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d_demo work
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@@ -157,7 +157,7 @@ BOOL daObjHat_c::_execute() {
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fopAcM_SetSpeed(this, xspeed, yspeed, zspeed);
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fopAcM_posMove(this, mStts.GetCCMoveP());
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mAcch.CrrPos(g_dComIfG_gameInfo.play.mBgS);
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mAcch.CrrPos(*dComIfG_Bgsp());
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if (mAcch.ChkWallHit()) {
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fopAcM_SetSpeedF(this, 0.0f);
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}
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