Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -9,7 +9,7 @@
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_camera.h"
#include "d/res/res_pspl.h"
#include "res/Object/Pspl.h"
#include "m_Do/m_Do_controller_pad.h"
#include "d/d_auction_screen.h"
@@ -244,7 +244,7 @@ cPhs_State daAuction_c::_create() {
/* 000006F4-00000770 .text createHeap__11daAuction_cFv */
BOOL daAuction_c::createHeap() {
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectIDRes("Pspl", PSPL_BDL_PSPL));
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectIDRes("Pspl", dRes_ID_PSPL_BDL_PSPL_e));
if (modelData == NULL) {
return FALSE;