Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+2 -1
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_swtact.h"
#include "d/res/res_itact.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
@@ -30,7 +31,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_ac) {
/* 000000CC-00000194 .text CreateHeap__10daSwTact_cFv */
BOOL daSwTact_c::CreateHeap() {
J3DModelData * modelData = (J3DModelData *)dComIfG_getObjectRes(m_arcname, 3);
J3DModelData * modelData = (J3DModelData *)dComIfG_getObjectRes(m_arcname, ITACT_BDL_ITACT);
JUT_ASSERT(0xe1, modelData != 0);
model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);
if (model == NULL)