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d_a_player_tact work
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@@ -135,7 +135,7 @@ void dPlace_name_c::draw() {
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s32 dPn_c::_create() {
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s32 rt = dComIfG_resLoad(&mPhs, "PName");
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if (dMenu_flag() || (dComIfGp_isHeapLockFlag() != 0 && dComIfGp_isHeapLockFlag() != 10) || g_dComIfG_gameInfo.play.field_0x492a != 0)
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if (dMenu_flag() || (dComIfGp_isHeapLockFlag() != 0 && dComIfGp_isHeapLockFlag() != 10) || dComIfGp_getMesgStatus() != 0)
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return cPhs_INIT_e;
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if (mState == 0) {
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