Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+5 -5
View File
@@ -5,7 +5,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_dk.h"
#include "d/res/res_dk.h"
#include "res/Object/Dk.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_ext.h"
@@ -311,10 +311,10 @@ static BOOL useHeapInit(fopAc_ac_c* i_this) {
dk_class* a_this = (dk_class*)i_this;
mDoExt_McaMorf* morf = new mDoExt_McaMorf(
(J3DModelData*)dComIfG_getObjectIDRes("Dk", DK_BDL_DK),
(J3DModelData*)dComIfG_getObjectIDRes("Dk", dRes_ID_DK_BDL_DK_e),
NULL,
NULL,
(J3DAnmTransform*)dComIfG_getObjectIDRes("Dk", DK_BCK_FLY1),
(J3DAnmTransform*)dComIfG_getObjectIDRes("Dk", dRes_ID_DK_BCK_FLY1_e),
J3DFrameCtrl::EMode_LOOP,
1.0f,
0,
@@ -337,7 +337,7 @@ static BOOL useHeapInit(fopAc_ac_c* i_this) {
}
a_this->field_0x2B8->getModel()->setUserArea((u32) a_this);
J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectIDRes("Dk", DK_BDL_DK_KAMEN);
J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectIDRes("Dk", dRes_ID_DK_BDL_DK_KAMEN_e);
a_this->mpModelKamen = mDoExt_J3DModel__create(modelData, 0x80000, 0x11020002);
#if VERSION > VERSION_DEMO
if (a_this->mpModelKamen == NULL) {
@@ -345,7 +345,7 @@ static BOOL useHeapInit(fopAc_ac_c* i_this) {
}
#endif
modelData = (J3DModelData*) dComIfG_getObjectIDRes("Dk", DK_BDL_DK_TAIL);
modelData = (J3DModelData*) dComIfG_getObjectIDRes("Dk", dRes_ID_DK_BDL_DK_TAIL_e);
JUT_ASSERT(DEMO_SELECT(817, 819), modelData != NULL);
for (s32 i = 0; i < 4; i++) {