Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+3 -3
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_bwdg.h"
#include "d/res/res_bwdg.h"
#include "res/Object/Bwdg.h"
#include "d/d_bg_w_hf.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_bwd.h"
@@ -207,8 +207,8 @@ static BOOL useHeapInit(fopAc_ac_c* i_actor) {
}
if (!i_this->mpBgW->Set(
(cBgD_t*)dComIfG_getObjectRes("Bwdg", BWDG_DZB_HSAND1),
(u16*)dComIfG_getObjectRes("Bwdg", BWDG_DAT_GRIDIDX),
(cBgD_t*)dComIfG_getObjectRes("Bwdg", dRes_INDEX_BWDG_DZB_HSAND1_e),
(u16*)dComIfG_getObjectRes("Bwdg", dRes_INDEX_BWDG_DAT_GRIDIDX_e),
130.0f, 0x40, 0x40, 0
)) {
return TRUE;