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d_a_player_tact work
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@@ -503,6 +503,8 @@ s32 fopAcM_orderSpeakEvent(fopAc_ac_c* i_actor);
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s32 fopAcM_orderDoorEvent(fopAc_ac_c*, fopAc_ac_c*);
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s32 fopAcM_orderCatchEvent(fopAc_ac_c*, fopAc_ac_c*);
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s32 fopAcM_orderOtherEvent2(fopAc_ac_c* i_this, char* pEventName, u16 flag, u16 hind = -1);
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s32 fopAcM_orderChangeEvent(fopAc_ac_c* i_this, char* pEventName, u16 flag, u16 hind);
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s32 fopAcM_orderChangeEvent(fopAc_ac_c* i_this, fopAc_ac_c* i_partner, char* pEventName, u16 flag, u16 hind);
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s32 fopAcM_orderChangeEventId(fopAc_ac_c* i_this, s16 eventIdx, u16 flag, u16 hind);
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s32 fopAcM_orderChangeEventId(fopAc_ac_c* i_this, fopAc_ac_c* i_partner, s16 eventIdx, u16 flag, u16 hind);
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s32 fopAcM_orderOtherEventId(fopAc_ac_c* actor, s16 eventIdx, u8 mapToolID = -1, u16 hind = -1,
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