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d_gameover (#663)
* dDlst_GameOverScrnDraw_c::animeOpen matching * dDlst_GameOverScrnDraw_c::animeClose matching * dDlst_GameOverScrnDraw_c::anime1 fakematch * dDlst_GameOverScrnDraw_c::anime2 matching * dDlst_GameOverScrnDraw_c::setRotate matching * d_gameover matching * dDlst_GameOverScrnDraw_c::anime1 cleanup * d_gameover rename fake inline * d_gameover non matching * PR fixes
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@@ -90,7 +90,13 @@ public:
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void getRotate() const {}
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void place(const JGeometry::TBox2<f32>&) {}
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void rotate(f32) {}
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void rotate(f32, f32, J2DRotateAxis, f32) {}
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void rotate(f32 offsetX, f32 offsetY, J2DRotateAxis axis, f32 angle) {
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mBasePosition.x = offsetX;
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mBasePosition.y = offsetY;
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mRotationAxis = axis;
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mRotation = angle;
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calcMtx();
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}
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void setInfluencedAlpha(bool) {}
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public:
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