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Add enums for island room numbers and indexes
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+3
-1
@@ -275,7 +275,9 @@ s32 phase_4(room_of_scene_class* i_this) {
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if (strcmp(dComIfGp_getStartStageName(), "Omori") == 0 && dComIfGs_checkGetItem(dItem_PEARL_FARORE_e))
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i_this->field_0x1dc = 2;
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if (roomNo == 13) {
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// Bug? The game seems to set these flags for DRI even when you're not on the sea stage.
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// TODO: Look into this more.
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if (roomNo == dIsleRoom_DragonRoostIsland_e) {
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dComIfGs_setEventReg(0xb8ff, 0);
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if (dComIfGs_isEventBit(0x3f02))
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dComIfGs_onEventBit(0x1580);
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