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https://github.com/zeldaret/tww.git
synced 2026-08-07 18:22:07 -04:00
Update all code to use the new enum formats
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@@ -10,8 +10,8 @@
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#include "d/d_bg_w.h"
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#include "d/actor/d_a_player.h"
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#include "d/actor/d_a_player_HIO.h"
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#include "d/res/res_link.h" // IWYU pragma: export
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#include "d/res/res_lkanm.h"
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#include "res/Object/Link.h" // IWYU pragma: export
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#include "res/Object/LkAnm.h"
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class mDoExt_MtxCalcOldFrame;
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@@ -1808,23 +1808,23 @@ public:
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BOOL checkNoUpperAnime() const { return m_anm_heap_upper[UPPER_MOVE2_e].mIdx == 0xFFFF; }
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BOOL checkGrabAnime() const { return checkGrabAnimeLight() || checkGrabAnimeHeavy(); };
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BOOL checkGrabAnimeLight() const { return checkUpperAnime(LKANM_BCK_GRABWAIT); };
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BOOL checkGrabAnimeHeavy() const { return checkUpperAnime(LKANM_BCK_GRABWAITB); };
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BOOL checkBoomerangCatchAnime() const { return checkUpperAnime(LKANM_BCK_BOOMCATCH); };
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BOOL checkBoomerangThrowAnime() const { return checkUpperAnime(LKANM_BCK_BOOMTHROW); };
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BOOL checkBoomerangReadyAnime() const { return checkUpperAnime(LKANM_BCK_BOOMWAIT); };
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BOOL checkHookshotReadyAnime() const { return checkUpperAnime(LKANM_BCK_HOOKSHOTWAIT); }
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BOOL checkDashDamageAnime() const { return checkUpperAnime(LKANM_BCK_DAMDASH); }
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BOOL checkBowReloadAnime() const { return checkUpperAnime(LKANM_BCK_ARROWRELORD); }
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BOOL checkBowShootAnime() const { return checkUpperAnime(LKANM_BCK_ARROWSHOOT); }
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BOOL checkBowWaitAnime() const { return checkUpperAnime(LKANM_BCK_BOWWAIT); }
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BOOL checkGrabAnimeLight() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_GRABWAIT_e); };
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BOOL checkGrabAnimeHeavy() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_GRABWAITB_e); };
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BOOL checkBoomerangCatchAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_BOOMCATCH_e); };
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BOOL checkBoomerangThrowAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_BOOMTHROW_e); };
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BOOL checkBoomerangReadyAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_BOOMWAIT_e); };
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BOOL checkHookshotReadyAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_HOOKSHOTWAIT_e); }
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BOOL checkDashDamageAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_DAMDASH_e); }
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BOOL checkBowReloadAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_ARROWRELORD_e); }
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BOOL checkBowShootAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_ARROWSHOOT_e); }
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BOOL checkBowWaitAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_BOWWAIT_e); }
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BOOL checkGuardSlip() const {
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return mCurProc == daPyProc_GUARD_SLIP_e ||
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mCurProc == daPyProc_CROUCH_DEFENSE_SLIP_e;
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}
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BOOL checkUpperGuardAnime() const {
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return checkUpperAnime(LKANM_BCK_ATNG) ||
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checkUpperAnime(LKANM_BCK_ATNGHAM);
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return checkUpperAnime(dRes_INDEX_LKANM_BCK_ATNG_e) ||
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checkUpperAnime(dRes_INDEX_LKANM_BCK_ATNGHAM_e);
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}
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s16 checkTinkleShield() const { return mTinkleShieldTimer; }
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@@ -1979,7 +1979,7 @@ public:
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virtual BOOL checkGrabBarrel() { return checkGrabBarrelSearch(1); }
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virtual u32 checkPlayerNoDraw() { return dComIfGp_checkCameraAttentionStatus(mCameraInfoIdx, dCamAttnStts_SUBJECT_e) || checkNoResetFlg0(daPyFlg0_NO_DRAW); }
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virtual BOOL checkRopeTag() { return mActorKeepEquip.getActor() == NULL; }
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virtual BOOL checkRopeReadyAnime() const { return checkUpperAnime(LKANM_BCK_ROPETHROWWAIT); }
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virtual BOOL checkRopeReadyAnime() const { return checkUpperAnime(dRes_INDEX_LKANM_BCK_ROPETHROWWAIT_e); }
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virtual void voiceStart(u32);
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virtual void setOutPower(f32, s16, int);
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virtual void onFrollCrashFlg(u32 param_1) { m3620 = param_1; onNoResetFlg0(daPyFlg0_UNK8); }
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@@ -18,7 +18,7 @@
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#include "d/d_demo.h"
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#include "d/d_timer.h"
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#include "d/res/res_always.h" // IWYU pragma: export
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#include "res/Object/Always.h" // IWYU pragma: export
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class JKRArchive;
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class JKRAramBlock;
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@@ -12,6 +12,7 @@ public:
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};
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class dDlst_NameIN_c : public dDlst_base_c {
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public:
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virtual ~dDlst_NameIN_c() {}
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void draw();
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};
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