mirror of
https://github.com/zeldaret/tww.git
synced 2026-08-17 21:03:35 -04:00
Update all code to use the new enum formats
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/actor/d_a_player_main.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "d/res/res_pspl.h"
|
||||
#include "res/Object/Pspl.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "d/d_auction_screen.h"
|
||||
|
||||
@@ -244,7 +244,7 @@ cPhs_State daAuction_c::_create() {
|
||||
|
||||
/* 000006F4-00000770 .text createHeap__11daAuction_cFv */
|
||||
BOOL daAuction_c::createHeap() {
|
||||
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectIDRes("Pspl", PSPL_BDL_PSPL));
|
||||
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectIDRes("Pspl", dRes_ID_PSPL_BDL_PSPL_e));
|
||||
|
||||
if (modelData == NULL) {
|
||||
return FALSE;
|
||||
|
||||
Reference in New Issue
Block a user