Rename J3DFrameCtrl loop mode enum

See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
This commit is contained in:
LagoLunatic
2025-03-17 16:21:46 -04:00
parent 90a8e2db65
commit b97eeed779
71 changed files with 493 additions and 493 deletions
+2 -2
View File
@@ -149,12 +149,12 @@ s32 dThunder_c::create() {
J3DAnmTextureSRTKey * anm = (J3DAnmTextureSRTKey *)dComIfG_getObjectRes("Always", ALWAYS_BTK_YTHDR00);
JUT_ASSERT(0x7d, anm != NULL);
if (!mModelInfo.mBtk.init(modelData, anm, false, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, 0))
if (!mModelInfo.mBtk.init(modelData, anm, false, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, 0))
return cPhs_ERROR_e;
J3DAnmTevRegKey * canm = (J3DAnmTevRegKey *)dComIfG_getObjectRes("Always", ALWAYS_BRK_YTHDR00);
JUT_ASSERT(0x8c, canm != NULL);
if (!mModelInfo.mBrk.init(modelData, canm, true, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0, -1, false, 0))
if (!mModelInfo.mBrk.init(modelData, canm, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0))
return cPhs_ERROR_e;
mBtkTime = cM_rndF(1.0f);