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https://github.com/zeldaret/tww.git
synced 2026-08-18 21:18:23 -04:00
Update all code to use the new enum formats
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+15
-15
@@ -5,7 +5,7 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_bflower.h"
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#include "d/res/res_vbakh.h"
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#include "res/Object/VbakH.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/actor/d_a_bomb2.h"
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@@ -116,7 +116,7 @@ BOOL daBFlower_c::CreateHeap() {
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mState = daBFlower_c::STATE_LIVE_E;
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}
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J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(m_arcname, VBAKH_BDL_VBAKH));
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J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(m_arcname, dRes_INDEX_VBAKH_BDL_VBAKH_e));
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JUT_ASSERT(0x1B2, modelData != NULL);
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);
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@@ -124,7 +124,7 @@ BOOL daBFlower_c::CreateHeap() {
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return FALSE;
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}
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J3DAnmTransform* pbck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(m_arcname, VBAKH_BCK_VBAHX));
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J3DAnmTransform* pbck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(m_arcname, dRes_INDEX_VBAKH_BCK_VBAHX_e));
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JUT_ASSERT(0x1C3, pbck != NULL);
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if (!mBck1.init(modelData, pbck, TRUE, J3DFrameCtrl::EMode_RESET)) {
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@@ -132,7 +132,7 @@ BOOL daBFlower_c::CreateHeap() {
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}
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mBck1.setFrame(mBck1.getEndFrame());
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J3DAnmTevRegKey* pbrk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes(m_arcname, VBAKH_BRK_VBAHX));
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J3DAnmTevRegKey* pbrk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes(m_arcname, dRes_INDEX_VBAKH_BRK_VBAHX_e));
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JUT_ASSERT(0x1D9, pbrk != NULL);
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if (!mBrk1.init(modelData, pbrk, TRUE, J3DFrameCtrl::EMode_NONE)) {
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@@ -140,7 +140,7 @@ BOOL daBFlower_c::CreateHeap() {
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}
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mBrk1.setPlaySpeed(0.0f);
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modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(m_arcname, VBAKH_BDL_VBAKM));
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modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(m_arcname, dRes_INDEX_VBAKH_BDL_VBAKM_e));
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JUT_ASSERT(0x1E7, modelData != NULL);
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mpModel2 = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);
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@@ -148,7 +148,7 @@ BOOL daBFlower_c::CreateHeap() {
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return FALSE;
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}
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pbck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(m_arcname, VBAKH_BCK_VBAMX));
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pbck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(m_arcname, dRes_INDEX_VBAKH_BCK_VBAMX_e));
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JUT_ASSERT(0x1F7, pbck != NULL);
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if (!mBck2.init(modelData, pbck, TRUE, J3DFrameCtrl::EMode_NONE)) {
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@@ -156,7 +156,7 @@ BOOL daBFlower_c::CreateHeap() {
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}
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mBck2.setPlaySpeed(0.0f);
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pbrk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes(m_arcname, VBAKH_BRK_VBAMX));
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pbrk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes(m_arcname, dRes_INDEX_VBAKH_BRK_VBAMX_e));
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JUT_ASSERT(0x208, pbrk != NULL);
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if (!mBrk2.init(modelData, pbrk, TRUE, J3DFrameCtrl::EMode_NONE)) {
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@@ -225,7 +225,7 @@ int daBFlower_c::init_bck_anm(s16 param) {
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m55C = param;
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J3DModelData* pModelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(m_arcname, VBAKH_BDL_VBAKH));
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J3DModelData* pModelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(m_arcname, dRes_INDEX_VBAKH_BDL_VBAKH_e));
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J3DAnmTransform* pBck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(m_arcname, param));
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return mBck1.init(pModelData, pBck, TRUE, J3DFrameCtrl::EMode_RESET, 1.0f, 0, -1, true);
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@@ -293,12 +293,12 @@ BOOL daBFlower_c::actLive() {
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f32 tmp = cLib_addCalc(&mBombScale.z, 1.0f, 0.05f, 0.1f, 0.05f);
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if (m5B8 != 0 && tmp == 0.0f) {
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init_bck_anm(VBAKH_BCK_VBAKH);
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init_bck_anm(dRes_INDEX_VBAKH_BCK_VBAKH_e);
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}
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// Play animation if player walks by bomb flower
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if (dist < 50.0f && std::abs(mPrevPlayerDist - dist) > 2.0f && std::abs(player->current.pos.y - current.pos.y) < 10.0f) {
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init_bck_anm(VBAKH_BCK_VBAKH);
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init_bck_anm(dRes_INDEX_VBAKH_BCK_VBAKH_e);
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}
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// Play animation if player dropped held actor near bomb flower?
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@@ -307,7 +307,7 @@ BOOL daBFlower_c::actLive() {
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if (pActor != NULL) {
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if ((pActor->current.pos - current.pos).absXZ() < 70.0f) {
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init_bck_anm(VBAKH_BCK_VBAKH);
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init_bck_anm(dRes_INDEX_VBAKH_BCK_VBAKH_e);
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}
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}
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}
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@@ -372,7 +372,7 @@ BOOL daBFlower_c::actLive() {
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daPy_getPlayerLinkActorClass()->exchangeGrabActor(mpBombActor);
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}
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init_bck_anm(VBAKH_BCK_VBAKH);
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init_bck_anm(dRes_INDEX_VBAKH_BCK_VBAKH_e);
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}
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if (m58C != 0 && tmp > 0.0f) {
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@@ -396,12 +396,12 @@ BOOL daBFlower_c::actDead() {
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// Play animation if player walks by bomb flower
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if (dist < 50.0f && std::abs(mPrevPlayerDist - dist) > 2.0f) {
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init_bck_anm(VBAKH_BCK_VBAHX);
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init_bck_anm(dRes_INDEX_VBAKH_BCK_VBAHX_e);
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}
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if (mAnimTimer == 0) {
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mAnimTimer = cM_rndF(100.0f) + 100.0f;
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init_bck_anm(VBAKH_BCK_VBAHX);
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init_bck_anm(dRes_INDEX_VBAKH_BCK_VBAHX_e);
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}
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mBrk1.setPlaySpeed(0.0f);
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@@ -414,7 +414,7 @@ BOOL daBFlower_c::actDead() {
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mState = daBFlower_c::STATE_LIVE_E;
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fopAcM_onSwitch(this, mSwitchNo);
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init_bck_anm(VBAKH_BCK_VBAKH);
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init_bck_anm(dRes_INDEX_VBAKH_BCK_VBAKH_e);
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mBrk1.setPlaySpeed(1.0f);
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mBrk2.setPlaySpeed(1.0f);
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mBck2.setPlaySpeed(1.0f);
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