d_a_player_tact work

This commit is contained in:
LagoLunatic
2024-05-08 19:11:20 -04:00
parent 86465eb2d1
commit af61ba5f0a
14 changed files with 236 additions and 37 deletions
+12 -3
View File
@@ -238,14 +238,23 @@ inline void mDoAud_tact_ambientPlay() {
mDoAud_zelAudio_c::getTact().ambientPlay();
}
inline void mDoAud_tact_setStickPos(s32 mainStick, s32 cStick) {
mDoAud_zelAudio_c::getTact().setStickPos(mainStick, cStick);
}
inline void mDoAud_tact_playArmSwing(s32 mainStick, s32 cStick) {
mDoAud_zelAudio_c::getTact().playArmSwing(mainStick, cStick);
}
inline void mDoAud_tact_stopArmSwing() {
mDoAud_zelAudio_c::getTact().stopArmSwing();
}
inline void mDoAud_tact_armSoundPlay(s32) {}
inline void mDoAud_tact_judge(s32, s32) {}
inline void mDoAud_tact_melodyPlay(s32) {}
inline void mDoAud_tact_melodyStop() {}
inline void mDoAud_tact_metronomePlay(s32, s32) {}
inline void mDoAud_tact_playArmSwing(s32, s32) {}
inline void mDoAud_tact_setStickPos(s32, s32) {}
inline void mDoAud_tact_stopArmSwing() {}
inline BOOL mDoAud_checkCbPracticePlay() {
return mDoAud_zelAudio_c::getInterface()->checkCbPracticePlay();