Rename J3DFrameCtrl loop mode enum

See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
This commit is contained in:
LagoLunatic
2025-03-17 16:21:46 -04:00
parent 90a8e2db65
commit b97eeed779
71 changed files with 493 additions and 493 deletions
+8 -8
View File
@@ -1754,7 +1754,7 @@ u32 daNpc_Ji1_c::evn_hide_init(int staffIdx) {
/* 00005508-000055E4 .text AnimeControlToWait__11daNpc_Ji1_cFv */
void daNpc_Ji1_c::AnimeControlToWait() {
/* Nonmatching */
if(field_0x330->getPlayMode() == J3DFrameCtrl::LOOP_ONCE_e) {
if(field_0x330->getPlayMode() == J3DFrameCtrl::EMode_NONE) {
if(field_0x330->checkFrame(field_0x330->getEndFrame() - 1.0f)) {
if(isAttackAnim() || isGuardAnim()) {
setAnm(5, 4.0f, 0);
@@ -3035,10 +3035,10 @@ BOOL daNpc_Ji1_c::setAnm(int param_1, f32 param_2, int param_3) {
field_0x330->setAnm(temp1, temp2, param_2, speed, 0.0f, -1.0f, pSoundAnimRes);
if(field_0xD64 == 0x13) {
mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("Ji", JI_BCK_JIYARI_TATEATTACK), J3DFrameCtrl::LOOP_REPEAT_e, 0.0f, 1.0f, 0.0f, -1.0f, NULL);
mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("Ji", JI_BCK_JIYARI_TATEATTACK), J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f, 0.0f, -1.0f, NULL);
}
else if(field_0xD64 == 0x14) {
mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("Ji", JI_BCK_JIYARI_YOKOATTACK), J3DFrameCtrl::LOOP_REPEAT_e, 0.0f, 1.0f, 0.0f, -1.0f, NULL);
mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("Ji", JI_BCK_JIYARI_YOKOATTACK), J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f, 0.0f, -1.0f, NULL);
}
return true;
@@ -3171,7 +3171,7 @@ BOOL daNpc_Ji1_c::CreateHeap() {
modelData,
NULL, NULL,
static_cast<J3DAnmTransformKey*>(dComIfG_getObjectRes("Ji", JI_BCK_WAIT01)),
J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, 1,
J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, 1,
dComIfG_getObjectRes("Ji", JI_BAS_WAIT01),
0x00000000,
0x11020203
@@ -3204,7 +3204,7 @@ BOOL daNpc_Ji1_c::CreateHeap() {
static_cast<J3DModelData*>(dComIfG_getObjectRes("Ji", JI_BDL_JI_YARI)),
NULL, NULL,
static_cast<J3DAnmTransformKey*>(dComIfG_getObjectRes("Ji", JI_BCK_JIYARI_TATEATTACK)),
J3DFrameCtrl::LOOP_ONCE_e, 0.0f, 0, -1, 1,
J3DFrameCtrl::EMode_NONE, 0.0f, 0, -1, 1,
0,
0x00000000,
0x11020203
@@ -3224,8 +3224,8 @@ BOOL daNpc_Ji1_c::CreateHeap() {
J3DAnmTextureSRTKey* a_btk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("Ji", JI_BTK_YJITR00));
JUT_ASSERT(0x15D0, a_btk != NULL);
int temp1 = field_0x3FC.init(modelData, a_brk, false, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, 0);
int temp2 = field_0x418.init(modelData, a_btk, false, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, 0);
int temp1 = field_0x3FC.init(modelData, a_brk, false, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, 0);
int temp2 = field_0x418.init(modelData, a_btk, false, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, 0);
if(field_0x3F8 == 0 || temp1 == 0 || temp2 == 0) {
return false;
@@ -3234,7 +3234,7 @@ BOOL daNpc_Ji1_c::CreateHeap() {
headTexPattern = static_cast<J3DAnmTexPattern*>(dComIfG_getObjectRes("Ji", JI_BTP_JI));
JUT_ASSERT(0x15D8, headTexPattern != NULL);
if(field_0x3D8.init(modelData, headTexPattern, TRUE, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, 0) == 0) {
if(field_0x3D8.init(modelData, headTexPattern, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, 0) == 0) {
return false;
}