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Update all code to use the new enum formats
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@@ -10,7 +10,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "m_Do/m_Do_lib.h"
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#include "d/res/res_ff.h"
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#include "res/Object/Ff.h"
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static s32 ff_count = 0;
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@@ -250,8 +250,8 @@ static BOOL daFf_Delete(ff_class* i_this) {
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/* 000011AC-0000138C .text useHeapInit__FP10fopAc_ac_c */
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static BOOL useHeapInit(fopAc_ac_c* i_this) {
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static u32 ho_bmd[] = {FF_BMD_HO, FF_BMD_HOP};
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static u32 ho_brk[] = {FF_BRK_HO, FF_BRK_HOP};
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static u32 ho_bmd[] = {dRes_INDEX_FF_BMD_HO_e, dRes_INDEX_FF_BMD_HOP_e};
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static u32 ho_brk[] = {dRes_INDEX_FF_BRK_HO_e, dRes_INDEX_FF_BRK_HOP_e};
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ff_class* a_this = (ff_class*)i_this;
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for (int i = 0; i < 2; i++) {
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