Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+2 -1
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_obj_vfan.h"
#include "d/res/res_vfan.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "m_Do/m_Do_mtx.h"
@@ -47,7 +48,7 @@ static dCcD_SrcCyl cyl_check_src = {
/* 00000078-00000134 .text CreateHeap__Q29daObjVfan5Act_cFv */
int daObjVfan::Act_c::CreateHeap() {
J3DModelData* model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, 4));
J3DModelData* model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, VFAN_BDL_V_FAN_00));
JUT_ASSERT(0x8c, model_data != 0);