JUT_ASSERT(0x8c, model_data != 0);
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