From b77717694cf6c34dffa60cd20829abad2d5de849 Mon Sep 17 00:00:00 2001 From: LagoLunatic Date: Sat, 23 Aug 2025 12:17:10 -0400 Subject: [PATCH] Add dolzel_rel.pch This fixes the sdata linker error in the debug build. --- configure.py | 7 ++++++- include/d/dolzel_rel.h | 10 ++++++++++ include/d/dolzel_rel.pch | 6 ++++++ src/d/actor/d_a_acorn_leaf.cpp | 2 +- src/d/actor/d_a_agbsw0.cpp | 2 +- src/d/actor/d_a_alldie.cpp | 2 +- src/d/actor/d_a_am.cpp | 2 +- src/d/actor/d_a_am2.cpp | 2 +- src/d/actor/d_a_amiprop.cpp | 2 +- src/d/actor/d_a_andsw0.cpp | 2 +- src/d/actor/d_a_andsw2.cpp | 2 +- src/d/actor/d_a_arrow_iceeff.cpp | 2 +- src/d/actor/d_a_arrow_lighteff.cpp | 2 +- src/d/actor/d_a_atdoor.cpp | 2 +- src/d/actor/d_a_att.cpp | 2 +- src/d/actor/d_a_auction.cpp | 2 +- src/d/actor/d_a_bb.cpp | 2 +- src/d/actor/d_a_bdk.cpp | 2 +- src/d/actor/d_a_bdkobj.cpp | 2 +- src/d/actor/d_a_beam.cpp | 2 +- src/d/actor/d_a_bflower.cpp | 2 +- src/d/actor/d_a_bgn.cpp | 2 +- src/d/actor/d_a_bgn2.cpp | 2 +- src/d/actor/d_a_bgn3.cpp | 2 +- src/d/actor/d_a_bigelf.cpp | 2 +- src/d/actor/d_a_bita.cpp | 2 +- src/d/actor/d_a_bk.cpp | 2 +- src/d/actor/d_a_bl.cpp | 2 +- src/d/actor/d_a_bmd.cpp | 2 +- src/d/actor/d_a_bmdfoot.cpp | 2 +- src/d/actor/d_a_bmdhand.cpp | 2 +- src/d/actor/d_a_bo.cpp | 2 +- src/d/actor/d_a_boko.cpp | 2 +- src/d/actor/d_a_boss_item.cpp | 2 +- src/d/actor/d_a_bpw.cpp | 2 +- src/d/actor/d_a_branch.cpp | 2 +- src/d/actor/d_a_bridge.cpp | 2 +- src/d/actor/d_a_bst.cpp | 2 +- src/d/actor/d_a_btd.cpp | 2 +- src/d/actor/d_a_bwd.cpp | 2 +- src/d/actor/d_a_bwdg.cpp | 2 +- src/d/actor/d_a_bwds.cpp | 2 +- src/d/actor/d_a_canon.cpp | 2 +- src/d/actor/d_a_cc.cpp | 2 +- src/d/actor/d_a_coming2.cpp | 2 +- src/d/actor/d_a_coming3.cpp | 2 +- src/d/actor/d_a_dai.cpp | 2 +- src/d/actor/d_a_daiocta.cpp | 2 +- src/d/actor/d_a_daiocta_eye.cpp | 2 +- src/d/actor/d_a_deku_item.cpp | 2 +- src/d/actor/d_a_demo_dk.cpp | 2 +- src/d/actor/d_a_demo_item.cpp | 2 +- src/d/actor/d_a_demo_kmm.cpp | 2 +- src/d/actor/d_a_dk.cpp | 2 +- src/d/actor/d_a_door10.cpp | 2 +- src/d/actor/d_a_door12.cpp | 2 +- src/d/actor/d_a_dr.cpp | 2 +- src/d/actor/d_a_dr2.cpp | 2 +- src/d/actor/d_a_dummy.cpp | 2 +- src/d/actor/d_a_ep.cpp | 2 +- src/d/actor/d_a_fallrock.cpp | 2 +- src/d/actor/d_a_fallrock_tag.cpp | 2 +- src/d/actor/d_a_fan.cpp | 2 +- src/d/actor/d_a_ff.cpp | 2 +- src/d/actor/d_a_fganon.cpp | 2 +- src/d/actor/d_a_fgmahou.cpp | 2 +- src/d/actor/d_a_fire.cpp | 2 +- src/d/actor/d_a_floor.cpp | 2 +- src/d/actor/d_a_fm.cpp | 2 +- src/d/actor/d_a_ghostship.cpp | 2 +- src/d/actor/d_a_gm.cpp | 2 +- src/d/actor/d_a_gnd.cpp | 2 +- src/d/actor/d_a_goal_flag.cpp | 2 +- src/d/actor/d_a_grass.cpp | 2 +- src/d/actor/d_a_gy.cpp | 2 +- src/d/actor/d_a_gy_ctrl.cpp | 2 +- src/d/actor/d_a_himo3.cpp | 2 +- src/d/actor/d_a_hitobj.cpp | 2 +- src/d/actor/d_a_hmlif.cpp | 2 +- src/d/actor/d_a_hot_floor.cpp | 2 +- src/d/actor/d_a_hys.cpp | 2 +- src/d/actor/d_a_icelift.cpp | 2 +- src/d/actor/d_a_ikari.cpp | 2 +- src/d/actor/d_a_item.cpp | 2 +- src/d/actor/d_a_jbo.cpp | 2 +- src/d/actor/d_a_kaji.cpp | 2 +- src/d/actor/d_a_kamome.cpp | 2 +- src/d/actor/d_a_kanban.cpp | 2 +- src/d/actor/d_a_kantera.cpp | 2 +- src/d/actor/d_a_kb.cpp | 2 +- src/d/actor/d_a_kddoor.cpp | 2 +- src/d/actor/d_a_ki.cpp | 2 +- src/d/actor/d_a_kita.cpp | 2 +- src/d/actor/d_a_klft.cpp | 2 +- src/d/actor/d_a_kmon.cpp | 2 +- src/d/actor/d_a_kn.cpp | 2 +- src/d/actor/d_a_knob00.cpp | 2 +- src/d/actor/d_a_kokiie.cpp | 2 +- src/d/actor/d_a_komore.cpp | 2 +- src/d/actor/d_a_ks.cpp | 2 +- src/d/actor/d_a_kt.cpp | 2 +- src/d/actor/d_a_kui.cpp | 2 +- src/d/actor/d_a_kytag00.cpp | 2 +- src/d/actor/d_a_kytag01.cpp | 2 +- src/d/actor/d_a_kytag02.cpp | 2 +- src/d/actor/d_a_kytag03.cpp | 2 +- src/d/actor/d_a_kytag04.cpp | 2 +- src/d/actor/d_a_kytag05.cpp | 2 +- src/d/actor/d_a_kytag06.cpp | 2 +- src/d/actor/d_a_kytag07.cpp | 2 +- src/d/actor/d_a_lamp.cpp | 2 +- src/d/actor/d_a_lbridge.cpp | 2 +- src/d/actor/d_a_leaflift.cpp | 2 +- src/d/actor/d_a_lod_bg.cpp | 2 +- src/d/actor/d_a_lstair.cpp | 2 +- src/d/actor/d_a_lwood.cpp | 2 +- src/d/actor/d_a_machine.cpp | 2 +- src/d/actor/d_a_magma.cpp | 2 +- src/d/actor/d_a_majuu_flag.cpp | 2 +- src/d/actor/d_a_mant.cpp | 2 +- src/d/actor/d_a_mbdoor.cpp | 2 +- src/d/actor/d_a_mdoor.cpp | 2 +- src/d/actor/d_a_mflft.cpp | 2 +- src/d/actor/d_a_mgameboard.cpp | 2 +- src/d/actor/d_a_mmusic.cpp | 2 +- src/d/actor/d_a_mo2.cpp | 2 +- src/d/actor/d_a_movie_player.cpp | 2 +- src/d/actor/d_a_mozo.cpp | 2 +- src/d/actor/d_a_msw.cpp | 2 +- src/d/actor/d_a_mt.cpp | 2 +- src/d/actor/d_a_mtoge.cpp | 2 +- src/d/actor/d_a_npc_ac1.cpp | 2 +- src/d/actor/d_a_npc_ah.cpp | 2 +- src/d/actor/d_a_npc_aj1.cpp | 2 +- src/d/actor/d_a_npc_auction.cpp | 2 +- src/d/actor/d_a_npc_ba1.cpp | 2 +- src/d/actor/d_a_npc_bj1.cpp | 2 +- src/d/actor/d_a_npc_bm1.cpp | 2 +- src/d/actor/d_a_npc_bmcon1.cpp | 2 +- src/d/actor/d_a_npc_bms1.cpp | 2 +- src/d/actor/d_a_npc_bmsw.cpp | 2 +- src/d/actor/d_a_npc_bs1.cpp | 2 +- src/d/actor/d_a_npc_btsw.cpp | 2 +- src/d/actor/d_a_npc_btsw2.cpp | 2 +- src/d/actor/d_a_npc_cb1.cpp | 2 +- src/d/actor/d_a_npc_co1.cpp | 2 +- src/d/actor/d_a_npc_de1.cpp | 2 +- src/d/actor/d_a_npc_ds1.cpp | 2 +- src/d/actor/d_a_npc_gk1.cpp | 2 +- src/d/actor/d_a_npc_gp1.cpp | 2 +- src/d/actor/d_a_npc_hi1.cpp | 2 +- src/d/actor/d_a_npc_ho.cpp | 2 +- src/d/actor/d_a_npc_hr.cpp | 2 +- src/d/actor/d_a_npc_jb1.cpp | 2 +- src/d/actor/d_a_npc_ji1.cpp | 2 +- src/d/actor/d_a_npc_kamome.cpp | 2 +- src/d/actor/d_a_npc_kf1.cpp | 2 +- src/d/actor/d_a_npc_kg1.cpp | 2 +- src/d/actor/d_a_npc_kg2.cpp | 2 +- src/d/actor/d_a_npc_kk1.cpp | 2 +- src/d/actor/d_a_npc_km1.cpp | 2 +- src/d/actor/d_a_npc_ko1.cpp | 2 +- src/d/actor/d_a_npc_kp1.cpp | 2 +- src/d/actor/d_a_npc_ls1.cpp | 2 +- src/d/actor/d_a_npc_md.cpp | 2 +- src/d/actor/d_a_npc_mk.cpp | 2 +- src/d/actor/d_a_npc_mn.cpp | 2 +- src/d/actor/d_a_npc_mt.cpp | 2 +- src/d/actor/d_a_npc_nz.cpp | 2 +- src/d/actor/d_a_npc_ob1.cpp | 2 +- src/d/actor/d_a_npc_os.cpp | 2 +- src/d/actor/d_a_npc_p1.cpp | 2 +- src/d/actor/d_a_npc_p2.cpp | 2 +- src/d/actor/d_a_npc_people.cpp | 2 +- src/d/actor/d_a_npc_pf1.cpp | 2 +- src/d/actor/d_a_npc_photo.cpp | 2 +- src/d/actor/d_a_npc_pm1.cpp | 2 +- src/d/actor/d_a_npc_roten.cpp | 2 +- src/d/actor/d_a_npc_rsh1.cpp | 2 +- src/d/actor/d_a_npc_sarace.cpp | 2 +- src/d/actor/d_a_npc_so.cpp | 2 +- src/d/actor/d_a_npc_sv.cpp | 2 +- src/d/actor/d_a_npc_tc.cpp | 2 +- src/d/actor/d_a_npc_tt.cpp | 2 +- src/d/actor/d_a_npc_uk.cpp | 2 +- src/d/actor/d_a_npc_ym1.cpp | 2 +- src/d/actor/d_a_npc_yw1.cpp | 2 +- src/d/actor/d_a_npc_zk1.cpp | 2 +- src/d/actor/d_a_npc_zl1.cpp | 2 +- src/d/actor/d_a_nz.cpp | 2 +- src/d/actor/d_a_nzg.cpp | 2 +- src/d/actor/d_a_obj_AjavW.cpp | 2 +- src/d/actor/d_a_obj_Itnak.cpp | 2 +- src/d/actor/d_a_obj_Vds.cpp | 2 +- src/d/actor/d_a_obj_Vteng.cpp | 2 +- src/d/actor/d_a_obj_YLzou.cpp | 2 +- src/d/actor/d_a_obj_Yboil.cpp | 2 +- src/d/actor/d_a_obj_Ygush00.cpp | 2 +- src/d/actor/d_a_obj_adnno.cpp | 2 +- src/d/actor/d_a_obj_ajav.cpp | 2 +- src/d/actor/d_a_obj_akabe.cpp | 2 +- src/d/actor/d_a_obj_apzl.cpp | 2 +- src/d/actor/d_a_obj_ashut.cpp | 2 +- src/d/actor/d_a_obj_auzu.cpp | 2 +- src/d/actor/d_a_obj_aygr.cpp | 2 +- src/d/actor/d_a_obj_balancelift.cpp | 2 +- src/d/actor/d_a_obj_barrel.cpp | 2 +- src/d/actor/d_a_obj_barrel2.cpp | 2 +- src/d/actor/d_a_obj_barrier.cpp | 2 +- src/d/actor/d_a_obj_bemos.cpp | 2 +- src/d/actor/d_a_obj_bscurtain.cpp | 2 +- src/d/actor/d_a_obj_buoyflag.cpp | 2 +- src/d/actor/d_a_obj_buoyrace.cpp | 2 +- src/d/actor/d_a_obj_cafelmp.cpp | 2 +- src/d/actor/d_a_obj_canon.cpp | 2 +- src/d/actor/d_a_obj_coming.cpp | 2 +- src/d/actor/d_a_obj_correct.cpp | 2 +- src/d/actor/d_a_obj_demo_barrel.cpp | 2 +- src/d/actor/d_a_obj_dmgroom.cpp | 2 +- src/d/actor/d_a_obj_doguu.cpp | 2 +- src/d/actor/d_a_obj_doguu_demo.cpp | 2 +- src/d/actor/d_a_obj_dragonhead.cpp | 2 +- src/d/actor/d_a_obj_drift.cpp | 2 +- src/d/actor/d_a_obj_eayogn.cpp | 2 +- src/d/actor/d_a_obj_ebomzo.cpp | 2 +- src/d/actor/d_a_obj_eff.cpp | 2 +- src/d/actor/d_a_obj_ekskz.cpp | 2 +- src/d/actor/d_a_obj_eskban.cpp | 2 +- src/d/actor/d_a_obj_ferris.cpp | 2 +- src/d/actor/d_a_obj_figure.cpp | 2 +- src/d/actor/d_a_obj_firewall.cpp | 2 +- src/d/actor/d_a_obj_flame.cpp | 2 +- src/d/actor/d_a_obj_ftree.cpp | 2 +- src/d/actor/d_a_obj_ganonbed.cpp | 2 +- src/d/actor/d_a_obj_gaship.cpp | 2 +- src/d/actor/d_a_obj_gaship2.cpp | 2 +- src/d/actor/d_a_obj_gnnbtltaki.cpp | 2 +- src/d/actor/d_a_obj_gnndemotakie.cpp | 2 +- src/d/actor/d_a_obj_gnndemotakis.cpp | 2 +- src/d/actor/d_a_obj_gong.cpp | 2 +- src/d/actor/d_a_obj_gryw00.cpp | 2 +- src/d/actor/d_a_obj_gtaki.cpp | 2 +- src/d/actor/d_a_obj_hami2.cpp | 2 +- src/d/actor/d_a_obj_hami3.cpp | 2 +- src/d/actor/d_a_obj_hami4.cpp | 2 +- src/d/actor/d_a_obj_hat.cpp | 2 +- src/d/actor/d_a_obj_hbrf1.cpp | 2 +- src/d/actor/d_a_obj_hcbh.cpp | 2 +- src/d/actor/d_a_obj_hfuck1.cpp | 2 +- src/d/actor/d_a_obj_hha.cpp | 2 +- src/d/actor/d_a_obj_hlift.cpp | 2 +- src/d/actor/d_a_obj_hole.cpp | 2 +- src/d/actor/d_a_obj_homen.cpp | 2 +- src/d/actor/d_a_obj_homensmoke.cpp | 2 +- src/d/actor/d_a_obj_hsehi1.cpp | 2 +- src/d/actor/d_a_obj_htetu1.cpp | 2 +- src/d/actor/d_a_obj_ice.cpp | 2 +- src/d/actor/d_a_obj_iceisland.cpp | 2 +- src/d/actor/d_a_obj_ikada.cpp | 2 +- src/d/actor/d_a_obj_jump.cpp | 2 +- src/d/actor/d_a_obj_kanat.cpp | 2 +- src/d/actor/d_a_obj_kanoke.cpp | 2 +- src/d/actor/d_a_obj_ladder.cpp | 2 +- src/d/actor/d_a_obj_leaves.cpp | 2 +- src/d/actor/d_a_obj_light.cpp | 2 +- src/d/actor/d_a_obj_lpalm.cpp | 2 +- src/d/actor/d_a_obj_magmarock.cpp | 2 +- src/d/actor/d_a_obj_majyuu_door.cpp | 2 +- src/d/actor/d_a_obj_mkie.cpp | 2 +- src/d/actor/d_a_obj_mkiek.cpp | 2 +- src/d/actor/d_a_obj_mknjd.cpp | 2 +- src/d/actor/d_a_obj_mmrr.cpp | 2 +- src/d/actor/d_a_obj_monument.cpp | 2 +- src/d/actor/d_a_obj_movebox.cpp | 2 +- src/d/actor/d_a_obj_msdan.cpp | 2 +- src/d/actor/d_a_obj_msdan2.cpp | 2 +- src/d/actor/d_a_obj_msdan_sub.cpp | 2 +- src/d/actor/d_a_obj_msdan_sub2.cpp | 2 +- src/d/actor/d_a_obj_mshokki.cpp | 2 +- src/d/actor/d_a_obj_mtest.cpp | 2 +- src/d/actor/d_a_obj_nest.cpp | 2 +- src/d/actor/d_a_obj_ohatch.cpp | 2 +- src/d/actor/d_a_obj_ojtree.cpp | 2 +- src/d/actor/d_a_obj_ospbox.cpp | 2 +- src/d/actor/d_a_obj_otble.cpp | 2 +- src/d/actor/d_a_obj_paper.cpp | 2 +- src/d/actor/d_a_obj_pbco.cpp | 2 +- src/d/actor/d_a_obj_pbka.cpp | 2 +- src/d/actor/d_a_obj_pfall.cpp | 2 +- src/d/actor/d_a_obj_pirateship.cpp | 2 +- src/d/actor/d_a_obj_plant.cpp | 2 +- src/d/actor/d_a_obj_quake.cpp | 2 +- src/d/actor/d_a_obj_rcloud.cpp | 2 +- src/d/actor/d_a_obj_rflw.cpp | 2 +- src/d/actor/d_a_obj_rforce.cpp | 2 +- src/d/actor/d_a_obj_roten.cpp | 2 +- src/d/actor/d_a_obj_shelf.cpp | 2 +- src/d/actor/d_a_obj_shmrgrd.cpp | 2 +- src/d/actor/d_a_obj_smplbg.cpp | 2 +- src/d/actor/d_a_obj_stair.cpp | 2 +- src/d/actor/d_a_obj_swflat.cpp | 2 +- src/d/actor/d_a_obj_swhammer.cpp | 2 +- src/d/actor/d_a_obj_swheavy.cpp | 2 +- src/d/actor/d_a_obj_swlight.cpp | 2 +- src/d/actor/d_a_obj_swpush.cpp | 2 +- src/d/actor/d_a_obj_table.cpp | 2 +- src/d/actor/d_a_obj_tapestry.cpp | 2 +- src/d/actor/d_a_obj_tenmado.cpp | 2 +- src/d/actor/d_a_obj_tide.cpp | 2 +- src/d/actor/d_a_obj_timer.cpp | 2 +- src/d/actor/d_a_obj_tntrap.cpp | 2 +- src/d/actor/d_a_obj_toripost.cpp | 2 +- src/d/actor/d_a_obj_tousekiki.cpp | 2 +- src/d/actor/d_a_obj_tower.cpp | 2 +- src/d/actor/d_a_obj_trap.cpp | 2 +- src/d/actor/d_a_obj_tribox.cpp | 2 +- src/d/actor/d_a_obj_try.cpp | 2 +- src/d/actor/d_a_obj_usovmc.cpp | 2 +- src/d/actor/d_a_obj_vfan.cpp | 2 +- src/d/actor/d_a_obj_vgnfd.cpp | 2 +- src/d/actor/d_a_obj_vmc.cpp | 2 +- src/d/actor/d_a_obj_vmsdz.cpp | 2 +- src/d/actor/d_a_obj_vmsms.cpp | 2 +- src/d/actor/d_a_obj_volcano.cpp | 2 +- src/d/actor/d_a_obj_vtil.cpp | 2 +- src/d/actor/d_a_obj_vyasi.cpp | 2 +- src/d/actor/d_a_obj_warpt.cpp | 2 +- src/d/actor/d_a_obj_wood.cpp | 2 +- src/d/actor/d_a_obj_xfuta.cpp | 2 +- src/d/actor/d_a_obj_zouK.cpp | 2 +- src/d/actor/d_a_oq.cpp | 2 +- src/d/actor/d_a_oship.cpp | 2 +- src/d/actor/d_a_pedestal.cpp | 2 +- src/d/actor/d_a_ph.cpp | 2 +- src/d/actor/d_a_pirate_flag.cpp | 2 +- src/d/actor/d_a_pt.cpp | 2 +- src/d/actor/d_a_pw.cpp | 2 +- src/d/actor/d_a_pz.cpp | 2 +- src/d/actor/d_a_race_item.cpp | 2 +- src/d/actor/d_a_rd.cpp | 2 +- src/d/actor/d_a_rectangle.cpp | 2 +- src/d/actor/d_a_sail.cpp | 2 +- src/d/actor/d_a_saku.cpp | 2 +- src/d/actor/d_a_salvage.cpp | 2 +- src/d/actor/d_a_salvage_tbox.cpp | 2 +- src/d/actor/d_a_sbox.cpp | 2 +- src/d/actor/d_a_scene_change.cpp | 2 +- src/d/actor/d_a_shand.cpp | 2 +- src/d/actor/d_a_ship.cpp | 2 +- src/d/actor/d_a_shop_item.cpp | 2 +- src/d/actor/d_a_shutter.cpp | 2 +- src/d/actor/d_a_shutter2.cpp | 2 +- src/d/actor/d_a_sie_flag.cpp | 2 +- src/d/actor/d_a_sitem.cpp | 2 +- src/d/actor/d_a_sk.cpp | 2 +- src/d/actor/d_a_sk2.cpp | 2 +- src/d/actor/d_a_spotbox.cpp | 2 +- src/d/actor/d_a_ss.cpp | 2 +- src/d/actor/d_a_ssk.cpp | 2 +- src/d/actor/d_a_sss.cpp | 2 +- src/d/actor/d_a_st.cpp | 2 +- src/d/actor/d_a_steam_tag.cpp | 2 +- src/d/actor/d_a_stone.cpp | 2 +- src/d/actor/d_a_stone2.cpp | 2 +- src/d/actor/d_a_swattack.cpp | 2 +- src/d/actor/d_a_swc00.cpp | 2 +- src/d/actor/d_a_swhit0.cpp | 2 +- src/d/actor/d_a_switem.cpp | 2 +- src/d/actor/d_a_swpropeller.cpp | 2 +- src/d/actor/d_a_swtact.cpp | 2 +- src/d/actor/d_a_swtdoor.cpp | 2 +- src/d/actor/d_a_syan.cpp | 2 +- src/d/actor/d_a_tag_attention.cpp | 2 +- src/d/actor/d_a_tag_ba1.cpp | 2 +- src/d/actor/d_a_tag_etc.cpp | 2 +- src/d/actor/d_a_tag_event.cpp | 2 +- src/d/actor/d_a_tag_evsw.cpp | 2 +- src/d/actor/d_a_tag_ghostship.cpp | 2 +- src/d/actor/d_a_tag_hint.cpp | 2 +- src/d/actor/d_a_tag_island.cpp | 2 +- src/d/actor/d_a_tag_kb_item.cpp | 2 +- src/d/actor/d_a_tag_kf1.cpp | 2 +- src/d/actor/d_a_tag_kk1.cpp | 2 +- src/d/actor/d_a_tag_light.cpp | 2 +- src/d/actor/d_a_tag_md_cb.cpp | 2 +- src/d/actor/d_a_tag_mk.cpp | 2 +- src/d/actor/d_a_tag_msg.cpp | 2 +- src/d/actor/d_a_tag_photo.cpp | 2 +- src/d/actor/d_a_tag_ret.cpp | 2 +- src/d/actor/d_a_tag_so.cpp | 2 +- src/d/actor/d_a_tag_volcano.cpp | 2 +- src/d/actor/d_a_tag_waterlevel.cpp | 2 +- src/d/actor/d_a_tama.cpp | 2 +- src/d/actor/d_a_tbox.cpp | 2 +- src/d/actor/d_a_title.cpp | 2 +- src/d/actor/d_a_tn.cpp | 2 +- src/d/actor/d_a_toge.cpp | 2 +- src/d/actor/d_a_tori_flag.cpp | 2 +- src/d/actor/d_a_tornado.cpp | 2 +- src/d/actor/d_a_tpota.cpp | 2 +- src/d/actor/d_a_tsubo.cpp | 2 +- src/d/actor/d_a_wall.cpp | 2 +- src/d/actor/d_a_warpdm20.cpp | 2 +- src/d/actor/d_a_warpf.cpp | 2 +- src/d/actor/d_a_warpfout.cpp | 2 +- src/d/actor/d_a_warpgn.cpp | 2 +- src/d/actor/d_a_warphr.cpp | 2 +- src/d/actor/d_a_warpls.cpp | 2 +- src/d/actor/d_a_warpmj.cpp | 2 +- src/d/actor/d_a_waterfall.cpp | 2 +- src/d/actor/d_a_wbird.cpp | 2 +- src/d/actor/d_a_wind_tag.cpp | 2 +- src/d/actor/d_a_windmill.cpp | 2 +- src/d/actor/d_a_wz.cpp | 2 +- src/d/actor/d_a_ygcwp.cpp | 2 +- src/d/actor/d_a_ykgr.cpp | 2 +- src/d/actor/d_a_yougan.cpp | 2 +- 417 files changed, 436 insertions(+), 415 deletions(-) create mode 100644 include/d/dolzel_rel.h create mode 100644 include/d/dolzel_rel.pch diff --git a/configure.py b/configure.py index 2c35f4d6c..f5bf5a53e 100755 --- a/configure.py +++ b/configure.py @@ -349,7 +349,12 @@ config.precompiled_headers = [ "source": "d/dolzel.pch", "mw_version": "GC/1.3.2", "cflags": ["-lang=c++", *cflags_dolzel], - } + }, + { + "source": "d/dolzel_rel.pch", + "mw_version": "GC/1.3.2", + "cflags": ["-lang=c++", *cflags_rel], + }, ] config.libs = [ { diff --git a/include/d/dolzel_rel.h b/include/d/dolzel_rel.h new file mode 100644 index 000000000..49d70ca55 --- /dev/null +++ b/include/d/dolzel_rel.h @@ -0,0 +1,10 @@ +#ifndef DOLZEL_REL_H +#define DOLZEL_REL_H + +#ifdef __MWERKS__ +#include "d/dolzel_rel.mch" +#else +#include "d/dolzel_rel.pch" +#endif + +#endif /* DOLZEL_REL_H */ diff --git a/include/d/dolzel_rel.pch b/include/d/dolzel_rel.pch new file mode 100644 index 000000000..2d81abc6e --- /dev/null +++ b/include/d/dolzel_rel.pch @@ -0,0 +1,6 @@ +#ifndef DOLZEL_REL_PCH +#define DOLZEL_REL_PCH + +#include "d/dolzel.pch" // IWYU pragma: export + +#endif /* DOLZEL_REL_PCH */ diff --git a/src/d/actor/d_a_acorn_leaf.cpp b/src/d/actor/d_a_acorn_leaf.cpp index 7d6fa27be..2f63135d5 100644 --- a/src/d/actor/d_a_acorn_leaf.cpp +++ b/src/d/actor/d_a_acorn_leaf.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_acorn_leaf.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_acorn_leaf.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_agbsw0.cpp b/src/d/actor/d_a_agbsw0.cpp index 1fbad5dbe..bdd6f57a9 100644 --- a/src/d/actor/d_a_agbsw0.cpp +++ b/src/d/actor/d_a_agbsw0.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_agbsw0.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "global.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_alldie.cpp b/src/d/actor/d_a_alldie.cpp index 34b6767dc..8bd3d5294 100644 --- a/src/d/actor/d_a_alldie.cpp +++ b/src/d/actor/d_a_alldie.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_alldie.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_alldie.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_am.cpp b/src/d/actor/d_a_am.cpp index 189f6bf91..5215efaeb 100644 --- a/src/d/actor/d_a_am.cpp +++ b/src/d/actor/d_a_am.cpp @@ -3,7 +3,7 @@ * Enemy - Armos Knight */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_am.h" #include "d/res/res_am.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_am2.cpp b/src/d/actor/d_a_am2.cpp index 7479ec293..e2653e0ea 100644 --- a/src/d/actor/d_a_am2.cpp +++ b/src/d/actor/d_a_am2.cpp @@ -3,7 +3,7 @@ * Enemy - Armos */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_am2.h" #include "d/res/res_am2.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_amiprop.cpp b/src/d/actor/d_a_amiprop.cpp index 4b4e4d5a0..917840dfb 100644 --- a/src/d/actor/d_a_amiprop.cpp +++ b/src/d/actor/d_a_amiprop.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_amiprop.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_amiprop.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_andsw0.cpp b/src/d/actor/d_a_andsw0.cpp index 0d0cdf1fa..32454b769 100644 --- a/src/d/actor/d_a_andsw0.cpp +++ b/src/d/actor/d_a_andsw0.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_andsw0.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_andsw0.h" #include "f_op/f_op_actor_mng.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_andsw2.cpp b/src/d/actor/d_a_andsw2.cpp index e7b7e68f2..7b55fd4e4 100644 --- a/src/d/actor/d_a_andsw2.cpp +++ b/src/d/actor/d_a_andsw2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_andsw2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_andsw2.h" #include "f_op/f_op_actor_mng.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_arrow_iceeff.cpp b/src/d/actor/d_a_arrow_iceeff.cpp index 5cffc54ce..b234d7544 100644 --- a/src/d/actor/d_a_arrow_iceeff.cpp +++ b/src/d/actor/d_a_arrow_iceeff.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_arrow_iceeff.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_arrow_iceeff.h" #include "m_Do/m_Do_mtx.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_arrow_lighteff.cpp b/src/d/actor/d_a_arrow_lighteff.cpp index cc3a60d30..cfc94d246 100644 --- a/src/d/actor/d_a_arrow_lighteff.cpp +++ b/src/d/actor/d_a_arrow_lighteff.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_arrow_lighteff.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_arrow_lighteff.h" #include "d/actor/d_a_player_main.h" #include "d/actor/d_a_arrow.h" diff --git a/src/d/actor/d_a_atdoor.cpp b/src/d/actor/d_a_atdoor.cpp index 953d13d37..7ef96ee13 100644 --- a/src/d/actor/d_a_atdoor.cpp +++ b/src/d/actor/d_a_atdoor.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_atdoor.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_atdoor.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_att.cpp b/src/d/actor/d_a_att.cpp index 28f59d3cc..68a2dba76 100644 --- a/src/d/actor/d_a_att.cpp +++ b/src/d/actor/d_a_att.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_att.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_att.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_auction.cpp b/src/d/actor/d_a_auction.cpp index 2c689ef43..45a109b9d 100644 --- a/src/d/actor/d_a_auction.cpp +++ b/src/d/actor/d_a_auction.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_auction.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_auction.h" #include "d/actor/d_a_npc_auction.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_bb.cpp b/src/d/actor/d_a_bb.cpp index eaf83ad7b..d1459a032 100644 --- a/src/d/actor/d_a_bb.cpp +++ b/src/d/actor/d_a_bb.cpp @@ -3,7 +3,7 @@ * Enemy - Kargaroc */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bb.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bdk.cpp b/src/d/actor/d_a_bdk.cpp index 0fddb89b8..6021c29ae 100644 --- a/src/d/actor/d_a_bdk.cpp +++ b/src/d/actor/d_a_bdk.cpp @@ -3,7 +3,7 @@ * Boss - Helmaroc King */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bdk.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bdkobj.cpp b/src/d/actor/d_a_bdkobj.cpp index 8012860c4..31f138c40 100644 --- a/src/d/actor/d_a_bdkobj.cpp +++ b/src/d/actor/d_a_bdkobj.cpp @@ -3,7 +3,7 @@ * Object - Helmaroc King fight objects (wooden bridges, wooden planks floating in water, etc.). */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bdkobj.h" #include "d/d_bg_w.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_beam.cpp b/src/d/actor/d_a_beam.cpp index 0eb8a6a20..18ca2d9e5 100644 --- a/src/d/actor/d_a_beam.cpp +++ b/src/d/actor/d_a_beam.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_beam.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_beam.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_hot_floor.h" diff --git a/src/d/actor/d_a_bflower.cpp b/src/d/actor/d_a_bflower.cpp index 5b176154d..bb8b1007f 100644 --- a/src/d/actor/d_a_bflower.cpp +++ b/src/d/actor/d_a_bflower.cpp @@ -3,7 +3,7 @@ * Object - Bomb Flower - Flower */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bflower.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_bgn.cpp b/src/d/actor/d_a_bgn.cpp index 52378598a..ed399286f 100644 --- a/src/d/actor/d_a_bgn.cpp +++ b/src/d/actor/d_a_bgn.cpp @@ -3,7 +3,7 @@ * Boss - Puppet Ganon (Phase 1) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bgn.h" #include "d/actor/d_a_bgn2.h" #include "d/actor/d_a_bgn3.h" diff --git a/src/d/actor/d_a_bgn2.cpp b/src/d/actor/d_a_bgn2.cpp index 11a2cbf76..2bd81c6b6 100644 --- a/src/d/actor/d_a_bgn2.cpp +++ b/src/d/actor/d_a_bgn2.cpp @@ -3,7 +3,7 @@ * Boss - Puppet Ganon (Phase 2) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bgn2.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_bgn3.cpp b/src/d/actor/d_a_bgn3.cpp index 8cc8798bb..d0546e920 100644 --- a/src/d/actor/d_a_bgn3.cpp +++ b/src/d/actor/d_a_bgn3.cpp @@ -3,7 +3,7 @@ * Boss - Puppet Ganon (Phase 3) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bgn3.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_bigelf.cpp b/src/d/actor/d_a_bigelf.cpp index 2d9638824..20ea5f917 100644 --- a/src/d/actor/d_a_bigelf.cpp +++ b/src/d/actor/d_a_bigelf.cpp @@ -3,7 +3,7 @@ * NPC - Great Fairy */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bigelf.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_bita.cpp b/src/d/actor/d_a_bita.cpp index 33cd31f6e..6be178755 100644 --- a/src/d/actor/d_a_bita.cpp +++ b/src/d/actor/d_a_bita.cpp @@ -3,7 +3,7 @@ * Object - Wooden platforms (Gohma fight) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bita.h" #include "d/res/res_bita.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_bk.cpp b/src/d/actor/d_a_bk.cpp index c1e87e811..66c3fffbb 100644 --- a/src/d/actor/d_a_bk.cpp +++ b/src/d/actor/d_a_bk.cpp @@ -3,7 +3,7 @@ * Enemy - Bokoblin */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bk.h" #include "d/d_bg_s_gnd_chk.h" #include "d/res/res_bk.h" diff --git a/src/d/actor/d_a_bl.cpp b/src/d/actor/d_a_bl.cpp index 5db31137a..d81876406 100644 --- a/src/d/actor/d_a_bl.cpp +++ b/src/d/actor/d_a_bl.cpp @@ -3,7 +3,7 @@ * Enemy - Bubble */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bl.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_bmd.cpp b/src/d/actor/d_a_bmd.cpp index 12ca23984..9c070dcad 100644 --- a/src/d/actor/d_a_bmd.cpp +++ b/src/d/actor/d_a_bmd.cpp @@ -3,7 +3,7 @@ * Boss - Kalle Demos */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bmd.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_bmdfoot.cpp b/src/d/actor/d_a_bmdfoot.cpp index 7cf58a0aa..b1f8a074b 100644 --- a/src/d/actor/d_a_bmdfoot.cpp +++ b/src/d/actor/d_a_bmdfoot.cpp @@ -3,7 +3,7 @@ * Boss - Kalle Demos (floor tentacles) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bmdfoot.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bmdhand.cpp b/src/d/actor/d_a_bmdhand.cpp index 02e496323..c84bebf56 100644 --- a/src/d/actor/d_a_bmdhand.cpp +++ b/src/d/actor/d_a_bmdhand.cpp @@ -3,7 +3,7 @@ * Boss - Kalle Demos (ceiling tentacles) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bmdhand.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_bo.cpp b/src/d/actor/d_a_bo.cpp index d8a674d31..1b6b69336 100644 --- a/src/d/actor/d_a_bo.cpp +++ b/src/d/actor/d_a_bo.cpp @@ -3,7 +3,7 @@ * Enemy - Boko Baba */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bo.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_boko.cpp b/src/d/actor/d_a_boko.cpp index de505c563..c83ab6ce1 100644 --- a/src/d/actor/d_a_boko.cpp +++ b/src/d/actor/d_a_boko.cpp @@ -3,7 +3,7 @@ * Object - Enemy weapons */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_boko.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_boss_item.cpp b/src/d/actor/d_a_boss_item.cpp index 556f4810d..680ca5588 100644 --- a/src/d/actor/d_a_boss_item.cpp +++ b/src/d/actor/d_a_boss_item.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_boss_item.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_boss_item.h" #include "f_op/f_op_actor.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_bpw.cpp b/src/d/actor/d_a_bpw.cpp index 934821d70..cf20fb5d9 100644 --- a/src/d/actor/d_a_bpw.cpp +++ b/src/d/actor/d_a_bpw.cpp @@ -3,7 +3,7 @@ * Boss - Jalhalla */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bpw.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_branch.cpp b/src/d/actor/d_a_branch.cpp index b690ebc0d..9c6c49ec1 100644 --- a/src/d/actor/d_a_branch.cpp +++ b/src/d/actor/d_a_branch.cpp @@ -3,7 +3,7 @@ * Object - Forest of Fairies - Tree branch (Tetra) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_branch.h" #include "d/res/res_kwood_00.h" #include "JSystem/JUtility/JUTAssert.h" diff --git a/src/d/actor/d_a_bridge.cpp b/src/d/actor/d_a_bridge.cpp index ec8ee88c8..820ddd876 100644 --- a/src/d/actor/d_a_bridge.cpp +++ b/src/d/actor/d_a_bridge.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_bridge.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bridge.h" #include "d/d_bg_w.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bst.cpp b/src/d/actor/d_a_bst.cpp index 1b47a0f39..983adc8ce 100644 --- a/src/d/actor/d_a_bst.cpp +++ b/src/d/actor/d_a_bst.cpp @@ -3,7 +3,7 @@ * Boss - Gohdan */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bst.h" #include "d/actor/d_a_bomb.h" #include "d/d_bg_s_lin_chk.h" diff --git a/src/d/actor/d_a_btd.cpp b/src/d/actor/d_a_btd.cpp index 51985e4af..c6ebacb85 100644 --- a/src/d/actor/d_a_btd.cpp +++ b/src/d/actor/d_a_btd.cpp @@ -3,7 +3,7 @@ * Boss - Gohma */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_btd.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_bwd.cpp b/src/d/actor/d_a_bwd.cpp index b1fd52a75..5cabdc7b2 100644 --- a/src/d/actor/d_a_bwd.cpp +++ b/src/d/actor/d_a_bwd.cpp @@ -3,7 +3,7 @@ * Boss - Molgera */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bwd.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_bwdg.cpp b/src/d/actor/d_a_bwdg.cpp index bf5b66860..e0ce64faa 100644 --- a/src/d/actor/d_a_bwdg.cpp +++ b/src/d/actor/d_a_bwdg.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_bwdg.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bwdg.h" #include "d/res/res_bwdg.h" #include "d/d_bg_w_hf.h" diff --git a/src/d/actor/d_a_bwds.cpp b/src/d/actor/d_a_bwds.cpp index 497a5a30c..6c258db3d 100644 --- a/src/d/actor/d_a_bwds.cpp +++ b/src/d/actor/d_a_bwds.cpp @@ -3,7 +3,7 @@ * Enemy - Molgera Larva */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bwds.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_canon.cpp b/src/d/actor/d_a_canon.cpp index c5e3da543..665cee949 100644 --- a/src/d/actor/d_a_canon.cpp +++ b/src/d/actor/d_a_canon.cpp @@ -3,7 +3,7 @@ * Cannon Minigame */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_canon.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_cc.cpp b/src/d/actor/d_a_cc.cpp index 63b11f232..7530caf6f 100644 --- a/src/d/actor/d_a_cc.cpp +++ b/src/d/actor/d_a_cc.cpp @@ -3,7 +3,7 @@ * Enemy - ChuChu */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_cc.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_coming2.cpp b/src/d/actor/d_a_coming2.cpp index 587906eed..441e88a26 100644 --- a/src/d/actor/d_a_coming2.cpp +++ b/src/d/actor/d_a_coming2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_coming2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_coming2.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_coming3.cpp b/src/d/actor/d_a_coming3.cpp index 5c9625503..d2f71bab3 100644 --- a/src/d/actor/d_a_coming3.cpp +++ b/src/d/actor/d_a_coming3.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_coming3.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_coming3.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_sea.h" diff --git a/src/d/actor/d_a_dai.cpp b/src/d/actor/d_a_dai.cpp index 178330a09..ab4882fb0 100644 --- a/src/d/actor/d_a_dai.cpp +++ b/src/d/actor/d_a_dai.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_dai.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_dai.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_daiocta.cpp b/src/d/actor/d_a_daiocta.cpp index 85c003e1b..c25e2aed5 100644 --- a/src/d/actor/d_a_daiocta.cpp +++ b/src/d/actor/d_a_daiocta.cpp @@ -3,7 +3,7 @@ * Mini-Boss - Big Octo (body) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_daiocta.h" #include "d/d_cc_d.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_daiocta_eye.cpp b/src/d/actor/d_a_daiocta_eye.cpp index ef10c6eeb..2b64da667 100644 --- a/src/d/actor/d_a_daiocta_eye.cpp +++ b/src/d/actor/d_a_daiocta_eye.cpp @@ -3,7 +3,7 @@ * Mini-Boss - Big Octo (eye) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_daiocta_eye.h" #include "d/d_cc_d.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_deku_item.cpp b/src/d/actor/d_a_deku_item.cpp index 5237609d4..f8f5eea98 100644 --- a/src/d/actor/d_a_deku_item.cpp +++ b/src/d/actor/d_a_deku_item.cpp @@ -3,7 +3,7 @@ * Item - Deku Leaf (collectable) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_deku_item.h" #include "d/res/res_deku.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_demo_dk.cpp b/src/d/actor/d_a_demo_dk.cpp index ccd9a6b85..02b6e77a1 100644 --- a/src/d/actor/d_a_demo_dk.cpp +++ b/src/d/actor/d_a_demo_dk.cpp @@ -3,7 +3,7 @@ * NPC - Helmaroc King (Forsaken Fortress 1 exterior) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_demo_dk.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_demo_item.cpp b/src/d/actor/d_a_demo_item.cpp index 03398237c..6593bd7b9 100644 --- a/src/d/actor/d_a_demo_item.cpp +++ b/src/d/actor/d_a_demo_item.cpp @@ -3,7 +3,7 @@ * Item - Cutscene Item */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_demo_item.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_demo_kmm.cpp b/src/d/actor/d_a_demo_kmm.cpp index 655565d23..ba73ae16c 100644 --- a/src/d/actor/d_a_demo_kmm.cpp +++ b/src/d/actor/d_a_demo_kmm.cpp @@ -3,7 +3,7 @@ * NPC - Seagull (cutscenes) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_demo_kmm.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_dk.cpp b/src/d/actor/d_a_dk.cpp index 2bd2f3fb3..5703fa72a 100644 --- a/src/d/actor/d_a_dk.cpp +++ b/src/d/actor/d_a_dk.cpp @@ -3,7 +3,7 @@ * NPC - Helmaroc King (Forsaken Fortress 1 tower, Outset Island) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_dk.h" #include "d/res/res_dk.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_door10.cpp b/src/d/actor/d_a_door10.cpp index e80cdda6b..698a4e116 100644 --- a/src/d/actor/d_a_door10.cpp +++ b/src/d/actor/d_a_door10.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_door10.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_door10.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_door12.cpp b/src/d/actor/d_a_door12.cpp index 311b5395d..597543450 100644 --- a/src/d/actor/d_a_door12.cpp +++ b/src/d/actor/d_a_door12.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_door12.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_door12.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_dr.cpp b/src/d/actor/d_a_dr.cpp index 8f6000214..036051a6d 100644 --- a/src/d/actor/d_a_dr.cpp +++ b/src/d/actor/d_a_dr.cpp @@ -3,7 +3,7 @@ * NPC - Valoo (Overworld) / ドラゴン (Dragon) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_dr.h" #include "d/res/res_dr.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_dr2.cpp b/src/d/actor/d_a_dr2.cpp index 0831ad8b7..8e83602d7 100644 --- a/src/d/actor/d_a_dr2.cpp +++ b/src/d/actor/d_a_dr2.cpp @@ -3,7 +3,7 @@ * NPC - Gohma fight - Valoo (body & tail) + lava pit & ceiling rock */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_dr2.h" #include "d/res/res_dr2.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_dummy.cpp b/src/d/actor/d_a_dummy.cpp index 1c818b2c2..83d13e49f 100644 --- a/src/d/actor/d_a_dummy.cpp +++ b/src/d/actor/d_a_dummy.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_dummy.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_dummy.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_ep.cpp b/src/d/actor/d_a_ep.cpp index d346fdd37..2caa36f43 100644 --- a/src/d/actor/d_a_ep.cpp +++ b/src/d/actor/d_a_ep.cpp @@ -3,7 +3,7 @@ * Object - Torches */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ep.h" #include "d/res/res_ep.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_fallrock.cpp b/src/d/actor/d_a_fallrock.cpp index e60ba9a9b..7a1257e98 100644 --- a/src/d/actor/d_a_fallrock.cpp +++ b/src/d/actor/d_a_fallrock.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_fallrock.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_fallrock.h" #include "d/res/res_always.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_fallrock_tag.cpp b/src/d/actor/d_a_fallrock_tag.cpp index e645614b3..bff25578c 100644 --- a/src/d/actor/d_a_fallrock_tag.cpp +++ b/src/d/actor/d_a_fallrock_tag.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_fallrock_tag.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_fallrock_tag.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_fan.cpp b/src/d/actor/d_a_fan.cpp index 016b4897e..9417d077f 100644 --- a/src/d/actor/d_a_fan.cpp +++ b/src/d/actor/d_a_fan.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_fan.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_fan.h" #include "d/res/res_hsen1.h" #include "d/res/res_hsen3.h" diff --git a/src/d/actor/d_a_ff.cpp b/src/d/actor/d_a_ff.cpp index 7def9fb3e..e92fb6a3a 100644 --- a/src/d/actor/d_a_ff.cpp +++ b/src/d/actor/d_a_ff.cpp @@ -3,7 +3,7 @@ * Object - Firefly (not collectable) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ff.h" #include "d/actor/d_a_player.h" #include "d/d_bg_s_gnd_chk.h" diff --git a/src/d/actor/d_a_fganon.cpp b/src/d/actor/d_a_fganon.cpp index e98a28db0..db369fed0 100644 --- a/src/d/actor/d_a_fganon.cpp +++ b/src/d/actor/d_a_fganon.cpp @@ -3,7 +3,7 @@ * Mini-Boss - Phantom Ganon */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_fganon.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_fgmahou.cpp b/src/d/actor/d_a_fgmahou.cpp index 68a0305f7..778c8edb1 100644 --- a/src/d/actor/d_a_fgmahou.cpp +++ b/src/d/actor/d_a_fgmahou.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_fgmahou.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_fgmahou.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_fire.cpp b/src/d/actor/d_a_fire.cpp index 87216ad5c..f5582e64a 100644 --- a/src/d/actor/d_a_fire.cpp +++ b/src/d/actor/d_a_fire.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_fire.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_fire.h" #include "d/d_com_inf_game.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_floor.cpp b/src/d/actor/d_a_floor.cpp index 2d5a5ddc4..0c356d52f 100644 --- a/src/d/actor/d_a_floor.cpp +++ b/src/d/actor/d_a_floor.cpp @@ -3,7 +3,7 @@ * Object - Wind Temple - Breakable floor (Iron Boots, Bombs, etc.) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_floor.h" #include "d/res/res_hhyu1.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_fm.cpp b/src/d/actor/d_a_fm.cpp index 513693082..1cc4928ad 100644 --- a/src/d/actor/d_a_fm.cpp +++ b/src/d/actor/d_a_fm.cpp @@ -3,7 +3,7 @@ * Enemy - Floormaster */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_fm.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_ghostship.cpp b/src/d/actor/d_a_ghostship.cpp index ebc696e09..23972a143 100644 --- a/src/d/actor/d_a_ghostship.cpp +++ b/src/d/actor/d_a_ghostship.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_ghostship.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ghostship.h" #include "d/res/res_ayush.h" #include "SSystem/SComponent/c_math.h" diff --git a/src/d/actor/d_a_gm.cpp b/src/d/actor/d_a_gm.cpp index f6a473890..bd326d97b 100644 --- a/src/d/actor/d_a_gm.cpp +++ b/src/d/actor/d_a_gm.cpp @@ -3,7 +3,7 @@ * Mini-Boss - Mothula / Enemy - Mothula Larva */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_gm.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_gnd.cpp b/src/d/actor/d_a_gnd.cpp index 08865f1da..b71f8d99c 100644 --- a/src/d/actor/d_a_gnd.cpp +++ b/src/d/actor/d_a_gnd.cpp @@ -3,7 +3,7 @@ * Boss - Ganondorf */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_gnd.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_goal_flag.cpp b/src/d/actor/d_a_goal_flag.cpp index 69ea768bf..f6eea0bce 100644 --- a/src/d/actor/d_a_goal_flag.cpp +++ b/src/d/actor/d_a_goal_flag.cpp @@ -3,7 +3,7 @@ * Object - Big red finish line flag (Boating Course, Flight Control Platform) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_goal_flag.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_grass.cpp b/src/d/actor/d_a_grass.cpp index ad02959c6..5d5127066 100644 --- a/src/d/actor/d_a_grass.cpp +++ b/src/d/actor/d_a_grass.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_grass.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_grass.h" #include "f_op/f_op_actor.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_gy.cpp b/src/d/actor/d_a_gy.cpp index b1917a979..67a335162 100644 --- a/src/d/actor/d_a_gy.cpp +++ b/src/d/actor/d_a_gy.cpp @@ -3,7 +3,7 @@ * Enemy - Gyorg */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_gy.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_gy_ctrl.cpp b/src/d/actor/d_a_gy_ctrl.cpp index 334645729..43f284224 100644 --- a/src/d/actor/d_a_gy_ctrl.cpp +++ b/src/d/actor/d_a_gy_ctrl.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_gy_ctrl.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_gy_ctrl.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_himo3.cpp b/src/d/actor/d_a_himo3.cpp index bbc92b271..00c509219 100644 --- a/src/d/actor/d_a_himo3.cpp +++ b/src/d/actor/d_a_himo3.cpp @@ -3,7 +3,7 @@ * Object - Rope (Pirate Ship rope minigame, Forsaken Fortress) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_himo3.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_hitobj.cpp b/src/d/actor/d_a_hitobj.cpp index 2e040acd4..c1a3f4172 100644 --- a/src/d/actor/d_a_hitobj.cpp +++ b/src/d/actor/d_a_hitobj.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_hitobj.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_hitobj.h" #include "d/d_com_inf_game.h" #include "f_op/f_op_actor.h" diff --git a/src/d/actor/d_a_hmlif.cpp b/src/d/actor/d_a_hmlif.cpp index 9bc2ccd4c..ec0f22c1c 100644 --- a/src/d/actor/d_a_hmlif.cpp +++ b/src/d/actor/d_a_hmlif.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Glowing platform */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_hmlif.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_hot_floor.cpp b/src/d/actor/d_a_hot_floor.cpp index 443cd592f..697205282 100644 --- a/src/d/actor/d_a_hot_floor.cpp +++ b/src/d/actor/d_a_hot_floor.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_hot_floor.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_hot_floor.h" #include "f_op/f_op_actor_mng.h" #include "JSystem/JParticle/JPAParticle.h" diff --git a/src/d/actor/d_a_hys.cpp b/src/d/actor/d_a_hys.cpp index 9267bc6e9..958f72356 100644 --- a/src/d/actor/d_a_hys.cpp +++ b/src/d/actor/d_a_hys.cpp @@ -3,7 +3,7 @@ * Object - Eye switch */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_hys.h" #include "d/res/res_hys.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_icelift.cpp b/src/d/actor/d_a_icelift.cpp index eadadcea5..f6f911b3f 100644 --- a/src/d/actor/d_a_icelift.cpp +++ b/src/d/actor/d_a_icelift.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_icelift.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_icelift.h" #include "d/d_bg_w.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_ikari.cpp b/src/d/actor/d_a_ikari.cpp index 0b4d52ce5..4705d00d1 100644 --- a/src/d/actor/d_a_ikari.cpp +++ b/src/d/actor/d_a_ikari.cpp @@ -3,7 +3,7 @@ * Object - Forsaken Fortress - Anchors */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ikari.h" #include "d/res/res_ikari.h" #include "d/d_kankyo_wether.h" diff --git a/src/d/actor/d_a_item.cpp b/src/d/actor/d_a_item.cpp index 874e7380f..39bc530d9 100644 --- a/src/d/actor/d_a_item.cpp +++ b/src/d/actor/d_a_item.cpp @@ -3,7 +3,7 @@ * Item - Field Item */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/d_item.h" #include "d/d_item_data.h" #include "d/actor/d_a_item.h" diff --git a/src/d/actor/d_a_jbo.cpp b/src/d/actor/d_a_jbo.cpp index 3accebb22..dd0ab6fad 100644 --- a/src/d/actor/d_a_jbo.cpp +++ b/src/d/actor/d_a_jbo.cpp @@ -3,7 +3,7 @@ * Object - Baba Bud */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_jbo.h" #include "d/actor/d_a_player.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_kaji.cpp b/src/d/actor/d_a_kaji.cpp index d9c9ca25f..eb763d70b 100644 --- a/src/d/actor/d_a_kaji.cpp +++ b/src/d/actor/d_a_kaji.cpp @@ -3,7 +3,7 @@ * Object - Ship's wheel (Tetra's Ship) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kaji.h" #include "d/res/res_kaji.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_kamome.cpp b/src/d/actor/d_a_kamome.cpp index fc07166db..16497e12e 100644 --- a/src/d/actor/d_a_kamome.cpp +++ b/src/d/actor/d_a_kamome.cpp @@ -3,7 +3,7 @@ * NPC - Seagull */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kamome.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_kanban.cpp b/src/d/actor/d_a_kanban.cpp index 242868393..50b48beb6 100644 --- a/src/d/actor/d_a_kanban.cpp +++ b/src/d/actor/d_a_kanban.cpp @@ -3,7 +3,7 @@ * Object - Cuttable sign */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kanban.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_bomb.h" diff --git a/src/d/actor/d_a_kantera.cpp b/src/d/actor/d_a_kantera.cpp index ced39f278..87a1e15db 100644 --- a/src/d/actor/d_a_kantera.cpp +++ b/src/d/actor/d_a_kantera.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_kantera.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kantera.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_kb.cpp b/src/d/actor/d_a_kb.cpp index 9d02f4612..f2d2472f8 100644 --- a/src/d/actor/d_a_kb.cpp +++ b/src/d/actor/d_a_kb.cpp @@ -3,7 +3,7 @@ * NPC - Pig */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kb.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_kddoor.cpp b/src/d/actor/d_a_kddoor.cpp index a16704949..22233a3c1 100644 --- a/src/d/actor/d_a_kddoor.cpp +++ b/src/d/actor/d_a_kddoor.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_kddoor.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kddoor.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_ki.cpp b/src/d/actor/d_a_ki.cpp index dbd1e56a3..24f06da6a 100644 --- a/src/d/actor/d_a_ki.cpp +++ b/src/d/actor/d_a_ki.cpp @@ -3,7 +3,7 @@ * Enemy - Keese */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ki.h" #include "d/actor/d_a_player.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_kita.cpp b/src/d/actor/d_a_kita.cpp index 673211e38..e99ccb795 100644 --- a/src/d/actor/d_a_kita.cpp +++ b/src/d/actor/d_a_kita.cpp @@ -3,7 +3,7 @@ * Object - Forbidden Woods - Hanging flower platform */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kita.h" #include "SSystem/SComponent/c_phase.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_klft.cpp b/src/d/actor/d_a_klft.cpp index ca9ae96f9..80ac44afc 100644 --- a/src/d/actor/d_a_klft.cpp +++ b/src/d/actor/d_a_klft.cpp @@ -3,7 +3,7 @@ * Object - Forbidden Woods - Lift (moving wooden platform) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_klft.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_kmon.cpp b/src/d/actor/d_a_kmon.cpp index 770235198..924946aea 100644 --- a/src/d/actor/d_a_kmon.cpp +++ b/src/d/actor/d_a_kmon.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_kmon.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kmon.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_kn.cpp b/src/d/actor/d_a_kn.cpp index aa175cbbf..aae73cfd3 100644 --- a/src/d/actor/d_a_kn.cpp +++ b/src/d/actor/d_a_kn.cpp @@ -3,7 +3,7 @@ * NPC - Crab */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kn.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_knob00.cpp b/src/d/actor/d_a_knob00.cpp index ed674d51e..dd1c9e436 100644 --- a/src/d/actor/d_a_knob00.cpp +++ b/src/d/actor/d_a_knob00.cpp @@ -3,7 +3,7 @@ * Object - Regular doors (with knobs, not sliding) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_knob00.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_obj_pirateship.h" diff --git a/src/d/actor/d_a_kokiie.cpp b/src/d/actor/d_a_kokiie.cpp index 289740692..669ad2973 100644 --- a/src/d/actor/d_a_kokiie.cpp +++ b/src/d/actor/d_a_kokiie.cpp @@ -3,7 +3,7 @@ * Object - Forbidden Woods - Hanging flower house */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kokiie.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_komore.cpp b/src/d/actor/d_a_komore.cpp index ddc754452..52a5e32e9 100644 --- a/src/d/actor/d_a_komore.cpp +++ b/src/d/actor/d_a_komore.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_komore.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_komore.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_ks.cpp b/src/d/actor/d_a_ks.cpp index 118b8a872..7294989ef 100644 --- a/src/d/actor/d_a_ks.cpp +++ b/src/d/actor/d_a_ks.cpp @@ -3,7 +3,7 @@ * Enemy - Morth */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ks.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_kt.cpp b/src/d/actor/d_a_kt.cpp index 3ce5be703..e7b670155 100644 --- a/src/d/actor/d_a_kt.cpp +++ b/src/d/actor/d_a_kt.cpp @@ -3,7 +3,7 @@ * NPC - Unused - Small bird */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kt.h" #include "d/res/res_kt.h" #include "d/d_bg_s_gnd_chk.h" diff --git a/src/d/actor/d_a_kui.cpp b/src/d/actor/d_a_kui.cpp index d51ce7db1..d2fe615f1 100644 --- a/src/d/actor/d_a_kui.cpp +++ b/src/d/actor/d_a_kui.cpp @@ -3,7 +3,7 @@ * Object - Grappling Hook objects */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kui.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_btd.h" diff --git a/src/d/actor/d_a_kytag00.cpp b/src/d/actor/d_a_kytag00.cpp index be1e57cf0..e84528b3b 100644 --- a/src/d/actor/d_a_kytag00.cpp +++ b/src/d/actor/d_a_kytag00.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_kytag00.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kytag00.h" #include "f_op/f_op_actor_mng.h" #include "f_op/f_op_camera.h" diff --git a/src/d/actor/d_a_kytag01.cpp b/src/d/actor/d_a_kytag01.cpp index 9e7b34570..3c57cc74c 100644 --- a/src/d/actor/d_a_kytag01.cpp +++ b/src/d/actor/d_a_kytag01.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_kytag01.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kytag01.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_kytag02.cpp b/src/d/actor/d_a_kytag02.cpp index 72bf54941..a6aee15ac 100644 --- a/src/d/actor/d_a_kytag02.cpp +++ b/src/d/actor/d_a_kytag02.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_kytag02.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kytag02.h" #include "d/d_com_inf_game.h" #include "d/d_kankyo_rain.h" diff --git a/src/d/actor/d_a_kytag03.cpp b/src/d/actor/d_a_kytag03.cpp index 73b458ae4..af4c9895d 100644 --- a/src/d/actor/d_a_kytag03.cpp +++ b/src/d/actor/d_a_kytag03.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_kytag03.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kytag03.h" #include "d/d_com_inf_game.h" #include "d/d_kankyo.h" diff --git a/src/d/actor/d_a_kytag04.cpp b/src/d/actor/d_a_kytag04.cpp index 7ddfc8287..54ae83e0a 100644 --- a/src/d/actor/d_a_kytag04.cpp +++ b/src/d/actor/d_a_kytag04.cpp @@ -3,7 +3,7 @@ * Tag - Weather Tag 4 */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kytag04.h" #include "f_op/f_op_actor_mng.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_kytag05.cpp b/src/d/actor/d_a_kytag05.cpp index 3eaf42e4b..ad419557c 100644 --- a/src/d/actor/d_a_kytag05.cpp +++ b/src/d/actor/d_a_kytag05.cpp @@ -3,7 +3,7 @@ * Tag - Weather Tag 5 */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kytag05.h" #include "JAZelAudio/JAIZelBasic.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_kytag06.cpp b/src/d/actor/d_a_kytag06.cpp index 3857d6581..ceeb0ad03 100644 --- a/src/d/actor/d_a_kytag06.cpp +++ b/src/d/actor/d_a_kytag06.cpp @@ -3,7 +3,7 @@ * Tag - Weather Tag 6 */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kytag06.h" #include "f_op/f_op_actor.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_kytag07.cpp b/src/d/actor/d_a_kytag07.cpp index c2e2e5308..575c540e9 100644 --- a/src/d/actor/d_a_kytag07.cpp +++ b/src/d/actor/d_a_kytag07.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_kytag07.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_kytag07.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_lamp.cpp b/src/d/actor/d_a_lamp.cpp index 8287370b5..f67d77ac1 100644 --- a/src/d/actor/d_a_lamp.cpp +++ b/src/d/actor/d_a_lamp.cpp @@ -3,7 +3,7 @@ * Object - Generic wall lamp */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_lamp.h" #include "d/res/res_lamp.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_lbridge.cpp b/src/d/actor/d_a_lbridge.cpp index 45a047063..14c23c4c0 100644 --- a/src/d/actor/d_a_lbridge.cpp +++ b/src/d/actor/d_a_lbridge.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Glowing light bridge */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_lbridge.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_leaflift.cpp b/src/d/actor/d_a_leaflift.cpp index 762423897..cc52d7324 100644 --- a/src/d/actor/d_a_leaflift.cpp +++ b/src/d/actor/d_a_leaflift.cpp @@ -3,7 +3,7 @@ * Object - Forest Haven - Lilypad lift */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_leaflift.h" #include "d/d_bg_s_func.h" #include "d/d_bg_s_movebg_actor.h" diff --git a/src/d/actor/d_a_lod_bg.cpp b/src/d/actor/d_a_lod_bg.cpp index 6a704bdfc..1fb25659b 100644 --- a/src/d/actor/d_a_lod_bg.cpp +++ b/src/d/actor/d_a_lod_bg.cpp @@ -3,7 +3,7 @@ * Background island LOD model actor */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_lod_bg.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_lstair.cpp b/src/d/actor/d_a_lstair.cpp index 759349cfb..adf75f2df 100644 --- a/src/d/actor/d_a_lstair.cpp +++ b/src/d/actor/d_a_lstair.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Glowing stairs */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_lstair.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_lwood.cpp b/src/d/actor/d_a_lwood.cpp index dc878d6de..26bd6bfd4 100644 --- a/src/d/actor/d_a_lwood.cpp +++ b/src/d/actor/d_a_lwood.cpp @@ -3,7 +3,7 @@ * Object - Normal tree */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_lwood.h" #include "d/d_a_obj.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_machine.cpp b/src/d/actor/d_a_machine.cpp index b604b34a5..703db40f0 100644 --- a/src/d/actor/d_a_machine.cpp +++ b/src/d/actor/d_a_machine.cpp @@ -3,7 +3,7 @@ * Enemy - Blade Trap (biting) (Wind Temple - giant fan room) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_machine.h" #include "d/actor/d_a_player.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_magma.cpp b/src/d/actor/d_a_magma.cpp index 39f599efd..e1af3a6c3 100644 --- a/src/d/actor/d_a_magma.cpp +++ b/src/d/actor/d_a_magma.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_magma.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_magma.h" #include "f_op/f_op_actor_mng.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_majuu_flag.cpp b/src/d/actor/d_a_majuu_flag.cpp index 661f2e664..313a89357 100644 --- a/src/d/actor/d_a_majuu_flag.cpp +++ b/src/d/actor/d_a_majuu_flag.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_majuu_flag.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_majuu_flag.h" #include "d/d_com_inf_game.h" #include "d/d_kankyo_wether.h" diff --git a/src/d/actor/d_a_mant.cpp b/src/d/actor/d_a_mant.cpp index 9ebd36613..987b618d8 100644 --- a/src/d/actor/d_a_mant.cpp +++ b/src/d/actor/d_a_mant.cpp @@ -3,7 +3,7 @@ * Object - Phantom Ganon's cape/Darknut cape */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mant.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_mbdoor.cpp b/src/d/actor/d_a_mbdoor.cpp index 2f1d52d2a..f4c0ee06c 100644 --- a/src/d/actor/d_a_mbdoor.cpp +++ b/src/d/actor/d_a_mbdoor.cpp @@ -3,7 +3,7 @@ * Object - Double doors (Forsaken Fortress tower & Puppet Ganon boss rooms) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mbdoor.h" #include "d/res/res_mbdoor.h" #include "d/res/res_gbdoor.h" diff --git a/src/d/actor/d_a_mdoor.cpp b/src/d/actor/d_a_mdoor.cpp index 951e4a954..07edde385 100644 --- a/src/d/actor/d_a_mdoor.cpp +++ b/src/d/actor/d_a_mdoor.cpp @@ -3,7 +3,7 @@ * Object - Wooden/Metal bars (Forbidden Woods, Cabana Maze, Dragon Roost Cavern, Earth Temple, etc.) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mdoor.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_mflft.cpp b/src/d/actor/d_a_mflft.cpp index 60cb08e19..75ba29d8c 100644 --- a/src/d/actor/d_a_mflft.cpp +++ b/src/d/actor/d_a_mflft.cpp @@ -3,7 +3,7 @@ * Object - Dragon Roost Cavern - Flame lift (platform lifted up by lava plume) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mflft.h" #include "d/d_bg_w.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_mgameboard.cpp b/src/d/actor/d_a_mgameboard.cpp index 71fed6606..7c277e899 100644 --- a/src/d/actor/d_a_mgameboard.cpp +++ b/src/d/actor/d_a_mgameboard.cpp @@ -3,7 +3,7 @@ * Squid-Hunt/"Sploosh Kaboom" Minigame */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mgameboard.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_mmusic.cpp b/src/d/actor/d_a_mmusic.cpp index 714f406b0..4632229d7 100644 --- a/src/d/actor/d_a_mmusic.cpp +++ b/src/d/actor/d_a_mmusic.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_mmusic.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mmusic.h" #include "d/d_com_inf_game.h" #include "d/d_item_data.h" diff --git a/src/d/actor/d_a_mo2.cpp b/src/d/actor/d_a_mo2.cpp index c2982ff10..0d5047572 100644 --- a/src/d/actor/d_a_mo2.cpp +++ b/src/d/actor/d_a_mo2.cpp @@ -3,7 +3,7 @@ * Enemy - Moblin */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mo2.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_movie_player.cpp b/src/d/actor/d_a_movie_player.cpp index d3375d4b0..ea5583db1 100644 --- a/src/d/actor/d_a_movie_player.cpp +++ b/src/d/actor/d_a_movie_player.cpp @@ -11,7 +11,7 @@ #pragma optimization_level 1 #endif -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_movie_player.h" #include "f_op/f_op_actor_mng.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_mozo.cpp b/src/d/actor/d_a_mozo.cpp index 7ab39c8de..4159c6ca0 100644 --- a/src/d/actor/d_a_mozo.cpp +++ b/src/d/actor/d_a_mozo.cpp @@ -3,7 +3,7 @@ * Enemy - Moblin Statue / モ石像 (Mo Sekizou) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mozo.h" #include "d/res/res_mozo.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_msw.cpp b/src/d/actor/d_a_msw.cpp index 8000d1829..7da00df9a 100644 --- a/src/d/actor/d_a_msw.cpp +++ b/src/d/actor/d_a_msw.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_msw.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_msw.h" #include "d/res/res_msw.h" #include "d/d_bg_s_movebg_actor.h" diff --git a/src/d/actor/d_a_mt.cpp b/src/d/actor/d_a_mt.cpp index 1fadb378e..0d49f3306 100644 --- a/src/d/actor/d_a_mt.cpp +++ b/src/d/actor/d_a_mt.cpp @@ -3,7 +3,7 @@ * Enemy - Magtail */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mt.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_mtoge.cpp b/src/d/actor/d_a_mtoge.cpp index b099a89ff..34fb0df8a 100644 --- a/src/d/actor/d_a_mtoge.cpp +++ b/src/d/actor/d_a_mtoge.cpp @@ -3,7 +3,7 @@ * Object - Forsaken Fortress - Spikes */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_mtoge.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_ac1.cpp b/src/d/actor/d_a_npc_ac1.cpp index 5968d7a66..5e57ed626 100644 --- a/src/d/actor/d_a_npc_ac1.cpp +++ b/src/d/actor/d_a_npc_ac1.cpp @@ -3,7 +3,7 @@ * NPC - Prince Komali (after Dragon Roost Cavern) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ac1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_ah.cpp b/src/d/actor/d_a_npc_ah.cpp index 4723b4856..b5fee83d6 100644 --- a/src/d/actor/d_a_npc_ah.cpp +++ b/src/d/actor/d_a_npc_ah.cpp @@ -3,7 +3,7 @@ * NPC - Old Man Ho Ho */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ah.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_aj1.cpp b/src/d/actor/d_a_npc_aj1.cpp index 4bdc6a707..f9a292e31 100644 --- a/src/d/actor/d_a_npc_aj1.cpp +++ b/src/d/actor/d_a_npc_aj1.cpp @@ -3,7 +3,7 @@ * NPC - Sturgeon */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_aj1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_auction.cpp b/src/d/actor/d_a_npc_auction.cpp index 645e6c69b..7f5d805b1 100644 --- a/src/d/actor/d_a_npc_auction.cpp +++ b/src/d/actor/d_a_npc_auction.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_npc_auction.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_auction.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_ba1.cpp b/src/d/actor/d_a_npc_ba1.cpp index 2fe4b74a8..3dabf38f5 100644 --- a/src/d/actor/d_a_npc_ba1.cpp +++ b/src/d/actor/d_a_npc_ba1.cpp @@ -3,7 +3,7 @@ * NPC - Link's Grandma */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ba1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_bj1.cpp b/src/d/actor/d_a_npc_bj1.cpp index d8b88fce8..444d9f75b 100644 --- a/src/d/actor/d_a_npc_bj1.cpp +++ b/src/d/actor/d_a_npc_bj1.cpp @@ -3,7 +3,7 @@ * NPC - Generic Koroks */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_bj1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_bm1.cpp b/src/d/actor/d_a_npc_bm1.cpp index 9eefeecb9..719a65302 100644 --- a/src/d/actor/d_a_npc_bm1.cpp +++ b/src/d/actor/d_a_npc_bm1.cpp @@ -3,7 +3,7 @@ * NPC - Generic Ritos */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_bm1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_bmcon1.cpp b/src/d/actor/d_a_npc_bmcon1.cpp index ca6ab3b3b..6eaa44155 100644 --- a/src/d/actor/d_a_npc_bmcon1.cpp +++ b/src/d/actor/d_a_npc_bmcon1.cpp @@ -3,7 +3,7 @@ * NPC - Willi & Obli (Flight Control Platform) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_bmcon1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_bms1.cpp b/src/d/actor/d_a_npc_bms1.cpp index 6820f7550..5a26019df 100644 --- a/src/d/actor/d_a_npc_bms1.cpp +++ b/src/d/actor/d_a_npc_bms1.cpp @@ -3,7 +3,7 @@ * NPC - Bomb-Master Cannon (Windfall Bomb Shop shopkeeper) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_bms1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_bmsw.cpp b/src/d/actor/d_a_npc_bmsw.cpp index 7c3d58f06..0183f36ef 100644 --- a/src/d/actor/d_a_npc_bmsw.cpp +++ b/src/d/actor/d_a_npc_bmsw.cpp @@ -3,7 +3,7 @@ * NPC - Koboli (Rito mail sorter) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_bmsw.h" #include "d/res/res_bmsw.h" #include "d/d_shop.h" diff --git a/src/d/actor/d_a_npc_bs1.cpp b/src/d/actor/d_a_npc_bs1.cpp index 0ecf78147..b746656d0 100644 --- a/src/d/actor/d_a_npc_bs1.cpp +++ b/src/d/actor/d_a_npc_bs1.cpp @@ -3,7 +3,7 @@ * NPC - Beedle / ボ−トショップ店員 (Boat shopkeeper) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_bs1.h" #include "d/res/res_bs.h" #include "JSystem/J3DGraphBase/J3DSys.h" diff --git a/src/d/actor/d_a_npc_btsw.cpp b/src/d/actor/d_a_npc_btsw.cpp index 360b81bc3..502537f7e 100644 --- a/src/d/actor/d_a_npc_btsw.cpp +++ b/src/d/actor/d_a_npc_btsw.cpp @@ -3,7 +3,7 @@ * NPC - Baito */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_btsw.h" #include "d/d_letter.h" #include "d/d_snap.h" diff --git a/src/d/actor/d_a_npc_btsw2.cpp b/src/d/actor/d_a_npc_btsw2.cpp index 70584615f..71e406de1 100644 --- a/src/d/actor/d_a_npc_btsw2.cpp +++ b/src/d/actor/d_a_npc_btsw2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_npc_btsw2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_btsw2.h" #include "d/res/res_btsw.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_npc_cb1.cpp b/src/d/actor/d_a_npc_cb1.cpp index 6e14888e7..debca4c72 100644 --- a/src/d/actor/d_a_npc_cb1.cpp +++ b/src/d/actor/d_a_npc_cb1.cpp @@ -3,7 +3,7 @@ * Player - Makar */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_cb1.h" #include "d/actor/d_a_obj_vmc.h" #include "d/actor/d_a_ship.h" diff --git a/src/d/actor/d_a_npc_co1.cpp b/src/d/actor/d_a_npc_co1.cpp index 98c1ea731..6fdfa9951 100644 --- a/src/d/actor/d_a_npc_co1.cpp +++ b/src/d/actor/d_a_npc_co1.cpp @@ -3,7 +3,7 @@ * NPC - Prince Komali (before Dragon Roost Cavern) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_co1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_de1.cpp b/src/d/actor/d_a_npc_de1.cpp index b5ae1e7ee..42b388fbd 100644 --- a/src/d/actor/d_a_npc_de1.cpp +++ b/src/d/actor/d_a_npc_de1.cpp @@ -3,7 +3,7 @@ * NPC - Deku Tree */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_de1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_ds1.cpp b/src/d/actor/d_a_npc_ds1.cpp index 8b21a7ec8..3548478e7 100644 --- a/src/d/actor/d_a_npc_ds1.cpp +++ b/src/d/actor/d_a_npc_ds1.cpp @@ -3,7 +3,7 @@ * NPC - Doc Bandam (Windfall Potion Shop shopkeeper) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ds1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_gk1.cpp b/src/d/actor/d_a_npc_gk1.cpp index 6113a4a67..6c6299b80 100644 --- a/src/d/actor/d_a_npc_gk1.cpp +++ b/src/d/actor/d_a_npc_gk1.cpp @@ -3,7 +3,7 @@ * NPC - Mila's Father (poor) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_gk1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_gp1.cpp b/src/d/actor/d_a_npc_gp1.cpp index 53209c28e..833657ef9 100644 --- a/src/d/actor/d_a_npc_gp1.cpp +++ b/src/d/actor/d_a_npc_gp1.cpp @@ -3,7 +3,7 @@ * NPC - Maggie's Father (rich) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_gp1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_hi1.cpp b/src/d/actor/d_a_npc_hi1.cpp index 22896f982..04e6042b2 100644 --- a/src/d/actor/d_a_npc_hi1.cpp +++ b/src/d/actor/d_a_npc_hi1.cpp @@ -3,7 +3,7 @@ * NPC - King of Hyrule */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_hi1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_ho.cpp b/src/d/actor/d_a_npc_ho.cpp index 4aa726521..b3349e9e9 100644 --- a/src/d/actor/d_a_npc_ho.cpp +++ b/src/d/actor/d_a_npc_ho.cpp @@ -3,7 +3,7 @@ * NPC - Mrs. Marie (Windfall Island teacher) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ho.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_hr.cpp b/src/d/actor/d_a_npc_hr.cpp index 69b44dd82..9e12a0ecc 100644 --- a/src/d/actor/d_a_npc_hr.cpp +++ b/src/d/actor/d_a_npc_hr.cpp @@ -3,7 +3,7 @@ * NPC - Zephos & Cyclos */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_hr.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_jb1.cpp b/src/d/actor/d_a_npc_jb1.cpp index 20927920f..a70f80c34 100644 --- a/src/d/actor/d_a_npc_jb1.cpp +++ b/src/d/actor/d_a_npc_jb1.cpp @@ -3,7 +3,7 @@ * NPC - Jabun */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_jb1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_ji1.cpp b/src/d/actor/d_a_npc_ji1.cpp index 1935090e7..ef4639666 100644 --- a/src/d/actor/d_a_npc_ji1.cpp +++ b/src/d/actor/d_a_npc_ji1.cpp @@ -3,7 +3,7 @@ * NPC - Orca / 爺さん (Jiisan) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ji1.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_tsubo.h" diff --git a/src/d/actor/d_a_npc_kamome.cpp b/src/d/actor/d_a_npc_kamome.cpp index 615b163a2..fbc48640a 100644 --- a/src/d/actor/d_a_npc_kamome.cpp +++ b/src/d/actor/d_a_npc_kamome.cpp @@ -3,7 +3,7 @@ * Player - Hyoi Seagull */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_kamome.h" #include "d/res/res_kamome.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_npc_kf1.cpp b/src/d/actor/d_a_npc_kf1.cpp index 3da95c23d..9d46f7c18 100644 --- a/src/d/actor/d_a_npc_kf1.cpp +++ b/src/d/actor/d_a_npc_kf1.cpp @@ -3,7 +3,7 @@ * NPC - Mila's Father (rich) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_kf1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_kg1.cpp b/src/d/actor/d_a_npc_kg1.cpp index 260fa3056..76c5ced90 100644 --- a/src/d/actor/d_a_npc_kg1.cpp +++ b/src/d/actor/d_a_npc_kg1.cpp @@ -3,7 +3,7 @@ * NPC - Salvatore (Squid-Hunt/"Sploosh Kaboom" Minigame) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_kg1.h" #include "d/d_lib.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_kg2.cpp b/src/d/actor/d_a_npc_kg2.cpp index ec869f542..f5db151dc 100644 --- a/src/d/actor/d_a_npc_kg2.cpp +++ b/src/d/actor/d_a_npc_kg2.cpp @@ -3,7 +3,7 @@ * NPC - Salvatore (Cannon Minigame) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_kg2.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_kk1.cpp b/src/d/actor/d_a_npc_kk1.cpp index 4685f0ec6..9111c21d6 100644 --- a/src/d/actor/d_a_npc_kk1.cpp +++ b/src/d/actor/d_a_npc_kk1.cpp @@ -3,7 +3,7 @@ * NPC - Mila (poor) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_kk1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_km1.cpp b/src/d/actor/d_a_npc_km1.cpp index fe613e56e..c57ded5c4 100644 --- a/src/d/actor/d_a_npc_km1.cpp +++ b/src/d/actor/d_a_npc_km1.cpp @@ -3,7 +3,7 @@ * NPC - Mila (rich) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_km1.h" #include "d/d_com_inf_game.h" #include "d/d_snap.h" diff --git a/src/d/actor/d_a_npc_ko1.cpp b/src/d/actor/d_a_npc_ko1.cpp index 7c13fccee..3faef5a3b 100644 --- a/src/d/actor/d_a_npc_ko1.cpp +++ b/src/d/actor/d_a_npc_ko1.cpp @@ -3,7 +3,7 @@ * NPC - Joel & Zill (Outset Island) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ko1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_kp1.cpp b/src/d/actor/d_a_npc_kp1.cpp index d5f937b49..912043210 100644 --- a/src/d/actor/d_a_npc_kp1.cpp +++ b/src/d/actor/d_a_npc_kp1.cpp @@ -3,7 +3,7 @@ * NPC - Maggie (rich) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_kp1.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_ls1.cpp b/src/d/actor/d_a_npc_ls1.cpp index cc1ab87ef..9a91de305 100644 --- a/src/d/actor/d_a_npc_ls1.cpp +++ b/src/d/actor/d_a_npc_ls1.cpp @@ -3,7 +3,7 @@ * NPC - Aryll */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ls1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_md.cpp b/src/d/actor/d_a_npc_md.cpp index ab3e3654f..5d9c7ea83 100644 --- a/src/d/actor/d_a_npc_md.cpp +++ b/src/d/actor/d_a_npc_md.cpp @@ -3,7 +3,7 @@ * Player - Medli */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_md.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_mk.cpp b/src/d/actor/d_a_npc_mk.cpp index 763131f36..ff5a39373 100644 --- a/src/d/actor/d_a_npc_mk.cpp +++ b/src/d/actor/d_a_npc_mk.cpp @@ -3,7 +3,7 @@ * NPC - Ivan */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_mk.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_mn.cpp b/src/d/actor/d_a_npc_mn.cpp index 3efdb9959..c5ad541de 100644 --- a/src/d/actor/d_a_npc_mn.cpp +++ b/src/d/actor/d_a_npc_mn.cpp @@ -3,7 +3,7 @@ * NPC - Manny */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_mn.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_mt.cpp b/src/d/actor/d_a_npc_mt.cpp index 59ebcb534..9647262cb 100644 --- a/src/d/actor/d_a_npc_mt.cpp +++ b/src/d/actor/d_a_npc_mt.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_npc_mt.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_mt.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_nz.cpp b/src/d/actor/d_a_npc_nz.cpp index ba296113c..d477f9e4d 100644 --- a/src/d/actor/d_a_npc_nz.cpp +++ b/src/d/actor/d_a_npc_nz.cpp @@ -3,7 +3,7 @@ * NPC - Rat (shopkeeper) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_nz.h" #include "d/res/res_nz.h" #include "d/res/res_npcnz.h" diff --git a/src/d/actor/d_a_npc_ob1.cpp b/src/d/actor/d_a_npc_ob1.cpp index 4e4bd6954..80d4eb188 100644 --- a/src/d/actor/d_a_npc_ob1.cpp +++ b/src/d/actor/d_a_npc_ob1.cpp @@ -3,7 +3,7 @@ * NPC - Rose */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ob1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_os.cpp b/src/d/actor/d_a_npc_os.cpp index 06fcfe692..9b05c02ef 100644 --- a/src/d/actor/d_a_npc_os.cpp +++ b/src/d/actor/d_a_npc_os.cpp @@ -3,7 +3,7 @@ * Player - Servant of the Tower / お供石像 (Companion Statue) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_os.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_p1.cpp b/src/d/actor/d_a_npc_p1.cpp index c76cfa23f..1119f152d 100644 --- a/src/d/actor/d_a_npc_p1.cpp +++ b/src/d/actor/d_a_npc_p1.cpp @@ -3,7 +3,7 @@ * NPC - Gonzo, Senza, & Nudge */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_p1.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_p2.cpp b/src/d/actor/d_a_npc_p2.cpp index 25d325308..5f4107f77 100644 --- a/src/d/actor/d_a_npc_p2.cpp +++ b/src/d/actor/d_a_npc_p2.cpp @@ -3,7 +3,7 @@ * NPC - Zuko, Niko, & Mako */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_p2.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_people.cpp b/src/d/actor/d_a_npc_people.cpp index e8a33dab4..026e99dfc 100644 --- a/src/d/actor/d_a_npc_people.cpp +++ b/src/d/actor/d_a_npc_people.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_npc_people.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_people.h" #include "d/actor/d_a_kb.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_npc_pf1.cpp b/src/d/actor/d_a_npc_pf1.cpp index 2d4ed836b..568f2ef64 100644 --- a/src/d/actor/d_a_npc_pf1.cpp +++ b/src/d/actor/d_a_npc_pf1.cpp @@ -3,7 +3,7 @@ * NPC - Maggie's Father (poor) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_pf1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_photo.cpp b/src/d/actor/d_a_npc_photo.cpp index 5bcbe91c2..b654fbfce 100644 --- a/src/d/actor/d_a_npc_photo.cpp +++ b/src/d/actor/d_a_npc_photo.cpp @@ -3,7 +3,7 @@ * NPC - Lenzo */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_photo.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_pm1.cpp b/src/d/actor/d_a_npc_pm1.cpp index e6dbddac8..4fe0ba767 100644 --- a/src/d/actor/d_a_npc_pm1.cpp +++ b/src/d/actor/d_a_npc_pm1.cpp @@ -3,7 +3,7 @@ * NPC - Maggie (poor) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_pm1.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_roten.cpp b/src/d/actor/d_a_npc_roten.cpp index fc4586dc0..7f781ff1a 100644 --- a/src/d/actor/d_a_npc_roten.cpp +++ b/src/d/actor/d_a_npc_roten.cpp @@ -3,7 +3,7 @@ * NPC - Traveling Merchants */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_roten.h" #include "d/res/res_ro.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_npc_rsh1.cpp b/src/d/actor/d_a_npc_rsh1.cpp index 02826242a..deeaf107e 100644 --- a/src/d/actor/d_a_npc_rsh1.cpp +++ b/src/d/actor/d_a_npc_rsh1.cpp @@ -3,7 +3,7 @@ * NPC - Zunari */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_rsh1.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_sarace.cpp b/src/d/actor/d_a_npc_sarace.cpp index 9f03da8d5..68c40b452 100644 --- a/src/d/actor/d_a_npc_sarace.cpp +++ b/src/d/actor/d_a_npc_sarace.cpp @@ -3,7 +3,7 @@ * NPC - Loot the Sailor (Boating Course) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_sarace.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_so.cpp b/src/d/actor/d_a_npc_so.cpp index 22bdfd770..8745ae718 100644 --- a/src/d/actor/d_a_npc_so.cpp +++ b/src/d/actor/d_a_npc_so.cpp @@ -3,7 +3,7 @@ * NPC - Fishman (blue fish) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_so.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_sv.cpp b/src/d/actor/d_a_npc_sv.cpp index 200c7e8a2..933acd534 100644 --- a/src/d/actor/d_a_npc_sv.cpp +++ b/src/d/actor/d_a_npc_sv.cpp @@ -3,7 +3,7 @@ * NPC - Salvage Corp group members */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_sv.h" #include "m_Do/m_Do_ext.h" #include "d/actor/d_a_obj_ikada.h" diff --git a/src/d/actor/d_a_npc_tc.cpp b/src/d/actor/d_a_npc_tc.cpp index 1b2f1896d..bdc2b59ab 100644 --- a/src/d/actor/d_a_npc_tc.cpp +++ b/src/d/actor/d_a_npc_tc.cpp @@ -3,7 +3,7 @@ * NPC - Tingle, Ankle, David Jr. & Knuckle */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_tc.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_tt.cpp b/src/d/actor/d_a_npc_tt.cpp index 1b6aeb97e..647ec9c0b 100644 --- a/src/d/actor/d_a_npc_tt.cpp +++ b/src/d/actor/d_a_npc_tt.cpp @@ -3,7 +3,7 @@ * NPC - Tott */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_tt.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_uk.cpp b/src/d/actor/d_a_npc_uk.cpp index 67fcffadd..b3522fa90 100644 --- a/src/d/actor/d_a_npc_uk.cpp +++ b/src/d/actor/d_a_npc_uk.cpp @@ -3,7 +3,7 @@ * NPC - Jin, Jan, & Jun-Roberto */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_uk.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_npc_ym1.cpp b/src/d/actor/d_a_npc_ym1.cpp index 7cb8ce60a..4f53d6460 100644 --- a/src/d/actor/d_a_npc_ym1.cpp +++ b/src/d/actor/d_a_npc_ym1.cpp @@ -3,7 +3,7 @@ * NPC - Mesa & Abe */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ym1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_yw1.cpp b/src/d/actor/d_a_npc_yw1.cpp index 835df13c7..c4e2e288b 100644 --- a/src/d/actor/d_a_npc_yw1.cpp +++ b/src/d/actor/d_a_npc_yw1.cpp @@ -3,7 +3,7 @@ * NPC - Sue-Belle */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_yw1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_zk1.cpp b/src/d/actor/d_a_npc_zk1.cpp index 3ac3456f4..7e7c0888b 100644 --- a/src/d/actor/d_a_npc_zk1.cpp +++ b/src/d/actor/d_a_npc_zk1.cpp @@ -3,7 +3,7 @@ * NPC - Rito Chieftain */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_zk1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_npc_zl1.cpp b/src/d/actor/d_a_npc_zl1.cpp index 3f85a6f4b..faa12e63a 100644 --- a/src/d/actor/d_a_npc_zl1.cpp +++ b/src/d/actor/d_a_npc_zl1.cpp @@ -3,7 +3,7 @@ * NPC - Tetra */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_zl1.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_nz.cpp b/src/d/actor/d_a_nz.cpp index 4e7651402..7368b047e 100644 --- a/src/d/actor/d_a_nz.cpp +++ b/src/d/actor/d_a_nz.cpp @@ -3,7 +3,7 @@ * Enemy - Rat */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_nz.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_nzg.cpp b/src/d/actor/d_a_nzg.cpp index eefbf4662..6eaeff68b 100644 --- a/src/d/actor/d_a_nzg.cpp +++ b/src/d/actor/d_a_nzg.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_nzg.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_nzg.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_AjavW.cpp b/src/d/actor/d_a_obj_AjavW.cpp index 77f3dc486..fefa60b7b 100644 --- a/src/d/actor/d_a_obj_AjavW.cpp +++ b/src/d/actor/d_a_obj_AjavW.cpp @@ -3,7 +3,7 @@ * Object - Water inside Jabun's cave */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_AjavW.h" #include "d/res/res_ajavw.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_Itnak.cpp b/src/d/actor/d_a_obj_Itnak.cpp index 4958ccfd3..ccd6a4268 100644 --- a/src/d/actor/d_a_obj_Itnak.cpp +++ b/src/d/actor/d_a_obj_Itnak.cpp @@ -3,7 +3,7 @@ * Object - Unused - Darknut statue */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_Itnak.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_Vds.cpp b/src/d/actor/d_a_obj_Vds.cpp index b0ed49dbc..6f94284fc 100644 --- a/src/d/actor/d_a_obj_Vds.cpp +++ b/src/d/actor/d_a_obj_Vds.cpp @@ -3,7 +3,7 @@ * Object - Earth Temple - Face statue (lights up when eyes are hit with Mirror Shield) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_Vds.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_Vteng.cpp b/src/d/actor/d_a_obj_Vteng.cpp index 8fe740830..428371ca5 100644 --- a/src/d/actor/d_a_obj_Vteng.cpp +++ b/src/d/actor/d_a_obj_Vteng.cpp @@ -3,7 +3,7 @@ * Object - Puppet Ganon curtains (intro cutscene) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_Vteng.h" #include "d/res/res_vteng.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_YLzou.cpp b/src/d/actor/d_a_obj_YLzou.cpp index 89710f7cd..2c64989d5 100644 --- a/src/d/actor/d_a_obj_YLzou.cpp +++ b/src/d/actor/d_a_obj_YLzou.cpp @@ -3,7 +3,7 @@ * Object - Hyrule Castle - Link statue */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_YLzou.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_Yboil.cpp b/src/d/actor/d_a_obj_Yboil.cpp index f087c1f98..30be2afc4 100644 --- a/src/d/actor/d_a_obj_Yboil.cpp +++ b/src/d/actor/d_a_obj_Yboil.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_Yboil.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_Yboil.h" #include "d/res/res_yboil.h" #include "d/d_a_obj.h" diff --git a/src/d/actor/d_a_obj_Ygush00.cpp b/src/d/actor/d_a_obj_Ygush00.cpp index 389c204dd..d2aa6c6d5 100644 --- a/src/d/actor/d_a_obj_Ygush00.cpp +++ b/src/d/actor/d_a_obj_Ygush00.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_Ygush00.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_Ygush00.h" #include "d/res/res_ygush00.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_adnno.cpp b/src/d/actor/d_a_obj_adnno.cpp index 9977fdaca..f8f0f30c0 100644 --- a/src/d/actor/d_a_obj_adnno.cpp +++ b/src/d/actor/d_a_obj_adnno.cpp @@ -3,7 +3,7 @@ * Object - Unused - Triforce prayer mural */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_adnno.h" #include "d/res/res_adnno.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_ajav.cpp b/src/d/actor/d_a_obj_ajav.cpp index 6ec9c4e85..3f6349015 100644 --- a/src/d/actor/d_a_obj_ajav.cpp +++ b/src/d/actor/d_a_obj_ajav.cpp @@ -3,7 +3,7 @@ * Object - Stone wall blocking the entrance to Jabun's cave */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ajav.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_akabe.cpp b/src/d/actor/d_a_obj_akabe.cpp index 6a490a8f6..c18c81bfd 100644 --- a/src/d/actor/d_a_obj_akabe.cpp +++ b/src/d/actor/d_a_obj_akabe.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_akabe.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_akabe.h" #include "d/res/res_akabe.h" #include "d/res/res_akabed.h" diff --git a/src/d/actor/d_a_obj_apzl.cpp b/src/d/actor/d_a_obj_apzl.cpp index 509b51d4e..0b3a633a2 100644 --- a/src/d/actor/d_a_obj_apzl.cpp +++ b/src/d/actor/d_a_obj_apzl.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_apzl.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_apzl.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_ashut.cpp b/src/d/actor/d_a_obj_ashut.cpp index 5e82685c0..518c2012b 100644 --- a/src/d/actor/d_a_obj_ashut.cpp +++ b/src/d/actor/d_a_obj_ashut.cpp @@ -3,7 +3,7 @@ * Object - Metal bars (Pirate Ship rope minigame) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ashut.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_auzu.cpp b/src/d/actor/d_a_obj_auzu.cpp index ccab0f69c..361e03dfe 100644 --- a/src/d/actor/d_a_obj_auzu.cpp +++ b/src/d/actor/d_a_obj_auzu.cpp @@ -3,7 +3,7 @@ * Object - Big Octo/Jabun's cave whirlpool */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_auzu.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_aygr.cpp b/src/d/actor/d_a_obj_aygr.cpp index 0d91f3e04..e1c408381 100644 --- a/src/d/actor/d_a_obj_aygr.cpp +++ b/src/d/actor/d_a_obj_aygr.cpp @@ -3,7 +3,7 @@ * Object - Lookout Platform */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_aygr.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_balancelift.cpp b/src/d/actor/d_a_obj_balancelift.cpp index 7f3ce716a..101b42e05 100644 --- a/src/d/actor/d_a_obj_balancelift.cpp +++ b/src/d/actor/d_a_obj_balancelift.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Pair of scales */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_balancelift.h" #include "d/d_bg_w.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_barrel.cpp b/src/d/actor/d_a_obj_barrel.cpp index 7566655a3..6ccbf4929 100644 --- a/src/d/actor/d_a_obj_barrel.cpp +++ b/src/d/actor/d_a_obj_barrel.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_barrel.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_barrel.h" #include "d/actor/d_a_obj_eff.h" #include "d/res/res_ktaru_01.h" diff --git a/src/d/actor/d_a_obj_barrel2.cpp b/src/d/actor/d_a_obj_barrel2.cpp index af5119490..f1f37dfbf 100644 --- a/src/d/actor/d_a_obj_barrel2.cpp +++ b/src/d/actor/d_a_obj_barrel2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_barrel2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_barrel2.h" #include "d/actor/d_a_obj_buoyflag.h" #include "d/actor/d_a_race_item.h" diff --git a/src/d/actor/d_a_obj_barrier.cpp b/src/d/actor/d_a_obj_barrier.cpp index 089a51b22..8339041a0 100644 --- a/src/d/actor/d_a_obj_barrier.cpp +++ b/src/d/actor/d_a_obj_barrier.cpp @@ -3,7 +3,7 @@ * Object - Hyrule barrier */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_barrier.h" #include "d/res/res_ycage.h" #include "JSystem/JUtility/JUTAssert.h" diff --git a/src/d/actor/d_a_obj_bemos.cpp b/src/d/actor/d_a_obj_bemos.cpp index 3435bf03c..03ecf582e 100644 --- a/src/d/actor/d_a_obj_bemos.cpp +++ b/src/d/actor/d_a_obj_bemos.cpp @@ -3,7 +3,7 @@ * Enemy - Beamos */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_bemos.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_bscurtain.cpp b/src/d/actor/d_a_obj_bscurtain.cpp index 4018d1a73..2365a9156 100644 --- a/src/d/actor/d_a_obj_bscurtain.cpp +++ b/src/d/actor/d_a_obj_bscurtain.cpp @@ -3,7 +3,7 @@ * Object - Curtains (Beedle's Shop) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_bscurtain.h" #include "d/res/res_ptc.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_buoyflag.cpp b/src/d/actor/d_a_obj_buoyflag.cpp index e8729138a..5a1b77dc6 100644 --- a/src/d/actor/d_a_obj_buoyflag.cpp +++ b/src/d/actor/d_a_obj_buoyflag.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_buoyflag.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_buoyflag.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_buoyrace.cpp b/src/d/actor/d_a_obj_buoyrace.cpp index 478362261..78db5d192 100644 --- a/src/d/actor/d_a_obj_buoyrace.cpp +++ b/src/d/actor/d_a_obj_buoyrace.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_buoyrace.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_buoyrace.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_cafelmp.cpp b/src/d/actor/d_a_obj_cafelmp.cpp index b5bdd8839..72ffe94d3 100644 --- a/src/d/actor/d_a_obj_cafelmp.cpp +++ b/src/d/actor/d_a_obj_cafelmp.cpp @@ -3,7 +3,7 @@ * Object - Lamp (Cafe Bar) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_cafelmp.h" #include "d/res/res_cafelmp.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_canon.cpp b/src/d/actor/d_a_obj_canon.cpp index 006a52511..8f348e734 100644 --- a/src/d/actor/d_a_obj_canon.cpp +++ b/src/d/actor/d_a_obj_canon.cpp @@ -3,7 +3,7 @@ * Object - Great Sea enemy cannon */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_canon.h" #include "JSystem/J3DGraphAnimator/J3DModel.h" #include "JSystem/J3DGraphAnimator/J3DNode.h" diff --git a/src/d/actor/d_a_obj_coming.cpp b/src/d/actor/d_a_obj_coming.cpp index 1cb5cdd79..7e03ba766 100644 --- a/src/d/actor/d_a_obj_coming.cpp +++ b/src/d/actor/d_a_obj_coming.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_coming.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_coming.h" #include "d/actor/d_a_obj_barrel2.h" #include "d/actor/d_a_obj_buoyflag.h" diff --git a/src/d/actor/d_a_obj_correct.cpp b/src/d/actor/d_a_obj_correct.cpp index 8b931d3b5..2ada37234 100644 --- a/src/d/actor/d_a_obj_correct.cpp +++ b/src/d/actor/d_a_obj_correct.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_correct.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep // This include needs to be before d_a_obj_correct.h for ordering of the // daObj::PrmAbstract symbols. diff --git a/src/d/actor/d_a_obj_demo_barrel.cpp b/src/d/actor/d_a_obj_demo_barrel.cpp index 1ee538557..251deeb64 100644 --- a/src/d/actor/d_a_obj_demo_barrel.cpp +++ b/src/d/actor/d_a_obj_demo_barrel.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_demo_barrel.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_demo_barrel.h" #include "d/d_bg_s_func.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_dmgroom.cpp b/src/d/actor/d_a_obj_dmgroom.cpp index 1684087d6..d636d5c9e 100644 --- a/src/d/actor/d_a_obj_dmgroom.cpp +++ b/src/d/actor/d_a_obj_dmgroom.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_dmgroom.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_dmgroom.h" #include "d/res/res_dmgroom.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_doguu.cpp b/src/d/actor/d_a_obj_doguu.cpp index 316edb09f..2f2af99ba 100644 --- a/src/d/actor/d_a_obj_doguu.cpp +++ b/src/d/actor/d_a_obj_doguu.cpp @@ -3,7 +3,7 @@ * Object - Goddess Statues (Triangle Islands) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_doguu.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_doguu_demo.cpp b/src/d/actor/d_a_obj_doguu_demo.cpp index 92195f661..d6aeecf04 100644 --- a/src/d/actor/d_a_obj_doguu_demo.cpp +++ b/src/d/actor/d_a_obj_doguu_demo.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_doguu_demo.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_doguu_demo.h" #include "d/res/res_doguud.h" #include "d/d_bg_w.h" diff --git a/src/d/actor/d_a_obj_dragonhead.cpp b/src/d/actor/d_a_obj_dragonhead.cpp index b53c5e98e..2db82237f 100644 --- a/src/d/actor/d_a_obj_dragonhead.cpp +++ b/src/d/actor/d_a_obj_dragonhead.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_dragonhead.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_dragonhead.h" #include "d/res/res_qdghd.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_drift.cpp b/src/d/actor/d_a_obj_drift.cpp index 25b2af794..e57a0d426 100644 --- a/src/d/actor/d_a_obj_drift.cpp +++ b/src/d/actor/d_a_obj_drift.cpp @@ -3,7 +3,7 @@ * Object - Floating tree platform */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_drift.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_eayogn.cpp b/src/d/actor/d_a_obj_eayogn.cpp index 0873e6239..f33824336 100644 --- a/src/d/actor/d_a_obj_eayogn.cpp +++ b/src/d/actor/d_a_obj_eayogn.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_eayogn.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_eayogn.h" #include "d/res/res_eayogn.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_ebomzo.cpp b/src/d/actor/d_a_obj_ebomzo.cpp index 2ac2fe376..782e8c7ee 100644 --- a/src/d/actor/d_a_obj_ebomzo.cpp +++ b/src/d/actor/d_a_obj_ebomzo.cpp @@ -3,7 +3,7 @@ * Object - Bombable statues (outside Dragon Roost Cavern entrance) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ebomzo.h" #include "dolphin/types.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_eff.cpp b/src/d/actor/d_a_obj_eff.cpp index 2739b93aa..96440bde2 100644 --- a/src/d/actor/d_a_obj_eff.cpp +++ b/src/d/actor/d_a_obj_eff.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_eff.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_eff.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_ekskz.cpp b/src/d/actor/d_a_obj_ekskz.cpp index 32ab714dd..8f7a8d3ea 100644 --- a/src/d/actor/d_a_obj_ekskz.cpp +++ b/src/d/actor/d_a_obj_ekskz.cpp @@ -3,7 +3,7 @@ * Object - Stone statue blowing strong gust of wind (Gale Isle) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ekskz.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_eskban.cpp b/src/d/actor/d_a_obj_eskban.cpp index 45d1e2bd4..b7975390a 100644 --- a/src/d/actor/d_a_obj_eskban.cpp +++ b/src/d/actor/d_a_obj_eskban.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_eskban.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_eskban.h" #include "d/res/res_eskban.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ferris.cpp b/src/d/actor/d_a_obj_ferris.cpp index a6c5b2bad..a7265faba 100644 --- a/src/d/actor/d_a_obj_ferris.cpp +++ b/src/d/actor/d_a_obj_ferris.cpp @@ -3,7 +3,7 @@ * Object - Windfall Island - Ferris wheel */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ferris.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_figure.cpp b/src/d/actor/d_a_obj_figure.cpp index 7549dfb31..20d1a8328 100644 --- a/src/d/actor/d_a_obj_figure.cpp +++ b/src/d/actor/d_a_obj_figure.cpp @@ -3,7 +3,7 @@ * Object - Nintendo Gallery figurines + stand */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_figure.h" #include "d/res/res_figure.h" #include "d/res/res_figure2.h" diff --git a/src/d/actor/d_a_obj_firewall.cpp b/src/d/actor/d_a_obj_firewall.cpp index fd1572683..e264d9c80 100644 --- a/src/d/actor/d_a_obj_firewall.cpp +++ b/src/d/actor/d_a_obj_firewall.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_firewall.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_firewall.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_flame.cpp b/src/d/actor/d_a_obj_flame.cpp index d7a9b4e11..13a421106 100644 --- a/src/d/actor/d_a_obj_flame.cpp +++ b/src/d/actor/d_a_obj_flame.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_flame.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_flame.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_ftree.cpp b/src/d/actor/d_a_obj_ftree.cpp index 1fb04f4eb..a23145a7f 100644 --- a/src/d/actor/d_a_obj_ftree.cpp +++ b/src/d/actor/d_a_obj_ftree.cpp @@ -3,7 +3,7 @@ * Object - Forest Trees */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ftree.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_ganonbed.cpp b/src/d/actor/d_a_obj_ganonbed.cpp index 5e01b114e..c74886be4 100644 --- a/src/d/actor/d_a_obj_ganonbed.cpp +++ b/src/d/actor/d_a_obj_ganonbed.cpp @@ -3,7 +3,7 @@ * Object - Bed (Puppet Ganon intro cutscene) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ganonbed.h" #include "d/res/res_gbed.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_gaship.cpp b/src/d/actor/d_a_obj_gaship.cpp index 7bcd92c87..a196d2ead 100644 --- a/src/d/actor/d_a_obj_gaship.cpp +++ b/src/d/actor/d_a_obj_gaship.cpp @@ -3,7 +3,7 @@ * Object - Ganon Room exterior (Forsaken Fortress) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_gaship.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_gaship2.cpp b/src/d/actor/d_a_obj_gaship2.cpp index 216b0f349..2d0405f02 100644 --- a/src/d/actor/d_a_obj_gaship2.cpp +++ b/src/d/actor/d_a_obj_gaship2.cpp @@ -3,7 +3,7 @@ * Object - Ganon Room (destroyed) (Forsaken Fortress 3) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_gaship2.h" #include "d/res/res_yakerom.h" #include "SSystem/SComponent/c_bg_w.h" diff --git a/src/d/actor/d_a_obj_gnnbtltaki.cpp b/src/d/actor/d_a_obj_gnnbtltaki.cpp index d7c7f5278..42da67f90 100644 --- a/src/d/actor/d_a_obj_gnnbtltaki.cpp +++ b/src/d/actor/d_a_obj_gnnbtltaki.cpp @@ -3,7 +3,7 @@ * Object - Ganondorf Fight - Background waterfalls (during fight) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_gnnbtltaki.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_gnndemotakie.cpp b/src/d/actor/d_a_obj_gnndemotakie.cpp index 25b296ddf..9395cbae8 100644 --- a/src/d/actor/d_a_obj_gnndemotakie.cpp +++ b/src/d/actor/d_a_obj_gnndemotakie.cpp @@ -3,7 +3,7 @@ * Object - Ganondorf Fight - Central waterfall (after fight) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_gnndemotakie.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_gnndemotakis.cpp b/src/d/actor/d_a_obj_gnndemotakis.cpp index 33ea8ec4d..f7777ac23 100644 --- a/src/d/actor/d_a_obj_gnndemotakis.cpp +++ b/src/d/actor/d_a_obj_gnndemotakis.cpp @@ -3,7 +3,7 @@ * Object - Ganondorf Fight - Background waterfalls (before fight) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_gnndemotakis.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_gong.cpp b/src/d/actor/d_a_obj_gong.cpp index 18cc11a70..a0d842ef7 100644 --- a/src/d/actor/d_a_obj_gong.cpp +++ b/src/d/actor/d_a_obj_gong.cpp @@ -3,7 +3,7 @@ * Object - Gong (Tetra's Ship) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_gong.h" #include "d/res/res_vdora.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_gryw00.cpp b/src/d/actor/d_a_obj_gryw00.cpp index 5ebafaf20..22b8cb14e 100644 --- a/src/d/actor/d_a_obj_gryw00.cpp +++ b/src/d/actor/d_a_obj_gryw00.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_gryw00.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/d_com_inf_game.h" #include "d/d_particle.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_gtaki.cpp b/src/d/actor/d_a_obj_gtaki.cpp index 533aca28f..b891d252f 100644 --- a/src/d/actor/d_a_obj_gtaki.cpp +++ b/src/d/actor/d_a_obj_gtaki.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_gtaki.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_gtaki.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_hami2.cpp b/src/d/actor/d_a_obj_hami2.cpp index 11f97f713..0032c1bbc 100644 --- a/src/d/actor/d_a_obj_hami2.cpp +++ b/src/d/actor/d_a_obj_hami2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_hami2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hami2.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_hami3.cpp b/src/d/actor/d_a_obj_hami3.cpp index b6fa8cc70..65961c047 100644 --- a/src/d/actor/d_a_obj_hami3.cpp +++ b/src/d/actor/d_a_obj_hami3.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_hami3.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hami3.h" #include "SSystem/SComponent/c_lib.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_hami4.cpp b/src/d/actor/d_a_obj_hami4.cpp index d30469b4f..233d3605c 100644 --- a/src/d/actor/d_a_obj_hami4.cpp +++ b/src/d/actor/d_a_obj_hami4.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_hami4.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hami4.h" #include "JSystem/J3DGraphAnimator/J3DModel.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_hat.cpp b/src/d/actor/d_a_obj_hat.cpp index 5e3b3b9d1..1eae5829a 100644 --- a/src/d/actor/d_a_obj_hat.cpp +++ b/src/d/actor/d_a_obj_hat.cpp @@ -3,7 +3,7 @@ * Object - Hats (Traveling Merchants) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hat.h" #include "d/actor/d_a_npc_roten.h" #include "d/d_a_obj.h" diff --git a/src/d/actor/d_a_obj_hbrf1.cpp b/src/d/actor/d_a_obj_hbrf1.cpp index c9d4daad9..ee9cc945e 100644 --- a/src/d/actor/d_a_obj_hbrf1.cpp +++ b/src/d/actor/d_a_obj_hbrf1.cpp @@ -3,7 +3,7 @@ * Object - Wind Temple - Elevator (giant fan room) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hbrf1.h" #include "d/res/res_hbrf1.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_hcbh.cpp b/src/d/actor/d_a_obj_hcbh.cpp index 8f07cab35..2350eed46 100644 --- a/src/d/actor/d_a_obj_hcbh.cpp +++ b/src/d/actor/d_a_obj_hcbh.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Pillar with Companion Statue's face on it. */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hcbh.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_hfuck1.cpp b/src/d/actor/d_a_obj_hfuck1.cpp index 9074df247..0c493bded 100644 --- a/src/d/actor/d_a_obj_hfuck1.cpp +++ b/src/d/actor/d_a_obj_hfuck1.cpp @@ -3,7 +3,7 @@ * Object - Hookshot target */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hfuck1.h" #include "d/res/res_hfuck1.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_hha.cpp b/src/d/actor/d_a_obj_hha.cpp index d412d7db8..d4737659a 100644 --- a/src/d/actor/d_a_obj_hha.cpp +++ b/src/d/actor/d_a_obj_hha.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Entrance waterfall */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hha.h" #include "d/actor/d_a_tag_waterlevel.h" #include "d/d_bg_s_func.h" diff --git a/src/d/actor/d_a_obj_hlift.cpp b/src/d/actor/d_a_obj_hlift.cpp index d452b19e4..569791365 100644 --- a/src/d/actor/d_a_obj_hlift.cpp +++ b/src/d/actor/d_a_obj_hlift.cpp @@ -3,7 +3,7 @@ * Object - Wooden platforms (Pirate ship rope minigame 1) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hlift.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_hole.cpp b/src/d/actor/d_a_obj_hole.cpp index d1c7839ee..697c2eead 100644 --- a/src/d/actor/d_a_obj_hole.cpp +++ b/src/d/actor/d_a_obj_hole.cpp @@ -3,7 +3,7 @@ * Object - Grotto */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hole.h" #include "d/res/res_aana.h" #include "d/d_bg_s_lin_chk.h" diff --git a/src/d/actor/d_a_obj_homen.cpp b/src/d/actor/d_a_obj_homen.cpp index dc4560c86..324a45a5d 100644 --- a/src/d/actor/d_a_obj_homen.cpp +++ b/src/d/actor/d_a_obj_homen.cpp @@ -3,7 +3,7 @@ * Object - Wind Temple - Face stone Hookshot target */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_homen.h" #include "d/actor/d_a_player.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_homensmoke.cpp b/src/d/actor/d_a_obj_homensmoke.cpp index 664e6d627..215605360 100644 --- a/src/d/actor/d_a_obj_homensmoke.cpp +++ b/src/d/actor/d_a_obj_homensmoke.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_homensmoke.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_homensmoke.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_hsehi1.cpp b/src/d/actor/d_a_obj_hsehi1.cpp index f28831127..90687c81d 100644 --- a/src/d/actor/d_a_obj_hsehi1.cpp +++ b/src/d/actor/d_a_obj_hsehi1.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Command Melody monument & blue monument next to Companion Statue */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_hsehi1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_htetu1.cpp b/src/d/actor/d_a_obj_htetu1.cpp index f9990b91a..a29ef4f4d 100644 --- a/src/d/actor/d_a_obj_htetu1.cpp +++ b/src/d/actor/d_a_obj_htetu1.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Large yellow gate (blocks room containing Small Key) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_htetu1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_ice.cpp b/src/d/actor/d_a_obj_ice.cpp index ced0fc29f..8ab41f5cf 100644 --- a/src/d/actor/d_a_obj_ice.cpp +++ b/src/d/actor/d_a_obj_ice.cpp @@ -3,7 +3,7 @@ * Object - Block of ice (blocks treasure chests, enemies, rupees, etc.) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ice.h" #include "d/d_camera.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_iceisland.cpp b/src/d/actor/d_a_obj_iceisland.cpp index 610ee8ba7..51fa73208 100644 --- a/src/d/actor/d_a_obj_iceisland.cpp +++ b/src/d/actor/d_a_obj_iceisland.cpp @@ -3,7 +3,7 @@ * Object - Icy clouds surrounding Ice Ring Isle */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_iceisland.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_ikada.cpp b/src/d/actor/d_a_obj_ikada.cpp index dde1b10e7..a350bccaf 100644 --- a/src/d/actor/d_a_obj_ikada.cpp +++ b/src/d/actor/d_a_obj_ikada.cpp @@ -3,7 +3,7 @@ * Object - Various Great Sea ships (Beedle, Submarines, Skull Platforms/Rafts, and Salvage Corp.) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ikada.h" #include "d/actor/d_a_bomb.h" #include "d/actor/d_a_majuu_flag.h" diff --git a/src/d/actor/d_a_obj_jump.cpp b/src/d/actor/d_a_obj_jump.cpp index cb21585bc..27ee2de7e 100644 --- a/src/d/actor/d_a_obj_jump.cpp +++ b/src/d/actor/d_a_obj_jump.cpp @@ -3,7 +3,7 @@ * Object - Wind Temple - Iron Boots springboard */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_jump.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_kanat.cpp b/src/d/actor/d_a_obj_kanat.cpp index c7ea82017..7a21e2bdb 100644 --- a/src/d/actor/d_a_obj_kanat.cpp +++ b/src/d/actor/d_a_obj_kanat.cpp @@ -3,7 +3,7 @@ * Object - Forbidden Woods - Solid vine floor (blocks entry to B1) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_kanat.h" #include "d/res/res_kanat.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_kanoke.cpp b/src/d/actor/d_a_obj_kanoke.cpp index a2d61d8a2..c1e9c416b 100644 --- a/src/d/actor/d_a_obj_kanoke.cpp +++ b/src/d/actor/d_a_obj_kanoke.cpp @@ -3,7 +3,7 @@ * Object - Earth Temple - Coffin */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_kanoke.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_ladder.cpp b/src/d/actor/d_a_obj_ladder.cpp index 871571c76..bc0d5eeb4 100644 --- a/src/d/actor/d_a_obj_ladder.cpp +++ b/src/d/actor/d_a_obj_ladder.cpp @@ -3,7 +3,7 @@ * Object - Drop-down ladder */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ladder.h" #include "d/res/res_mhsg.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_leaves.cpp b/src/d/actor/d_a_obj_leaves.cpp index e1c143cec..33e334188 100644 --- a/src/d/actor/d_a_obj_leaves.cpp +++ b/src/d/actor/d_a_obj_leaves.cpp @@ -3,7 +3,7 @@ * Object - Pile of orange leaves (fades away when blown with Deku Leaf) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_leaves.h" #include "d/actor/d_a_player.h" #include "d/res/res_vochi.h" diff --git a/src/d/actor/d_a_obj_light.cpp b/src/d/actor/d_a_obj_light.cpp index e592240f8..47a1596f2 100644 --- a/src/d/actor/d_a_obj_light.cpp +++ b/src/d/actor/d_a_obj_light.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_light.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_light.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_lpalm.cpp b/src/d/actor/d_a_obj_lpalm.cpp index d7000e291..4145b4910 100644 --- a/src/d/actor/d_a_obj_lpalm.cpp +++ b/src/d/actor/d_a_obj_lpalm.cpp @@ -3,7 +3,7 @@ * Object - Palm tree */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_lpalm.h" #include "d/d_com_inf_game.h" #include "d/d_kankyo_wether.h" diff --git a/src/d/actor/d_a_obj_magmarock.cpp b/src/d/actor/d_a_obj_magmarock.cpp index 182bafe03..fe5c4c578 100644 --- a/src/d/actor/d_a_obj_magmarock.cpp +++ b/src/d/actor/d_a_obj_magmarock.cpp @@ -3,7 +3,7 @@ * Object - Dragon Roost Cavern - Lava slab */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_magmarock.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_majyuu_door.cpp b/src/d/actor/d_a_obj_majyuu_door.cpp index c7be560fd..aa6df1687 100644 --- a/src/d/actor/d_a_obj_majyuu_door.cpp +++ b/src/d/actor/d_a_obj_majyuu_door.cpp @@ -3,7 +3,7 @@ * Object - Forsaken Fortress - Large wooden barricade (blocks entrance, destroyed with Bombs) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_majyuu_door.h" #include "d/d_cc_d.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_mkie.cpp b/src/d/actor/d_a_obj_mkie.cpp index 17d37fa9b..c6381b8da 100644 --- a/src/d/actor/d_a_obj_mkie.cpp +++ b/src/d/actor/d_a_obj_mkie.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_mkie.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_mkie.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_mkiek.cpp b/src/d/actor/d_a_obj_mkiek.cpp index 1892f6273..d7a89a077 100644 --- a/src/d/actor/d_a_obj_mkiek.cpp +++ b/src/d/actor/d_a_obj_mkiek.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_mkiek.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_mkiek.h" #include "d/d_com_inf_game.h" #include "d/d_a_obj.h" diff --git a/src/d/actor/d_a_obj_mknjd.cpp b/src/d/actor/d_a_obj_mknjd.cpp index 6b375a11c..de274969a 100644 --- a/src/d/actor/d_a_obj_mknjd.cpp +++ b/src/d/actor/d_a_obj_mknjd.cpp @@ -3,7 +3,7 @@ * Object - Earth God's Lyric/Wind God's Aria statues */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_mknjd.h" #include "d/d_s_play.h" // IWYU pragma: keep #include "d/res/res_mknjd.h" diff --git a/src/d/actor/d_a_obj_mmrr.cpp b/src/d/actor/d_a_obj_mmrr.cpp index 317a3e81d..0568479da 100644 --- a/src/d/actor/d_a_obj_mmrr.cpp +++ b/src/d/actor/d_a_obj_mmrr.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_mmrr.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_mmrr.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_monument.cpp b/src/d/actor/d_a_obj_monument.cpp index 69404d81d..0b180adf7 100644 --- a/src/d/actor/d_a_obj_monument.cpp +++ b/src/d/actor/d_a_obj_monument.cpp @@ -3,7 +3,7 @@ * Object - Wind's Requiem stone monument */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_monument.h" #include "d/res/res_esekh.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_movebox.cpp b/src/d/actor/d_a_obj_movebox.cpp index 2e59b7b55..3a6cc3a60 100644 --- a/src/d/actor/d_a_obj_movebox.cpp +++ b/src/d/actor/d_a_obj_movebox.cpp @@ -3,7 +3,7 @@ * Object - Pushable Box */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_movebox.h" #include "d/res/res_ecube.h" #include "d/res/res_hbox2.h" diff --git a/src/d/actor/d_a_obj_msdan.cpp b/src/d/actor/d_a_obj_msdan.cpp index 583b6ef4a..bfe865d11 100644 --- a/src/d/actor/d_a_obj_msdan.cpp +++ b/src/d/actor/d_a_obj_msdan.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_msdan.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_msdan.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_msdan2.cpp b/src/d/actor/d_a_obj_msdan2.cpp index f21b8095c..43db98a2c 100644 --- a/src/d/actor/d_a_obj_msdan2.cpp +++ b/src/d/actor/d_a_obj_msdan2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_msdan2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_msdan2.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_msdan_sub.cpp b/src/d/actor/d_a_obj_msdan_sub.cpp index 5fb71b56a..7b92f0887 100644 --- a/src/d/actor/d_a_obj_msdan_sub.cpp +++ b/src/d/actor/d_a_obj_msdan_sub.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_msdan_sub.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_msdan_sub.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_msdan_sub2.cpp b/src/d/actor/d_a_obj_msdan_sub2.cpp index ade337c77..65d9c5076 100644 --- a/src/d/actor/d_a_obj_msdan_sub2.cpp +++ b/src/d/actor/d_a_obj_msdan_sub2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_msdan_sub2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_msdan_sub2.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_mshokki.cpp b/src/d/actor/d_a_obj_mshokki.cpp index 0351ff88c..a50167b34 100644 --- a/src/d/actor/d_a_obj_mshokki.cpp +++ b/src/d/actor/d_a_obj_mshokki.cpp @@ -3,7 +3,7 @@ * Object - Dishes and cutlery inside Forsaken Fortress */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_mshokki.h" #include "d/res/res_mshokki.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_mtest.cpp b/src/d/actor/d_a_obj_mtest.cpp index d1c7168af..63ab7bf75 100644 --- a/src/d/actor/d_a_obj_mtest.cpp +++ b/src/d/actor/d_a_obj_mtest.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_mtest.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_mtest.h" #include "d/res/res_mtest.h" #include "d/res/res_owater.h" diff --git a/src/d/actor/d_a_obj_nest.cpp b/src/d/actor/d_a_obj_nest.cpp index 3ab33960e..319acef74 100644 --- a/src/d/actor/d_a_obj_nest.cpp +++ b/src/d/actor/d_a_obj_nest.cpp @@ -3,7 +3,7 @@ * Object - Kargaroc nest */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_nest.h" #include "d/res/res_mtorisu.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_ohatch.cpp b/src/d/actor/d_a_obj_ohatch.cpp index 0c5c00eb5..129b6d8e1 100644 --- a/src/d/actor/d_a_obj_ohatch.cpp +++ b/src/d/actor/d_a_obj_ohatch.cpp @@ -3,7 +3,7 @@ * Object - Hatch door leading to the Nintendo Gallery */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ohatch.h" #include "d/res/res_ohatch.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_ojtree.cpp b/src/d/actor/d_a_obj_ojtree.cpp index 7112ef895..8c3375cda 100644 --- a/src/d/actor/d_a_obj_ojtree.cpp +++ b/src/d/actor/d_a_obj_ojtree.cpp @@ -3,7 +3,7 @@ * Object - Tall thin poles leading to the Deku Leaf (Forest Haven interior) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/res/res_ojtree.h" #include "d/actor/d_a_obj_ojtree.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_ospbox.cpp b/src/d/actor/d_a_obj_ospbox.cpp index 341bdd8e8..9fdc80460 100644 --- a/src/d/actor/d_a_obj_ospbox.cpp +++ b/src/d/actor/d_a_obj_ospbox.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_ospbox.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_ospbox.h" #include "d/d_com_inf_game.h" #include "d/d_kankyo.h" diff --git a/src/d/actor/d_a_obj_otble.cpp b/src/d/actor/d_a_obj_otble.cpp index 7af098b64..a4f4b1e35 100644 --- a/src/d/actor/d_a_obj_otble.cpp +++ b/src/d/actor/d_a_obj_otble.cpp @@ -3,7 +3,7 @@ * Object - Generic brown wooden tables */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_otble.h" #include "d/res/res_okmono.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_paper.cpp b/src/d/actor/d_a_obj_paper.cpp index c9cbf358a..bc9095380 100644 --- a/src/d/actor/d_a_obj_paper.cpp +++ b/src/d/actor/d_a_obj_paper.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_paper.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_paper.h" #include "d/res/res_opaper.h" #include "d/res/res_ppos.h" diff --git a/src/d/actor/d_a_obj_pbco.cpp b/src/d/actor/d_a_obj_pbco.cpp index 4c8a66dc6..8c75ac749 100644 --- a/src/d/actor/d_a_obj_pbco.cpp +++ b/src/d/actor/d_a_obj_pbco.cpp @@ -3,7 +3,7 @@ * Object - Windfall Island - Bomb Shop - Flip up countertop/counter door */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_pbco.h" #include "d/res/res_pbco.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_pbka.cpp b/src/d/actor/d_a_obj_pbka.cpp index b224c6678..722766bed 100644 --- a/src/d/actor/d_a_obj_pbka.cpp +++ b/src/d/actor/d_a_obj_pbka.cpp @@ -3,7 +3,7 @@ * Object - Windfall Island - Bomb Shop - Ceiling fan */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_pbka.h" #include "d/res/res_pbka.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_obj_pfall.cpp b/src/d/actor/d_a_obj_pfall.cpp index 75d6af375..be7c09703 100644 --- a/src/d/actor/d_a_obj_pfall.cpp +++ b/src/d/actor/d_a_obj_pfall.cpp @@ -3,7 +3,7 @@ * NPC - Rat (crawlspaces) (opens trap doors) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_pfall.h" #include "d/d_procname.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_pirateship.cpp b/src/d/actor/d_a_obj_pirateship.cpp index d2f9232b2..01767e7bb 100644 --- a/src/d/actor/d_a_obj_pirateship.cpp +++ b/src/d/actor/d_a_obj_pirateship.cpp @@ -3,7 +3,7 @@ * Object - Pirate Ship */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_pirateship.h" #include "d/actor/d_a_knob00.h" #include "d/res/res_kaizokusen.h" diff --git a/src/d/actor/d_a_obj_plant.cpp b/src/d/actor/d_a_obj_plant.cpp index a7598a179..ca98902da 100644 --- a/src/d/actor/d_a_obj_plant.cpp +++ b/src/d/actor/d_a_obj_plant.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_plant.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_plant.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_quake.cpp b/src/d/actor/d_a_obj_quake.cpp index 9196af134..5ec21778c 100644 --- a/src/d/actor/d_a_obj_quake.cpp +++ b/src/d/actor/d_a_obj_quake.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_quake.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_quake.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_rcloud.cpp b/src/d/actor/d_a_obj_rcloud.cpp index 4018e27de..a6dc4f045 100644 --- a/src/d/actor/d_a_obj_rcloud.cpp +++ b/src/d/actor/d_a_obj_rcloud.cpp @@ -3,7 +3,7 @@ * Object - Dragon Roost Island - Clouds near Valoo */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_rcloud.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_rflw.cpp b/src/d/actor/d_a_obj_rflw.cpp index 4ff448cf6..49bdd0d36 100644 --- a/src/d/actor/d_a_obj_rflw.cpp +++ b/src/d/actor/d_a_obj_rflw.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_rflw.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_rflw.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_rforce.cpp b/src/d/actor/d_a_obj_rforce.cpp index 8bebb3cd6..b4e09111c 100644 --- a/src/d/actor/d_a_obj_rforce.cpp +++ b/src/d/actor/d_a_obj_rforce.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_rforce.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_rforce.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_roten.cpp b/src/d/actor/d_a_obj_roten.cpp index 58cd6b222..a8e404c9d 100644 --- a/src/d/actor/d_a_obj_roten.cpp +++ b/src/d/actor/d_a_obj_roten.cpp @@ -3,7 +3,7 @@ * Object - Zunari's Shop models (wooden posts and curtains on top) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_roten.h" #include "d/res/res_roten.h" #include "m_Do/m_Do_mtx.h" diff --git a/src/d/actor/d_a_obj_shelf.cpp b/src/d/actor/d_a_obj_shelf.cpp index 91a84c651..070e87222 100644 --- a/src/d/actor/d_a_obj_shelf.cpp +++ b/src/d/actor/d_a_obj_shelf.cpp @@ -3,7 +3,7 @@ * Object - Wooden shelf */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_shelf.h" #include "d/res/res_otana.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_shmrgrd.cpp b/src/d/actor/d_a_obj_shmrgrd.cpp index 62732ae76..f725e4a88 100644 --- a/src/d/actor/d_a_obj_shmrgrd.cpp +++ b/src/d/actor/d_a_obj_shmrgrd.cpp @@ -3,7 +3,7 @@ * Object - Skull Hammer switch (spiked) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_shmrgrd.h" #include "d/res/res_shmrgrd.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_smplbg.cpp b/src/d/actor/d_a_obj_smplbg.cpp index 3ac363d6b..0ec977336 100644 --- a/src/d/actor/d_a_obj_smplbg.cpp +++ b/src/d/actor/d_a_obj_smplbg.cpp @@ -3,7 +3,7 @@ * Object - Top/"head" of Tingle Tower */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_smplbg.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_stair.cpp b/src/d/actor/d_a_obj_stair.cpp index e5548f4e3..3e469babc 100644 --- a/src/d/actor/d_a_obj_stair.cpp +++ b/src/d/actor/d_a_obj_stair.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_stair.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_stair.h" #include "d/d_bg_w.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_swflat.cpp b/src/d/actor/d_a_obj_swflat.cpp index 874a07458..f9c42e988 100644 --- a/src/d/actor/d_a_obj_swflat.cpp +++ b/src/d/actor/d_a_obj_swflat.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Floor switch (requires statues to stay active) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_swflat.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_swhammer.cpp b/src/d/actor/d_a_obj_swhammer.cpp index 6cfc5a8b9..8ca9c0c15 100644 --- a/src/d/actor/d_a_obj_swhammer.cpp +++ b/src/d/actor/d_a_obj_swhammer.cpp @@ -3,7 +3,7 @@ * Object - Skull Hammer switch (normal) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_swhammer.h" #include "d/res/res_mhmrsw.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_swheavy.cpp b/src/d/actor/d_a_obj_swheavy.cpp index 04c660b2c..fdc58eede 100644 --- a/src/d/actor/d_a_obj_swheavy.cpp +++ b/src/d/actor/d_a_obj_swheavy.cpp @@ -3,7 +3,7 @@ * Object - Wind Temple - Iron Boots switch */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_swheavy.h" #include "d/res/res_hhbot.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_swlight.cpp b/src/d/actor/d_a_obj_swlight.cpp index 077c6aa2f..2b85fdcac 100644 --- a/src/d/actor/d_a_obj_swlight.cpp +++ b/src/d/actor/d_a_obj_swlight.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_swlight.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_swlight.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_swpush.cpp b/src/d/actor/d_a_obj_swpush.cpp index aa6946cc9..7ccf3c94e 100644 --- a/src/d/actor/d_a_obj_swpush.cpp +++ b/src/d/actor/d_a_obj_swpush.cpp @@ -3,7 +3,7 @@ * Object - Yellow switch (activated by stepping on it) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_swpush.h" #include "d/res/res_kbota_00.h" #include "d/res/res_hhbot.h" diff --git a/src/d/actor/d_a_obj_table.cpp b/src/d/actor/d_a_obj_table.cpp index fd6615dd7..b28697a58 100644 --- a/src/d/actor/d_a_obj_table.cpp +++ b/src/d/actor/d_a_obj_table.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_table.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_table.h" #include "JSystem/J3DGraphAnimator/J3DModel.h" #include "SSystem/SComponent/c_phase.h" diff --git a/src/d/actor/d_a_obj_tapestry.cpp b/src/d/actor/d_a_obj_tapestry.cpp index 220f32e95..311def9c7 100644 --- a/src/d/actor/d_a_obj_tapestry.cpp +++ b/src/d/actor/d_a_obj_tapestry.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_tapestry.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_tapestry.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_tenmado.cpp b/src/d/actor/d_a_obj_tenmado.cpp index 88ba35e6e..87dd1846d 100644 --- a/src/d/actor/d_a_obj_tenmado.cpp +++ b/src/d/actor/d_a_obj_tenmado.cpp @@ -3,7 +3,7 @@ * Object - Earth Temple - Doors blocking ceiling light beam */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_tenmado.h" #include "d/res/res_tenmado.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_tide.cpp b/src/d/actor/d_a_obj_tide.cpp index 677469f2b..d5d181e3f 100644 --- a/src/d/actor/d_a_obj_tide.cpp +++ b/src/d/actor/d_a_obj_tide.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_tide.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_tide.h" #include "d/actor/d_a_tag_waterlevel.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_timer.cpp b/src/d/actor/d_a_obj_timer.cpp index 19f759ef2..0dcc6451b 100644 --- a/src/d/actor/d_a_obj_timer.cpp +++ b/src/d/actor/d_a_obj_timer.cpp @@ -3,7 +3,7 @@ * Object - Timer */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_timer.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_tntrap.cpp b/src/d/actor/d_a_obj_tntrap.cpp index 05065aa1a..9ca70b725 100644 --- a/src/d/actor/d_a_obj_tntrap.cpp +++ b/src/d/actor/d_a_obj_tntrap.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_tntrap.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_tntrap.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_toripost.cpp b/src/d/actor/d_a_obj_toripost.cpp index ef87828a4..b99fd2466 100644 --- a/src/d/actor/d_a_obj_toripost.cpp +++ b/src/d/actor/d_a_obj_toripost.cpp @@ -3,7 +3,7 @@ * Object - Rito Postbox */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_toripost.h" #include "d/res/res_toripost.h" #include "JSystem/JUtility/JUTAssert.h" diff --git a/src/d/actor/d_a_obj_tousekiki.cpp b/src/d/actor/d_a_obj_tousekiki.cpp index 222d290bc..d68346562 100644 --- a/src/d/actor/d_a_obj_tousekiki.cpp +++ b/src/d/actor/d_a_obj_tousekiki.cpp @@ -3,7 +3,7 @@ * Object - Catapult (Tetra's Ship) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_tousekiki.h" #include "d/actor/d_a_obj_pirateship.h" #include "d/res/res_touseki.h" diff --git a/src/d/actor/d_a_obj_tower.cpp b/src/d/actor/d_a_obj_tower.cpp index ded7ec313..228d509c1 100644 --- a/src/d/actor/d_a_obj_tower.cpp +++ b/src/d/actor/d_a_obj_tower.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods exterior */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_tower.h" #include "d/res/res_x_tower.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_trap.cpp b/src/d/actor/d_a_obj_trap.cpp index 7e5f2e9db..b564fa3c8 100644 --- a/src/d/actor/d_a_obj_trap.cpp +++ b/src/d/actor/d_a_obj_trap.cpp @@ -3,7 +3,7 @@ * Enemy - Blade Trap (normal) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_trap.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_tribox.cpp b/src/d/actor/d_a_obj_tribox.cpp index 88fde9ec3..7ed216de0 100644 --- a/src/d/actor/d_a_obj_tribox.cpp +++ b/src/d/actor/d_a_obj_tribox.cpp @@ -3,7 +3,7 @@ * Object - Hyrule Castle - Pushable triangle blocks */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_tribox.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_try.cpp b/src/d/actor/d_a_obj_try.cpp index 0a8667d36..715b89305 100644 --- a/src/d/actor/d_a_obj_try.cpp +++ b/src/d/actor/d_a_obj_try.cpp @@ -3,7 +3,7 @@ * Object - Tower of the Gods - Glowing blue/pink statue/pillar */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_try.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_usovmc.cpp b/src/d/actor/d_a_obj_usovmc.cpp index 29364591f..f7de1c4aa 100644 --- a/src/d/actor/d_a_obj_usovmc.cpp +++ b/src/d/actor/d_a_obj_usovmc.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_usovmc.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_usovmc.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_vfan.cpp b/src/d/actor/d_a_obj_vfan.cpp index 1d0336b50..26cd627e5 100644 --- a/src/d/actor/d_a_obj_vfan.cpp +++ b/src/d/actor/d_a_obj_vfan.cpp @@ -3,7 +3,7 @@ * Object - Ganon's Tower - Phantom Ganon door */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_vfan.h" #include "d/res/res_vfan.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_vgnfd.cpp b/src/d/actor/d_a_obj_vgnfd.cpp index 67b65fee4..ed9d67234 100644 --- a/src/d/actor/d_a_obj_vgnfd.cpp +++ b/src/d/actor/d_a_obj_vgnfd.cpp @@ -3,7 +3,7 @@ * Object - Ganon's Tower - Trials door */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_vgnfd.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_vmc.cpp b/src/d/actor/d_a_obj_vmc.cpp index ef99fb003..138413170 100644 --- a/src/d/actor/d_a_obj_vmc.cpp +++ b/src/d/actor/d_a_obj_vmc.cpp @@ -3,7 +3,7 @@ * Object - Mound of soft soil + Makar tree */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_vmc.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_vmsdz.cpp b/src/d/actor/d_a_obj_vmsdz.cpp index 81e700c95..b21dcba93 100644 --- a/src/d/actor/d_a_obj_vmsdz.cpp +++ b/src/d/actor/d_a_obj_vmsdz.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_vmsdz.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_vmsdz.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_vmsms.cpp b/src/d/actor/d_a_obj_vmsms.cpp index 26a81a05a..81d13fff9 100644 --- a/src/d/actor/d_a_obj_vmsms.cpp +++ b/src/d/actor/d_a_obj_vmsms.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_vmsms.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_vmsms.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_volcano.cpp b/src/d/actor/d_a_obj_volcano.cpp index e35212b0f..84bf15c17 100644 --- a/src/d/actor/d_a_obj_volcano.cpp +++ b/src/d/actor/d_a_obj_volcano.cpp @@ -3,7 +3,7 @@ * Object - Fire Mountain Exterior - Lava */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_volcano.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_vtil.cpp b/src/d/actor/d_a_obj_vtil.cpp index 807d0f8ba..92cb2deec 100644 --- a/src/d/actor/d_a_obj_vtil.cpp +++ b/src/d/actor/d_a_obj_vtil.cpp @@ -3,7 +3,7 @@ * Object - Tingle statues */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_vtil.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_vyasi.cpp b/src/d/actor/d_a_obj_vyasi.cpp index d6bc02f93..33e9bdb59 100644 --- a/src/d/actor/d_a_obj_vyasi.cpp +++ b/src/d/actor/d_a_obj_vyasi.cpp @@ -3,7 +3,7 @@ * Object - Palm tree blowing in the wind (Gale Isle) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_vyasi.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_obj_warpt.cpp b/src/d/actor/d_a_obj_warpt.cpp index a107be480..e61dbfcea 100644 --- a/src/d/actor/d_a_obj_warpt.cpp +++ b/src/d/actor/d_a_obj_warpt.cpp @@ -3,7 +3,7 @@ * Object - Warp pot */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_warpt.h" #include "d/actor/d_a_player.h" #include "d/res/res_ltubw.h" diff --git a/src/d/actor/d_a_obj_wood.cpp b/src/d/actor/d_a_obj_wood.cpp index 3b6af2f60..a10aa0131 100644 --- a/src/d/actor/d_a_obj_wood.cpp +++ b/src/d/actor/d_a_obj_wood.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_wood.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_wood.h" #include "d/d_wood.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_obj_xfuta.cpp b/src/d/actor/d_a_obj_xfuta.cpp index 504ba62f2..3f96b3931 100644 --- a/src/d/actor/d_a_obj_xfuta.cpp +++ b/src/d/actor/d_a_obj_xfuta.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_obj_xfuta.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_xfuta.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_obj_zouK.cpp b/src/d/actor/d_a_obj_zouK.cpp index 44e79c191..64a3c6386 100644 --- a/src/d/actor/d_a_obj_zouK.cpp +++ b/src/d/actor/d_a_obj_zouK.cpp @@ -3,7 +3,7 @@ * Object - Hyrule Castle - Knight statues (Master Sword chamber) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_zouK.h" #include "d/res/res_vzouk.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_oq.cpp b/src/d/actor/d_a_oq.cpp index 7d132456a..eedefd232 100644 --- a/src/d/actor/d_a_oq.cpp +++ b/src/d/actor/d_a_oq.cpp @@ -3,7 +3,7 @@ * Enemy - Octorok */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_oq.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_oship.cpp b/src/d/actor/d_a_oship.cpp index 142ca1e2d..d1ff4fca7 100644 --- a/src/d/actor/d_a_oship.cpp +++ b/src/d/actor/d_a_oship.cpp @@ -3,7 +3,7 @@ * Enemy - Warship (Great Sea enemy ship) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_oship.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_pedestal.cpp b/src/d/actor/d_a_pedestal.cpp index 5c7bc648a..669ebcf6f 100644 --- a/src/d/actor/d_a_pedestal.cpp +++ b/src/d/actor/d_a_pedestal.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_pedestal.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_pedestal.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_ph.cpp b/src/d/actor/d_a_ph.cpp index bf385af2b..aecfbc8f4 100644 --- a/src/d/actor/d_a_ph.cpp +++ b/src/d/actor/d_a_ph.cpp @@ -3,7 +3,7 @@ * Enemy - Peahat/Seahat */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ph.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_pirate_flag.cpp b/src/d/actor/d_a_pirate_flag.cpp index a701f0fe7..57efd51b3 100644 --- a/src/d/actor/d_a_pirate_flag.cpp +++ b/src/d/actor/d_a_pirate_flag.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_pirate_flag.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_pirate_flag.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_pt.cpp b/src/d/actor/d_a_pt.cpp index 72f314f99..dc256025c 100644 --- a/src/d/actor/d_a_pt.cpp +++ b/src/d/actor/d_a_pt.cpp @@ -3,7 +3,7 @@ * Enemy - Miniblin */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_pt.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_pw.cpp b/src/d/actor/d_a_pw.cpp index cc2f50b19..0d294a6c3 100644 --- a/src/d/actor/d_a_pw.cpp +++ b/src/d/actor/d_a_pw.cpp @@ -3,7 +3,7 @@ * Enemy - Poe */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_pw.h" #include "d/actor/d_a_player.h" #include "d/d_bg_s_lin_chk.h" diff --git a/src/d/actor/d_a_pz.cpp b/src/d/actor/d_a_pz.cpp index fbac8df3f..b4b4a7f94 100644 --- a/src/d/actor/d_a_pz.cpp +++ b/src/d/actor/d_a_pz.cpp @@ -3,7 +3,7 @@ * NPC - Princess Zelda */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_pz.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_race_item.cpp b/src/d/actor/d_a_race_item.cpp index 807db6175..bb0d4243d 100644 --- a/src/d/actor/d_a_race_item.cpp +++ b/src/d/actor/d_a_race_item.cpp @@ -3,7 +3,7 @@ * Item - Barrel Item */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_race_item.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_sea.h" diff --git a/src/d/actor/d_a_rd.cpp b/src/d/actor/d_a_rd.cpp index dcfd213dc..2cd87a23e 100644 --- a/src/d/actor/d_a_rd.cpp +++ b/src/d/actor/d_a_rd.cpp @@ -3,7 +3,7 @@ * Enemy - ReDead */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_rd.h" #include "d/res/res_rd.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_rectangle.cpp b/src/d/actor/d_a_rectangle.cpp index c16106621..d310105e4 100644 --- a/src/d/actor/d_a_rectangle.cpp +++ b/src/d/actor/d_a_rectangle.cpp @@ -3,7 +3,7 @@ * Unused Dummy Actor */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_rectangle.h" #include "f_op/f_op_actor.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_sail.cpp b/src/d/actor/d_a_sail.cpp index 9402c3409..8bb9f7eea 100644 --- a/src/d/actor/d_a_sail.cpp +++ b/src/d/actor/d_a_sail.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_sail.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_sail.h" #if VERSION == VERSION_DEMO #include "d/d_s_play.h" diff --git a/src/d/actor/d_a_saku.cpp b/src/d/actor/d_a_saku.cpp index db5f52ebc..518724525 100644 --- a/src/d/actor/d_a_saku.cpp +++ b/src/d/actor/d_a_saku.cpp @@ -3,7 +3,7 @@ * Object - Brown wooden barricade */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_saku.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_salvage.cpp b/src/d/actor/d_a_salvage.cpp index e1b5c6e9a..9c1d03045 100644 --- a/src/d/actor/d_a_salvage.cpp +++ b/src/d/actor/d_a_salvage.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_salvage.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_salvage.h" #include "d/actor/d_a_ship.h" #include "d/actor/d_a_sea.h" diff --git a/src/d/actor/d_a_salvage_tbox.cpp b/src/d/actor/d_a_salvage_tbox.cpp index 996897f9b..13df4d40c 100644 --- a/src/d/actor/d_a_salvage_tbox.cpp +++ b/src/d/actor/d_a_salvage_tbox.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_salvage_tbox.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_salvage_tbox.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_sbox.cpp b/src/d/actor/d_a_sbox.cpp index a3b166fd8..b2e9f9e51 100644 --- a/src/d/actor/d_a_sbox.cpp +++ b/src/d/actor/d_a_sbox.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_sbox.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_sbox.h" #include "d/actor/d_a_ship.h" #include "d/res/res_dalways.h" diff --git a/src/d/actor/d_a_scene_change.cpp b/src/d/actor/d_a_scene_change.cpp index 52cfe21dd..0677ccfd0 100644 --- a/src/d/actor/d_a_scene_change.cpp +++ b/src/d/actor/d_a_scene_change.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_scene_change.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_scene_change.h" #include "f_op/f_op_actor.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_shand.cpp b/src/d/actor/d_a_shand.cpp index 22e14b111..82de9edf2 100644 --- a/src/d/actor/d_a_shand.cpp +++ b/src/d/actor/d_a_shand.cpp @@ -3,7 +3,7 @@ * Object - Forbidden Woods - Ceiling tentacle / 汎用触手 (general purpose tentacle) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_shand.h" #include "d/res/res_shand.h" #include "d/d_bg_s_gnd_chk.h" diff --git a/src/d/actor/d_a_ship.cpp b/src/d/actor/d_a_ship.cpp index 553d01ca0..c88f5bd4a 100644 --- a/src/d/actor/d_a_ship.cpp +++ b/src/d/actor/d_a_ship.cpp @@ -3,7 +3,7 @@ * King of Red Lions */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ship.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_shop_item.cpp b/src/d/actor/d_a_shop_item.cpp index f8f96f155..5145e6eb1 100644 --- a/src/d/actor/d_a_shop_item.cpp +++ b/src/d/actor/d_a_shop_item.cpp @@ -3,7 +3,7 @@ * Item - Shop Item */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_shop_item.h" #include "f_op/f_op_actor_mng.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_shutter.cpp b/src/d/actor/d_a_shutter.cpp index a058dc4ca..cd9f6f199 100644 --- a/src/d/actor/d_a_shutter.cpp +++ b/src/d/actor/d_a_shutter.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_shutter.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_shutter.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_shutter2.cpp b/src/d/actor/d_a_shutter2.cpp index aedaabcdf..909b54732 100644 --- a/src/d/actor/d_a_shutter2.cpp +++ b/src/d/actor/d_a_shutter2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_shutter2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_shutter2.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_sie_flag.cpp b/src/d/actor/d_a_sie_flag.cpp index b76dbdae1..1024c9964 100644 --- a/src/d/actor/d_a_sie_flag.cpp +++ b/src/d/actor/d_a_sie_flag.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_sie_flag.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_sie_flag.h" #include "d/d_a_obj.h" #include "d/d_cc_d.h" diff --git a/src/d/actor/d_a_sitem.cpp b/src/d/actor/d_a_sitem.cpp index 2cb2dec69..73fcb2154 100644 --- a/src/d/actor/d_a_sitem.cpp +++ b/src/d/actor/d_a_sitem.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_sitem.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_sitem.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_sk.cpp b/src/d/actor/d_a_sk.cpp index b41636925..3b03895a4 100644 --- a/src/d/actor/d_a_sk.cpp +++ b/src/d/actor/d_a_sk.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_sk.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_sk.h" #include "d/res/res_sk.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_sk2.cpp b/src/d/actor/d_a_sk2.cpp index 39ab041e3..f21113741 100644 --- a/src/d/actor/d_a_sk2.cpp +++ b/src/d/actor/d_a_sk2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_sk2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_sk2.h" #include "d/res/res_sk2.h" #include "m_Do/m_Do_ext.h" diff --git a/src/d/actor/d_a_spotbox.cpp b/src/d/actor/d_a_spotbox.cpp index d8c4f9489..56cd9b598 100644 --- a/src/d/actor/d_a_spotbox.cpp +++ b/src/d/actor/d_a_spotbox.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_spotbox.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_spotbox.h" #include "f_op/f_op_actor_mng.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_ss.cpp b/src/d/actor/d_a_ss.cpp index b05a783f7..156d34dfb 100644 --- a/src/d/actor/d_a_ss.cpp +++ b/src/d/actor/d_a_ss.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_ss.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ss.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_ssk.cpp b/src/d/actor/d_a_ssk.cpp index 743ca8b27..a26d592a2 100644 --- a/src/d/actor/d_a_ssk.cpp +++ b/src/d/actor/d_a_ssk.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_ssk.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ssk.h" #include "d/res/res_ssk.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_sss.cpp b/src/d/actor/d_a_sss.cpp index 764ef2da8..129bfdcaa 100644 --- a/src/d/actor/d_a_sss.cpp +++ b/src/d/actor/d_a_sss.cpp @@ -3,7 +3,7 @@ * Enemy - Dexivine (Forbidden Woods, Wind Temple) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_sss.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_st.cpp b/src/d/actor/d_a_st.cpp index 8fe548e1d..1a5654a9b 100644 --- a/src/d/actor/d_a_st.cpp +++ b/src/d/actor/d_a_st.cpp @@ -3,7 +3,7 @@ * Enemy - Stalfos */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_st.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_steam_tag.cpp b/src/d/actor/d_a_steam_tag.cpp index 131d2e4df..afa30ea9b 100644 --- a/src/d/actor/d_a_steam_tag.cpp +++ b/src/d/actor/d_a_steam_tag.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_steam_tag.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_steam_tag.h" #include "JSystem/JParticle/JPAEmitter.h" #include "d/d_cc_d.h" diff --git a/src/d/actor/d_a_stone.cpp b/src/d/actor/d_a_stone.cpp index 167adf1b4..9b53fca71 100644 --- a/src/d/actor/d_a_stone.cpp +++ b/src/d/actor/d_a_stone.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_stone.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_stone.h" #include "d/actor/d_a_sea.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_stone2.cpp b/src/d/actor/d_a_stone2.cpp index 1978dba92..35cb73db2 100644 --- a/src/d/actor/d_a_stone2.cpp +++ b/src/d/actor/d_a_stone2.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_stone2.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_stone2.h" #include "d/actor/d_a_player.h" #include "d/res/res_always.h" diff --git a/src/d/actor/d_a_swattack.cpp b/src/d/actor/d_a_swattack.cpp index 4d723add2..0e0868f80 100644 --- a/src/d/actor/d_a_swattack.cpp +++ b/src/d/actor/d_a_swattack.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_swattack.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_swattack.h" #include "f_op/f_op_actor_mng.h" #include "d/d_cc_d.h" diff --git a/src/d/actor/d_a_swc00.cpp b/src/d/actor/d_a_swc00.cpp index 86e8cbc86..09eaa3e3e 100644 --- a/src/d/actor/d_a_swc00.cpp +++ b/src/d/actor/d_a_swc00.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_swc00.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_swc00.h" #include "f_op/f_op_actor_mng.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_swhit0.cpp b/src/d/actor/d_a_swhit0.cpp index 547c7dd18..d6291b279 100644 --- a/src/d/actor/d_a_swhit0.cpp +++ b/src/d/actor/d_a_swhit0.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_swhit0.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_swhit0.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_switem.cpp b/src/d/actor/d_a_switem.cpp index 3aff31b88..3193f6adf 100644 --- a/src/d/actor/d_a_switem.cpp +++ b/src/d/actor/d_a_switem.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_switem.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_switem.h" #include "f_op/f_op_actor_mng.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_swpropeller.cpp b/src/d/actor/d_a_swpropeller.cpp index 0b5e9fa4e..bbfac9bc0 100644 --- a/src/d/actor/d_a_swpropeller.cpp +++ b/src/d/actor/d_a_swpropeller.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_swpropeller.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_swpropeller.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_swtact.cpp b/src/d/actor/d_a_swtact.cpp index c648e895b..48ba8cdbe 100644 --- a/src/d/actor/d_a_swtact.cpp +++ b/src/d/actor/d_a_swtact.cpp @@ -3,7 +3,7 @@ * Object - Wind Crest (Wind's Requiem blue floor decoration) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_swtact.h" #include "d/res/res_itact.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_swtdoor.cpp b/src/d/actor/d_a_swtdoor.cpp index dc51837ab..9f9f6ed17 100644 --- a/src/d/actor/d_a_swtdoor.cpp +++ b/src/d/actor/d_a_swtdoor.cpp @@ -3,7 +3,7 @@ * Object - Forsaken Fortress tower (Helmaroc King fight) - gray "doors" blocking windows */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_swtdoor.h" #include "d/res/res_swtdoor.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_syan.cpp b/src/d/actor/d_a_syan.cpp index ab0b9d9e2..6613b61c0 100644 --- a/src/d/actor/d_a_syan.cpp +++ b/src/d/actor/d_a_syan.cpp @@ -3,7 +3,7 @@ * Object - Unused - Chandelier (Spaceworld 2001 trailer) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_syan.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tag_attention.cpp b/src/d/actor/d_a_tag_attention.cpp index 4b310d35f..8ba791df4 100644 --- a/src/d/actor/d_a_tag_attention.cpp +++ b/src/d/actor/d_a_tag_attention.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_attention.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_attention.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tag_ba1.cpp b/src/d/actor/d_a_tag_ba1.cpp index d7f36af91..2ef548e85 100644 --- a/src/d/actor/d_a_tag_ba1.cpp +++ b/src/d/actor/d_a_tag_ba1.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_ba1.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_ba1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tag_etc.cpp b/src/d/actor/d_a_tag_etc.cpp index 2a348f832..7376f25d6 100644 --- a/src/d/actor/d_a_tag_etc.cpp +++ b/src/d/actor/d_a_tag_etc.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_etc.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_etc.h" #include "d/actor/d_a_npc_md.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_tag_event.cpp b/src/d/actor/d_a_tag_event.cpp index 7ec854445..8f5ae4399 100644 --- a/src/d/actor/d_a_tag_event.cpp +++ b/src/d/actor/d_a_tag_event.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_event.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_event.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tag_evsw.cpp b/src/d/actor/d_a_tag_evsw.cpp index 92ade27a1..8faed66af 100644 --- a/src/d/actor/d_a_tag_evsw.cpp +++ b/src/d/actor/d_a_tag_evsw.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_evsw.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_evsw.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tag_ghostship.cpp b/src/d/actor/d_a_tag_ghostship.cpp index d8e672bc2..58fb60f58 100644 --- a/src/d/actor/d_a_tag_ghostship.cpp +++ b/src/d/actor/d_a_tag_ghostship.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_ghostship.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_ghostship.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tag_hint.cpp b/src/d/actor/d_a_tag_hint.cpp index 57395a4d1..cb3619c8b 100644 --- a/src/d/actor/d_a_tag_hint.cpp +++ b/src/d/actor/d_a_tag_hint.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_hint.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_hint.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_npc_os.h" diff --git a/src/d/actor/d_a_tag_island.cpp b/src/d/actor/d_a_tag_island.cpp index 31e24376a..f006223da 100644 --- a/src/d/actor/d_a_tag_island.cpp +++ b/src/d/actor/d_a_tag_island.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_island.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_island.h" #include "d/actor/d_a_obj_ikada.h" #include "d/actor/d_a_player_main.h" diff --git a/src/d/actor/d_a_tag_kb_item.cpp b/src/d/actor/d_a_tag_kb_item.cpp index 0918b48b5..4f979c61e 100644 --- a/src/d/actor/d_a_tag_kb_item.cpp +++ b/src/d/actor/d_a_tag_kb_item.cpp @@ -3,7 +3,7 @@ * */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_kb_item.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tag_kf1.cpp b/src/d/actor/d_a_tag_kf1.cpp index e45285990..fdec0fd82 100644 --- a/src/d/actor/d_a_tag_kf1.cpp +++ b/src/d/actor/d_a_tag_kf1.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_kf1.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_kf1.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tag_kk1.cpp b/src/d/actor/d_a_tag_kk1.cpp index 23d8c3443..b1bfdbe4a 100644 --- a/src/d/actor/d_a_tag_kk1.cpp +++ b/src/d/actor/d_a_tag_kk1.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_kk1.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_kk1.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tag_light.cpp b/src/d/actor/d_a_tag_light.cpp index 61eb062cb..58153ff83 100644 --- a/src/d/actor/d_a_tag_light.cpp +++ b/src/d/actor/d_a_tag_light.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_light.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_light.h" #include "d/res/res_mspot.h" #include "d/d_s_play.h" diff --git a/src/d/actor/d_a_tag_md_cb.cpp b/src/d/actor/d_a_tag_md_cb.cpp index bd4f5f9b2..513e42e11 100644 --- a/src/d/actor/d_a_tag_md_cb.cpp +++ b/src/d/actor/d_a_tag_md_cb.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_md_cb.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_md_cb.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tag_mk.cpp b/src/d/actor/d_a_tag_mk.cpp index 345b342d8..1b02a117d 100644 --- a/src/d/actor/d_a_tag_mk.cpp +++ b/src/d/actor/d_a_tag_mk.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_mk.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_mk.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tag_msg.cpp b/src/d/actor/d_a_tag_msg.cpp index 660ffe36b..d195b92fd 100644 --- a/src/d/actor/d_a_tag_msg.cpp +++ b/src/d/actor/d_a_tag_msg.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_msg.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_msg.h" #include "d/actor/d_a_player_main.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_tag_photo.cpp b/src/d/actor/d_a_tag_photo.cpp index de41f812a..69fc5d63d 100644 --- a/src/d/actor/d_a_tag_photo.cpp +++ b/src/d/actor/d_a_tag_photo.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_photo.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_photo.h" #include "d/actor/d_a_npc_photo.h" #include "d/d_a_obj.h" diff --git a/src/d/actor/d_a_tag_ret.cpp b/src/d/actor/d_a_tag_ret.cpp index b651fcfa1..6b947f3f9 100644 --- a/src/d/actor/d_a_tag_ret.cpp +++ b/src/d/actor/d_a_tag_ret.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_ret.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_ret.h" #include "d/d_item.h" #include "d/d_item_data.h" diff --git a/src/d/actor/d_a_tag_so.cpp b/src/d/actor/d_a_tag_so.cpp index 5768cbb23..1296a8a54 100644 --- a/src/d/actor/d_a_tag_so.cpp +++ b/src/d/actor/d_a_tag_so.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_so.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_so.h" #include "d/d_lib.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tag_volcano.cpp b/src/d/actor/d_a_tag_volcano.cpp index 69875b21b..ff51c185c 100644 --- a/src/d/actor/d_a_tag_volcano.cpp +++ b/src/d/actor/d_a_tag_volcano.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_volcano.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_volcano.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tag_waterlevel.cpp b/src/d/actor/d_a_tag_waterlevel.cpp index 731c29202..0cc82b0c9 100644 --- a/src/d/actor/d_a_tag_waterlevel.cpp +++ b/src/d/actor/d_a_tag_waterlevel.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tag_waterlevel.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tag_waterlevel.h" #include "d/d_com_inf_game.h" #include "d/d_kankyo.h" diff --git a/src/d/actor/d_a_tama.cpp b/src/d/actor/d_a_tama.cpp index a5f909c09..4579ac77c 100644 --- a/src/d/actor/d_a_tama.cpp +++ b/src/d/actor/d_a_tama.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tama.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tama.h" #include "d/d_com_inf_game.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_tbox.cpp b/src/d/actor/d_a_tbox.cpp index d3cdf6670..1550e21e0 100644 --- a/src/d/actor/d_a_tbox.cpp +++ b/src/d/actor/d_a_tbox.cpp @@ -3,7 +3,7 @@ * Treasure Chest / 宝箱 (Takarabako) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tbox.h" #include "d/res/res_dalways.h" #include "JSystem/JUtility/JUTAssert.h" diff --git a/src/d/actor/d_a_title.cpp b/src/d/actor/d_a_title.cpp index d2fce5100..4bbdf0025 100644 --- a/src/d/actor/d_a_title.cpp +++ b/src/d/actor/d_a_title.cpp @@ -3,7 +3,7 @@ * Title Screen manager & logo */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_title.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tn.cpp b/src/d/actor/d_a_tn.cpp index eaad1a497..360189a4d 100644 --- a/src/d/actor/d_a_tn.cpp +++ b/src/d/actor/d_a_tn.cpp @@ -3,7 +3,7 @@ * Enemy - Darknut / Mini-Boss - Darknut (Tower of the Gods) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tn.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_toge.cpp b/src/d/actor/d_a_toge.cpp index 6b1d79eb7..3abddeddc 100644 --- a/src/d/actor/d_a_toge.cpp +++ b/src/d/actor/d_a_toge.cpp @@ -3,7 +3,7 @@ * Object - Wind Temple - Floor spikes */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_toge.h" #include "d/res/res_htoge1.h" #include "d/actor/d_a_wind_tag.h" diff --git a/src/d/actor/d_a_tori_flag.cpp b/src/d/actor/d_a_tori_flag.cpp index 01a510613..a892f71f5 100644 --- a/src/d/actor/d_a_tori_flag.cpp +++ b/src/d/actor/d_a_tori_flag.cpp @@ -3,7 +3,7 @@ * Object - Great Sea - Small red flag (Flight Control Platform, Horseshoe Island) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tori_flag.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tornado.cpp b/src/d/actor/d_a_tornado.cpp index 9e75acada..efe398fbf 100644 --- a/src/d/actor/d_a_tornado.cpp +++ b/src/d/actor/d_a_tornado.cpp @@ -3,7 +3,7 @@ * Ballad Of Gales Tornado */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tornado.h" #include "d/res/res_trnd.h" #include "f_op/f_op_actor_mng.h" diff --git a/src/d/actor/d_a_tpota.cpp b/src/d/actor/d_a_tpota.cpp index 565e1fed9..c3ee58c7e 100644 --- a/src/d/actor/d_a_tpota.cpp +++ b/src/d/actor/d_a_tpota.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_tpota.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tpota.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_tsubo.cpp b/src/d/actor/d_a_tsubo.cpp index 4451f60c0..6606b7a70 100644 --- a/src/d/actor/d_a_tsubo.cpp +++ b/src/d/actor/d_a_tsubo.cpp @@ -3,7 +3,7 @@ * Small, carriable objects (pots, skulls, etc.) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_tsubo.h" #include "d/actor/d_a_boko.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_wall.cpp b/src/d/actor/d_a_wall.cpp index a040701aa..d1ccfc245 100644 --- a/src/d/actor/d_a_wall.cpp +++ b/src/d/actor/d_a_wall.cpp @@ -3,7 +3,7 @@ * Object - Bombable walls */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_wall.h" #include "d/res/res_hbw1.h" #include "d/res/res_htw1.h" diff --git a/src/d/actor/d_a_warpdm20.cpp b/src/d/actor/d_a_warpdm20.cpp index bdf734b70..68a935d42 100644 --- a/src/d/actor/d_a_warpdm20.cpp +++ b/src/d/actor/d_a_warpdm20.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_warpdm20.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_warpdm20.h" #include "d/actor/d_a_ship.h" #include "d/actor/d_a_player.h" diff --git a/src/d/actor/d_a_warpf.cpp b/src/d/actor/d_a_warpf.cpp index 549fffded..10780c629 100644 --- a/src/d/actor/d_a_warpf.cpp +++ b/src/d/actor/d_a_warpf.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_warpf.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_warpf.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_warpfout.cpp b/src/d/actor/d_a_warpfout.cpp index d3f665365..e0d60018b 100644 --- a/src/d/actor/d_a_warpfout.cpp +++ b/src/d/actor/d_a_warpfout.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_warpfout.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_warpfout.h" #include "d/d_camera.h" #include "d/d_com_inf_game.h" diff --git a/src/d/actor/d_a_warpgn.cpp b/src/d/actor/d_a_warpgn.cpp index 9d91b5580..a849a850e 100644 --- a/src/d/actor/d_a_warpgn.cpp +++ b/src/d/actor/d_a_warpgn.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_warpgn.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_warpgn.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_warphr.cpp b/src/d/actor/d_a_warphr.cpp index 09da471f7..b89e9e95f 100644 --- a/src/d/actor/d_a_warphr.cpp +++ b/src/d/actor/d_a_warphr.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_warphr.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_warphr.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_ship.h" diff --git a/src/d/actor/d_a_warpls.cpp b/src/d/actor/d_a_warpls.cpp index 72b6f9c32..d6a921ef0 100644 --- a/src/d/actor/d_a_warpls.cpp +++ b/src/d/actor/d_a_warpls.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_warpls.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_warpls.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_warpmj.cpp b/src/d/actor/d_a_warpmj.cpp index a3e172d20..fc221b4d8 100644 --- a/src/d/actor/d_a_warpmj.cpp +++ b/src/d/actor/d_a_warpmj.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_warpmj.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_warpmj.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_waterfall.cpp b/src/d/actor/d_a_waterfall.cpp index a036bf5d9..cca213548 100644 --- a/src/d/actor/d_a_waterfall.cpp +++ b/src/d/actor/d_a_waterfall.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_waterfall.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_waterfall.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_wbird.cpp b/src/d/actor/d_a_wbird.cpp index 0b4f068c5..63349611e 100644 --- a/src/d/actor/d_a_wbird.cpp +++ b/src/d/actor/d_a_wbird.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_wbird.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_wbird.h" #include "d/d_procname.h" #include "d/d_priority.h" diff --git a/src/d/actor/d_a_wind_tag.cpp b/src/d/actor/d_a_wind_tag.cpp index 9917625ab..1122ab398 100644 --- a/src/d/actor/d_a_wind_tag.cpp +++ b/src/d/actor/d_a_wind_tag.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_wind_tag.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_wind_tag.h" #include "d/res/res_yaflw00.h" #include "d/res/res_ybgaf00.h" diff --git a/src/d/actor/d_a_windmill.cpp b/src/d/actor/d_a_windmill.cpp index 9486fe325..8ac8d0fca 100644 --- a/src/d/actor/d_a_windmill.cpp +++ b/src/d/actor/d_a_windmill.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_windmill.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_windmill.h" #include "d/actor/d_a_wind_tag.h" #include "d/res/res_hpu1.h" diff --git a/src/d/actor/d_a_wz.cpp b/src/d/actor/d_a_wz.cpp index 761059bbc..ab64092b4 100644 --- a/src/d/actor/d_a_wz.cpp +++ b/src/d/actor/d_a_wz.cpp @@ -3,7 +3,7 @@ * Enemy - Wizzrobe / Mini-Boss - Wizzrobe (Wind Temple) */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_wz.h" #include "m_Do/m_Do_ext.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_ygcwp.cpp b/src/d/actor/d_a_ygcwp.cpp index 0937fe2fc..641c945bb 100644 --- a/src/d/actor/d_a_ygcwp.cpp +++ b/src/d/actor/d_a_ygcwp.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_ygcwp.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ygcwp.h" #include "d/actor/d_a_player.h" #include "d/res/res_ygcwp.h" diff --git a/src/d/actor/d_a_ykgr.cpp b/src/d/actor/d_a_ykgr.cpp index 8ca248561..be0e04e27 100644 --- a/src/d/actor/d_a_ykgr.cpp +++ b/src/d/actor/d_a_ykgr.cpp @@ -3,7 +3,7 @@ // Translation Unit: d_a_ykgr.cpp // -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_ykgr.h" #include "d/actor/d_a_player.h" #include "d/d_procname.h" diff --git a/src/d/actor/d_a_yougan.cpp b/src/d/actor/d_a_yougan.cpp index 8f2786f6e..1ee03b1f3 100644 --- a/src/d/actor/d_a_yougan.cpp +++ b/src/d/actor/d_a_yougan.cpp @@ -3,7 +3,7 @@ * Object - Unused - Lava bubbles */ -#include "d/dolzel.h" // IWYU pragma: keep +#include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_yougan.h" #include "d/d_procname.h" #include "d/d_priority.h"