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Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
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@@ -149,12 +149,12 @@ s32 dThunder_c::create() {
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J3DAnmTextureSRTKey * anm = (J3DAnmTextureSRTKey *)dComIfG_getObjectRes("Always", ALWAYS_BTK_YTHDR00);
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JUT_ASSERT(0x7d, anm != NULL);
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if (!mModelInfo.mBtk.init(modelData, anm, false, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, 0))
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if (!mModelInfo.mBtk.init(modelData, anm, false, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, 0))
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return cPhs_ERROR_e;
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J3DAnmTevRegKey * canm = (J3DAnmTevRegKey *)dComIfG_getObjectRes("Always", ALWAYS_BRK_YTHDR00);
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JUT_ASSERT(0x8c, canm != NULL);
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if (!mModelInfo.mBrk.init(modelData, canm, true, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0, -1, false, 0))
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if (!mModelInfo.mBrk.init(modelData, canm, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0))
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return cPhs_ERROR_e;
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mBtkTime = cM_rndF(1.0f);
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