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Cleanup the 3 path/point structs
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@@ -931,7 +931,7 @@ void daShip_c::setYPos() {
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/* 00002824-00002CC4 .text checkOutRange__8daShip_cFv */
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BOOL daShip_c::checkOutRange() {
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dPath__Point* pnt;
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dPnt* pnt;
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dPath* path;
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cXyz* closestPoint;
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cXyz* nextPoint;
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@@ -951,7 +951,7 @@ BOOL daShip_c::checkOutRange() {
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bVar5 = dStage_stagInfo_GetSTType(dComIfGp_getStageStagInfo()) == dStageType_SEA_e;
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path = dPath_GetRoomPath(m034B, -1);
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while (path) {
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pnt = path->mpPnt;
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pnt = path->m_points;
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if (path->m_num < 3) {
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path = dPath_GetNextRoomPath(path, -1);
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pathIndex++;
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@@ -972,32 +972,32 @@ BOOL daShip_c::checkOutRange() {
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float minDist = FLOAT_MAX;
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for (int i = 0; i < path->m_num; pnt++, i++) {
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float dx = current.pos.x - pnt->mPos.x;
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float dz = current.pos.z - pnt->mPos.z;
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float dx = current.pos.x - pnt->m_position.x;
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float dz = current.pos.z - pnt->m_position.z;
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float distXZ = dx * dx + dz * dz;
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if (minDist > distXZ) {
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closestIndex = i;
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minDist = distXZ;
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closestPoint = &pnt->mPos;
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closestPoint = &pnt->m_position;
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}
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}
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lastIndex = path->m_num - 1;
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if (closestIndex == lastIndex) {
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nextPoint = &path->mpPnt->mPos;
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nextPoint = &path->m_points->m_position;
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}
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else {
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nextPoint = &(path->mpPnt + closestIndex + 1)->mPos;
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nextPoint = &(path->m_points + closestIndex + 1)->m_position;
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}
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if (closestIndex == 0) {
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prevPoint = &(path->mpPnt + lastIndex)->mPos;
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prevPoint = &(path->m_points + lastIndex)->m_position;
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}
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else {
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prevPoint = &(path->mpPnt + closestIndex - 1)->mPos;
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prevPoint = &(path->m_points + closestIndex - 1)->m_position;
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}
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s16 angleNext = cM_atan2s(nextPoint->x - closestPoint->x, nextPoint->z - closestPoint->z);
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