Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+3 -3
View File
@@ -10,7 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_lib.h"
#include "d/res/res_ff.h"
#include "res/Object/Ff.h"
static s32 ff_count = 0;
@@ -250,8 +250,8 @@ static BOOL daFf_Delete(ff_class* i_this) {
/* 000011AC-0000138C .text useHeapInit__FP10fopAc_ac_c */
static BOOL useHeapInit(fopAc_ac_c* i_this) {
static u32 ho_bmd[] = {FF_BMD_HO, FF_BMD_HOP};
static u32 ho_brk[] = {FF_BRK_HO, FF_BRK_HOP};
static u32 ho_bmd[] = {dRes_INDEX_FF_BMD_HO_e, dRes_INDEX_FF_BMD_HOP_e};
static u32 ho_brk[] = {dRes_INDEX_FF_BRK_HO_e, dRes_INDEX_FF_BRK_HOP_e};
ff_class* a_this = (ff_class*)i_this;
for (int i = 0; i < 2; i++) {