Update all code to use the new enum formats

This commit is contained in:
LagoLunatic
2026-05-29 15:45:57 -04:00
parent 5ac87a6885
commit bae595b973
299 changed files with 5151 additions and 5134 deletions
+6 -6
View File
@@ -9,7 +9,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_s_play.h"
#include "d/res/res_jbo.h"
#include "res/Object/Jbo.h"
#include "f_op/f_op_actor_mng.h"
#define JUMP_ANIMATION_TIME 70
@@ -76,7 +76,7 @@ void jbo_move(jbo_class* i_this) {
switch (i_this->mMode) {
case daJbo_Mode_IDLE_e: {
if (dComIfGp_checkPlayerStatus0(0, daPyStts0_UNK80_e) && i_this->mCoSph.ChkCoHit()) {
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("JBO", JBO_BCK_IN1);
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("JBO", dRes_INDEX_JBO_BCK_IN1_e);
i_this->mpMorf->setAnm(anm, J3DFrameCtrl::EMode_NONE, 0.0, 1.0, 0.0, -1.0, NULL);
fopAcM_seStart(actor, JA_SE_OBJ_JFLOWER_IN, 0);
dComIfGp_setItemMagicCount(4);
@@ -93,7 +93,7 @@ void jbo_move(jbo_class* i_this) {
player->onForceVomitJump();
}
if (dComIfGp_checkPlayerStatus0(0, daPyStts0_UNK80000000_e)) {
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("JBO", JBO_BCK_OUT1);
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("JBO", dRes_INDEX_JBO_BCK_OUT1_e);
i_this->mpMorf->setAnm(anm, J3DFrameCtrl::EMode_NONE, 0.0, 1.0, 0.0, -1.0, NULL);
fopAcM_seStart(actor, JA_SE_OBJ_JFLOWER_OUT, 0);
i_this->mAnimationSpeed = 0;
@@ -161,10 +161,10 @@ static BOOL daJBO_Delete(jbo_class* i_this) {
static BOOL useHeapInit(fopAc_ac_c* i_this) {
jbo_class* a_this = (jbo_class*)i_this;
mDoExt_McaMorf* morf = new mDoExt_McaMorf(
(J3DModelData *)dComIfG_getObjectRes("JBO", JBO_BMD_JH),
(J3DModelData *)dComIfG_getObjectRes("JBO", dRes_INDEX_JBO_BMD_JH_e),
/*callback1=*/ NULL,
/*callback2=*/ NULL,
(J3DAnmTransformKey *)dComIfG_getObjectRes("JBO", JBO_BCK_IN1),
(J3DAnmTransformKey *)dComIfG_getObjectRes("JBO", dRes_INDEX_JBO_BCK_IN1_e),
J3DFrameCtrl::EMode_RESET,
0.0f,
0,
@@ -241,7 +241,7 @@ static cPhs_State daJBO_Create(fopAc_ac_c* i_this) {
a_this->mCoSph.ClrCoSet();
}
if (a_this->mType == daJbo_Type_POPS_UP_e) {
J3DAnmTransform* pAnimRes = (J3DAnmTransform*) dComIfG_getObjectRes("JBO", JBO_BCK_UMARERU1);
J3DAnmTransform* pAnimRes = (J3DAnmTransform*) dComIfG_getObjectRes("JBO", dRes_INDEX_JBO_BCK_UMARERU1_e);
a_this->mpMorf->setAnm(pAnimRes, J3DFrameCtrl::EMode_NONE, 0.0, 1.0, 0.0, -1.0, NULL);
fopAcM_seStart(i_this, JA_SE_CM_BV_BASE_POPUP, 0);
a_this->mMode = daJbo_Mode_SPAWN_e;