Rename J3DFrameCtrl loop mode enum

See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
This commit is contained in:
LagoLunatic
2025-03-17 16:21:46 -04:00
parent 90a8e2db65
commit b97eeed779
71 changed files with 493 additions and 493 deletions
+2 -2
View File
@@ -273,11 +273,11 @@ namespace daBomb2 {
J3DAnmTransform* bck_data = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(resName, VBAKH_BCK_VBAKM));
JUT_ASSERT(0x30D, bck_data != NULL);
int temp = mBck0.init(mdl_data, bck_data, true, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0, -1, false);
int temp = mBck0.init(mdl_data, bck_data, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false);
J3DAnmTevRegKey* brk_data = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes(resName, VBAKH_BRK_VBAKM));
JUT_ASSERT(0x314, brk_data != NULL);
int temp3 = mBrk0.init(mdl_data, brk_data, true, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0, -1, false, 0);
int temp3 = mBrk0.init(mdl_data, brk_data, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0);
return mpModel && temp && temp3;
}