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Started using resource enums for old actors
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_swtact.h"
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#include "d/res/res_itact.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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@@ -30,7 +31,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_ac) {
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/* 000000CC-00000194 .text CreateHeap__10daSwTact_cFv */
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BOOL daSwTact_c::CreateHeap() {
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J3DModelData * modelData = (J3DModelData *)dComIfG_getObjectRes(m_arcname, 3);
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J3DModelData * modelData = (J3DModelData *)dComIfG_getObjectRes(m_arcname, ITACT_BDL_ITACT);
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JUT_ASSERT(0xe1, modelData != 0);
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model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);
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if (model == NULL)
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