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synced 2026-07-11 14:38:38 -04:00
d_a_player_tact work
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@@ -1495,8 +1495,8 @@ public:
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u32 getDayNightParamData();
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void setTactModel();
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BOOL checkNpcStatus();
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int getTactPlayRightArmAnm(s32);
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int getTactPlayLeftArmAnm(s32);
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u16 getTactPlayRightArmAnm(s32);
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u16 getTactPlayLeftArmAnm(s32);
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BOOL checkEndTactMusic() const;
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f32 getTactMetronomeRate();
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BOOL checkTactLastInput();
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@@ -18,6 +18,11 @@ public:
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bool checkStateFlg(daSHIP_SFLG flag) const { return m0358 & flag; }
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bool checkHeadNoDraw() const { return checkStateFlg(daSFLG_HEAD_NO_DRAW_e); }
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int getTactWarpPosNum() const { return mTactWarpPosNum; }
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void setTactWarpPosNum(int num) { mTactWarpPosNum = num; }
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u32 getTactWarpID() { return mTactWarpID; }
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void setTactWarpID(u32 warpID) { mTactWarpID = warpID; }
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bool unknown_inline_TODO() const { return m041C || m0424; }
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void checkCraneMode() const {}
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@@ -51,8 +56,6 @@ public:
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void getSailAngle() {}
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void getSailOn() {}
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void getTactJntMtx() {}
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void getTactWarpID() {}
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void getTactWarpPosNum() const {}
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void getTillerAngleRate() {}
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void getTillerTopPosP() {}
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void getTornadoActor() {}
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@@ -86,8 +89,6 @@ public:
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void setStartModeWarp() {}
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void setSteerMove() {}
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void setTactWarp() {}
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void setTactWarpID(u32 warpID) { m042C = warpID; }
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void setTactWarpPosNum(int) {}
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void bodyJointCallBack(int);
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void cannonJointCallBack(int);
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@@ -219,7 +220,8 @@ public:
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/* 0x03B4 */ s16 m03B4;
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/* 0x03B6 */ u8 m03B6[0x03B8 - 0x03B6];
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/* 0x03B8 */ s16 m03B8;
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/* 0x03BA */ u8 m03BA[0x03CC - 0x03BA];
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/* 0x03BA */ u8 m03BA[0x03C8 - 0x03BA];
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/* 0x03C8 */ int mTactWarpPosNum;
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/* 0x03CC */ int m03CC;
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/* 0x03D0 */ u8 m03D0[0x03D8 - 0x03D0];
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/* 0x03D8 */ f32 m03D8;
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@@ -241,7 +243,7 @@ public:
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/* 0x0420 */ u32 m0420;
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/* 0x0424 */ fopAc_ac_c* m0424;
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/* 0x0428 */ u8 m0428[0x042C - 0x0428];
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/* 0x042C */ u32 m042C;
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/* 0x042C */ u32 mTactWarpID;
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/* 0x0430 */ u8 m0430[0x0434 - 0x0430];
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/* 0x0434 */ cXyz* m0434;
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/* 0x0438 */ cXyz m0438;
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