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d_a_player_tact work
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@@ -238,14 +238,23 @@ inline void mDoAud_tact_ambientPlay() {
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mDoAud_zelAudio_c::getTact().ambientPlay();
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}
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inline void mDoAud_tact_setStickPos(s32 mainStick, s32 cStick) {
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mDoAud_zelAudio_c::getTact().setStickPos(mainStick, cStick);
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}
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inline void mDoAud_tact_playArmSwing(s32 mainStick, s32 cStick) {
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mDoAud_zelAudio_c::getTact().playArmSwing(mainStick, cStick);
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}
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inline void mDoAud_tact_stopArmSwing() {
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mDoAud_zelAudio_c::getTact().stopArmSwing();
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}
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inline void mDoAud_tact_armSoundPlay(s32) {}
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inline void mDoAud_tact_judge(s32, s32) {}
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inline void mDoAud_tact_melodyPlay(s32) {}
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inline void mDoAud_tact_melodyStop() {}
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inline void mDoAud_tact_metronomePlay(s32, s32) {}
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inline void mDoAud_tact_playArmSwing(s32, s32) {}
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inline void mDoAud_tact_setStickPos(s32, s32) {}
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inline void mDoAud_tact_stopArmSwing() {}
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inline BOOL mDoAud_checkCbPracticePlay() {
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return mDoAud_zelAudio_c::getInterface()->checkCbPracticePlay();
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