mirror of
https://github.com/zeldaret/tww.git
synced 2026-08-17 21:03:35 -04:00
Realmatch dComIfGp_event_runCheck inline
dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions. And also fix dComIfGp_event_chkEventFlag which had the same issue.
This commit is contained in:
@@ -215,20 +215,18 @@ BOOL daObjZouk::Act_c::jokai_demo() {
|
||||
|
||||
/* 000012F0-00001510 .text _execute__Q29daObjZouk5Act_cFv */
|
||||
bool daObjZouk::Act_c::_execute() {
|
||||
fopAc_ac_c* actor = this;
|
||||
set_mtx();
|
||||
texture_scroll();
|
||||
fopAcM_rollPlayerCrash(this, 288.0f, 0x0D);
|
||||
if (!jokai_demo())
|
||||
play_stop_joint_anime();
|
||||
if (param_get_arg0() == 0) {
|
||||
dBgS* bgsp = dComIfG_Bgsp();
|
||||
if (dComIfGp_event_runCheck()) {
|
||||
if (mBgBefore != NULL && mBgAfter != NULL) {
|
||||
if (mBgAfter->ChkUsed())
|
||||
bgsp->Release(mBgAfter);
|
||||
dComIfG_Bgsp()->Release(mBgAfter);
|
||||
if (!mBgBefore->ChkUsed()) {
|
||||
bgsp->Regist(mBgBefore, actor);
|
||||
dComIfG_Bgsp()->Regist(mBgBefore, this);
|
||||
mBgBefore->SetCrrFunc(NULL);
|
||||
mBgMode = 0;
|
||||
}
|
||||
@@ -239,8 +237,8 @@ bool daObjZouk::Act_c::_execute() {
|
||||
} else {
|
||||
if (mBgMode == 0 && dComIfGs_isCollect(0, 1) && mBgBefore != NULL && mBgAfter != NULL) {
|
||||
if (mBgBefore->ChkUsed())
|
||||
bgsp->Release(mBgBefore);
|
||||
bgsp->Regist(mBgAfter, actor);
|
||||
dComIfG_Bgsp()->Release(mBgBefore);
|
||||
dComIfG_Bgsp()->Regist(mBgAfter, this);
|
||||
mBgAfter->SetCrrFunc(NULL);
|
||||
mBgMode = 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user