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https://github.com/zeldaret/tww.git
synced 2026-08-18 13:13:29 -04:00
@@ -388,9 +388,9 @@ void daObjShmrgrd_c::set_damage() {
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cCcD_Obj *hitObj = mCylTg.GetTgHitObj();
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fopAc_ac_c* hitActor = mCylTg.GetTgHitAc();
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if (hitObj->ChkAtType(AT_TYPE_SKULL_HAMMER) && fopAcM_GetProfName(hitActor) == PROC_PLAYER) {
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if (check_player_angle(hitActor) && (attackState == 0x12 || attackState == 0x13)) {
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if (check_player_angle(hitActor) && (attackState == daPy_py_c::CUT_TYPE_HAMMER_FRONTSWING || attackState == daPy_py_c::CUT_TYPE_JUMPCUT_HAMMER)) {
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M_damage = 1;
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} else if (attackState == 0x11) {
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} else if (attackState == daPy_py_c::CUT_TYPE_HAMMER_SIDESWING) {
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M_damage_dir = cM_atan2s(mCylTg.GetTgRVecP()->x, mCylTg.GetTgRVecP()->z);
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M_damage = 2;
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}
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