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d_a_player_tact work
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+4
-1
@@ -708,6 +708,9 @@ public:
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s8 getRoomNo() { return mRoomNo; }
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cXyz& getShipPos() { return mShipPos; }
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s16 getShipAngleY() { return mShipAngleY; }
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// The "HasShip" name is fake. These inlines don't exist in the demo, but probably do in the final release.
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BOOL getHasShip() { return mHasShip; }
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void setHasShip(BOOL hasShip) { mHasShip = hasShip; }
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/* 0x00 */ cXyz mPosition;
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/* 0x0C */ u32 mParam;
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@@ -717,7 +720,7 @@ public:
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/* 0x14 */ u8 field_0x14[0x24 - 0x14];
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/* 0x24 */ cXyz mShipPos;
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/* 0x30 */ s16 mShipAngleY;
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/* 0x34 */ int field_0x34;
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/* 0x34 */ BOOL mHasShip;
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}; // Size: 0x38
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class dSv_save_c {
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