Started using resource enums for old actors

This commit is contained in:
LagoLunatic
2024-04-24 16:20:56 -04:00
parent 0b75cd4ed7
commit ae0bc3ff95
24 changed files with 128 additions and 68 deletions
+3 -2
View File
@@ -4,6 +4,7 @@
//
#include "d/res/res_logo.h"
#include "d/res/res_system.h"
#include "f_op/f_op_scene.h"
#include "f_op/f_op_scene_mng.h"
#include "c/c_dylink.h"
@@ -675,12 +676,12 @@ s32 phase_1(dScnLogo_c* i_this) {
ResTIMG * toonImage;
toonImage = (ResTIMG *)dComIfG_getObjectRes("System", 3);
toonImage = (ResTIMG *)dComIfG_getObjectRes("System", SYSTEM_BTI_TOON);
JUT_ASSERT(VERSION_SELECT(1208, 1426, 1466), toonImage != 0);
dDlst_list_c::setToonImage(toonImage);
toonImage = (ResTIMG *)dComIfG_getObjectRes("System", 4);
toonImage = (ResTIMG *)dComIfG_getObjectRes("System", SYSTEM_BTI_TOONEX);
JUT_ASSERT(VERSION_SELECT(1213, 1431, 1471), toonImage != 0);
dDlst_list_c::setToonExImage(toonImage);