Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+3 -3
View File
@@ -13,7 +13,7 @@
#include "d/actor/d_a_pz.h"
#include "d/d_jnt_hit.h"
#include "d/d_s_play.h"
#include "d/res/res_link.h"
#include "res/Object/Link.h"
s16 daArrow_c::m_count;
@@ -87,9 +87,9 @@ static BOOL createHeap_CB(fopAc_ac_c* i_this) {
BOOL daArrow_c::_createHeap() {
u16 modelFileIndex;
if (mArrowType == TYPE_LIGHT) {
modelFileIndex = LINK_BDL_ARROWGLITTER;
modelFileIndex = dRes_INDEX_LINK_BDL_ARROWGLITTER_e;
} else {
modelFileIndex = LINK_BDL_ARROW;
modelFileIndex = dRes_INDEX_LINK_BDL_ARROW_e;
}
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, modelFileIndex);
JUT_ASSERT(190, modelData != NULL);