Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+4 -3
View File
@@ -4,10 +4,11 @@
//
#include "d/actor/d_a_sail.h"
#include "d/res/res_kaizokusen.h"
#include "d/res/res_cloth.h"
#include "d/d_procname.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_obj_pirateship.h"
#include "d/res/res_cloth.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
#include "SSystem/SComponent/c_lib.h"
@@ -459,7 +460,7 @@ void daSail_packet_c::setNrmVtx(cXyz*, int, int) {
/* 00000870-000010D8 .text draw__15daSail_packet_cFv */
void daSail_packet_c::draw() {
/* Nonmatching */
dComIfG_getObjectRes("Kaizokusen", 0xA);
dComIfG_getObjectRes("Kaizokusen", KAIZOKUSEN_INDEX_BTI_TXA_KAIZOKU_HO);
dComIfG_getObjectRes("Cloth", CLOTH_BTI_CLOTHTOON);
}
@@ -513,7 +514,7 @@ static BOOL daSail_Delete(sail_class* i_this) {
/* 000021D8-00002254 .text daSail_checkCreateHeap__FP10fopAc_ac_c */
static BOOL daSail_checkCreateHeap(fopAc_ac_c* i_actor) {
sail_class* i_this = (sail_class*)i_actor;
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Kaizokusen", 0xD);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Kaizokusen", KAIZOKUSEN_INDEX_BDL_AMAST);
if (modelData == NULL) {
return FALSE;
}