Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+2 -2
View File
@@ -7,7 +7,7 @@
#include "d/actor/d_a_dai.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_dai_item.h"
#include "d/res/res_fdai.h"
#include "res/Object/Fdai.h"
#include "d/d_item.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
@@ -63,7 +63,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* a_this) {
/* 000000E4-000001A0 .text CreateHeap__7daDai_cFv */
BOOL daDai_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, FDAI_BDL_FDAI);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arcname, dRes_INDEX_FDAI_BDL_FDAI_e);
JUT_ASSERT(415, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000022);