Remove fake consts from d_save

This commit is contained in:
LagoLunatic
2023-11-25 15:39:12 -05:00
parent 95b994f9d2
commit ba5ee165f4
3 changed files with 44 additions and 38 deletions
+3 -11
View File
@@ -19,16 +19,8 @@
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_audio.h"
class J3DModel;
class daArrow_c {
public:
static void setKeepType(u8);
};
class daShip_c : public fopAc_ac_c {
public:
};
#include "d/actor/d_a_arrow.h"
#include "d/actor/d_a_ship.h"
dComIfG_inf_c g_dComIfG_gameInfo;
@@ -1202,7 +1194,7 @@ void dComIfGs_gameStart() {
dComIfGp_offEnableNextStage();
s8 roomNo = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getRoomNo();
s16 point = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getPlayerStatus();
s16 point = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getPoint();
char* name = g_dComIfG_gameInfo.save.getPlayer().getPlayerReturnPlace().getName();
dComIfGp_setNextStage(name, point, roomNo, -1, 0.0f, 0, 1, 0);
}
+5 -5
View File
@@ -138,7 +138,7 @@ void dSv_player_status_b_c::init() {
void dSv_player_return_place_c::init() {
strcpy(mName, "sea");
mRoomNo = 44;
mPlayerStatus = 206;
mPoint = 206;
}
/* 80058BC8-80058C60 .text set__25dSv_player_return_place_cFPCcScUc */
@@ -147,7 +147,7 @@ void dSv_player_return_place_c::set(const char* i_name, s8 i_roomNo, u8 i_status
strcpy(mName, i_name);
mRoomNo = i_roomNo;
mPlayerStatus = i_status;
mPoint = i_status;
}
/* 80058C60-80058C7C .text init__17dSv_player_item_cFv */
@@ -1193,14 +1193,14 @@ void dSv_restart_c::setRestartOption(s8 param_0, cXyz* i_pos, s16 i_angle, s8 i_
/* 8005D5B4-8005D604 .text set__17dSv_turnRestart_cFRC4cXyzsScUlRC4cXyzsi */
void dSv_turnRestart_c::set(const cXyz& i_pos, s16 i_angle, s8 i_roomNo, u32 i_param,
const cXyz& param_4, s16 param_5, int param_6) {
const cXyz& i_shipPos, s16 i_shipAngle, int param_6) {
mPosition = i_pos;
mAngleY = i_angle;
mRoomNo = i_roomNo;
mParam = i_param;
field_0x13 = 0;
field_0x24 = param_4;
field_0x30 = param_5;
mShipPos = i_shipPos;
mShipAngleY = i_shipAngle;
field_0x34 = param_6;
}