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@@ -568,7 +568,7 @@ void end(bmd_class* i_this) {
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mDoAud_seStart(JA_SE_CM_BKM_END_FLW_DIE, &actor->current.pos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
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}
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if (i_this->mB76 == REG0_S(6) + 0x276) {
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g_dComIfG_gameInfo.save.getMemory().getBit().onStageBossEnemy();
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dComIfGs_onStageBossEnemy();
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fopAcM_createWarpFlower(&actor->current.pos, 0, fopAcM_GetRoomNo(actor), 0);
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i_this->m302 = 2;
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i_this->mB71 = 0;
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